[Background] The game industry faces fierce competition and games are developed on short deadlines and tight budgets. Continuously testing and experimenting with new ideas and features is essential in validating and guiding development toward market viability and success. Such continuous experimentation (CE) requires user data, which is often limited in early development stages. This challenge is further exacerbated for independent (indie) game companies with limited resources. [Aim] We wanted to gain insights into CE practices in pre-release indie game development. [Method] We performed an exploratory interview survey with 10 indie game developers from different companies and synthesised findings through an iterative coding process. [Results] We present a CE framework for game development that highlights key parts to consider when planning and implementing an experiment and note that pre-release experimentation is centred on qualitative data. Time and resource constraints impose limits on the type and extent of experimentation and playtesting that indie companies can perform, e.g. due to limited access to participants, biases and representativeness of the target audience. [Conclus
Junior indie game developers in distributed, part-time teams lack production frameworks suited to their specific context, as traditional methodologies are often inaccessible. This study introduces the CIGDI (Co-Intelligence Game Development Ideation) Framework, an alternative approach for integrating AI tools to address persistent challenges of technical debt, coordination, and burnout. The framework emerged from a three-month reflective practice and autoethnographic study of a three-person distributed team developing the 2D narrative game "The Worm's Memoirs". Based on analysis of development data (N=157 Jira tasks, N=333 GitHub commits, N=13+ Miro boards, N=8 reflection sessions), CIGDI is proposed as a seven-stage iterative process structured around human-in-the-loop decision points (Priority Criteria and Timeboxing). While AI support democratized knowledge access and reduced cognitive load, our analysis identified a significant challenge: "comprehension debt." We define this as a novel form of technical debt where AI helps teams build systems more sophisticated than their independent skill level can create or maintain. This paradox (possessing functional systems the team incomp
This paper examines the sociotechnical infrastructure of an "indie" food delivery platform. The platform, Nosh, provides an alternative to mainstream services, such as Doordash and Uber Eats, in several communities in the Western United States. We interviewed 28 stakeholders including restauranteurs, couriers, consumers, and platform administrators. Drawing on infrastructure literature, we learned that the platform is a patchwork of disparate technical systems held together by human intervention. Participants join this platform because they receive greater agency, financial security, and local support. We identify human intervention's key role in making food delivery platform users feel respected. This study provides insights into the affordances, limitations, and possibilities of food delivery platforms designed to prioritize local contexts over transnational scales.
This paper examines the relevance of the Godot Engine in the indie game industry. The Godot Engine is a relatively new game engine from 2014 and competes with leading market players. To get to the bottom of its relevance, two major online sales platforms and the game engines that are commonly used, Steam and itch[dot]io, are examined. Mainly, these findings are compared with reference data from 2018. It turns out that the Godot engine has gained massive relevance in 2020 and now seems to be one of the leading players in the indie game industry. The exact causes are difficult to determine. However, this paper provides many clues for further research in this area.
Particularly in the presence of a hydrothermal system, many volcanoes output large quantities of heat through the transport of water from deep within the edifice to the surface. Thus, heat flux is a prime tool for evaluating volcanic activity and unrest. We review the volcanic unrest at La Soufrière de Guadeloupe (French West Indies) using an airborne thermal camera survey, and in-situ measurements of temperature and flow rate through temperature probes, Pitot-tube and MultiGAS measurements. We deduce mass and heat fluxes for the fumarolic, ground and thermal spring outputs and follow these over a period spanning 2000--2020. Our results are compared with published data and we performed a retrospective analysis of the temporal variations in heat flux over this period using the literature data. We find that the heat emitted by the volcano is 36.5 +/- 7.9 MW, of which the fumarolic heat flux is dominant at 28.3 +/- 6.8 MW. Given a total heated area of 26780 m2, this equates to a heat flux density of 627 +/- 94 W/m2, which is amongst the highest established for worldwide volcanoes with hydrothermal systems, particularly for dome volcanoes. A major change at La Soufrière de Guadeloupe,
Beyond the well-known giants like Uber Eats and DoorDash, there are hundreds of independent food delivery platforms in the United States. However, little is known about the sociotechnical landscape of these ``indie'' platforms. In this paper, we analyzed these platforms to understand why they were created, how they operate, and what technologies they use. We collected data on 495 indie platforms and detailed survey responses from 29 platforms. We found that personalized, timely service is a central value of indie platforms, as is a sense of responsibility to the local community they serve. Indie platforms are motivated to provide fair rates for restaurants and couriers. These alternative business practices differentiate them from mainstream platforms. Though indie platforms have plans to expand, a lack of customizability in off-the-shelf software prevents independent platforms from personalizing services for their local communities. We show that these platforms are a widespread and longstanding fixture of the food delivery market. We illustrate the diversity of motivations and values to explain why a one-size-fits-all support is insufficient, and we discuss the siloing of technolog
This work presents a simulation-based comparative robustness analysis of Incremental Nonlinear Dynamic Inversion (INDI) and Nonlinear Dynamic Inversion augmented with a nonlinear disturbance observer (NDI+NDO) for fully actuated aerial robots. A systematic simulation campaign across representative operating scenarios is conducted, where we compare tracking performance, robustness, control effort, under parametric variations, external disturbances, and measurement noise. Results show that INDI demonstrates stronger robustness in several model-mismatch and combined-stress cases, while NDI+NDO primarily matches nominal performance but exhibits greater sensitivity under several non-ideal conditions. These findings provide practical guidance on the relative strengths and limitations of incremental and observer-based inversion strategies for aerial robotic applications.
Wind disturbances remain a key barrier to reliable autonomous navigation for lightweight quadrotors, where the rapidly varying airflow can destabilize both planning and tracking. This paper introduces GustPilot, a hierarchical wind-resilient navigation stack in which a deep reinforcement learning (DRL) policy generates inertial-frame velocity reference for gate traversal. At the same time, a geometric Incremental Nonlinear Dynamic Inversion (INDI) controller provides low-level tracking with fast residual disturbance rejection. The INDI layer achieves this by providing incremental feedback on both specific linear acceleration and angular acceleration rate, using onboard sensor measurements to reject wind disturbances rapidly. Robustness is obtained through a two-level strategy, wind-aware planning learned via fan-jet domain randomization during training, and rapid execution-time disturbance rejection by the INDI tracking controller. We evaluate GustPilot in real flights on a 50g quad-copter platform against a DRL-PID baseline across four scenarios ranging from no-wind to fully dynamic conditions with a moving gate and a moving disturbance source. Despite being trained only in a mini
Epsilon Indi A b is a directly imaged $\sim6 M_{\rm Jup}$ exoplanet orbiting a nearby (3.6 pc) K-dwarf at $\sim 30$ AU. We analyze archival JWST/MIRI 15 $μ$m coronagraphic imaging of this planet to search for directly imaged satellites orbiting Eps Ind A b. Within the planet's Hill sphere (radius $R_H \approx 2.3$ AU or $1.3 λ/D$), we compare single- and double-PSF models using Bayesian evidence. We find that a double-PSF (binary planet) fit is preferred. This apparent preference can most plausibly be explained by systematics, although follow-up observations would be required to fully rule out a binary planet interpretation. We construct a contrast curve of the exoplanet after removing this feature, demonstrating sensitivity to companions as faint as $0.03\times$ the F1550C flux of Eps Ind A b (equivalent to $T = 130$ K, $1.3 M_{\rm Jup}$) at large separations (>2 AU). We also demonstrate sensitivity to brighter companions $0.2\times$ the F1550C flux of Eps Ind A b (equivalent to $T = 180$ K, $2.5 M_{\rm Jup}$) down to separations of 0.52 AU (1.3 pixels; $0.29 λ/D$; 144 mas). This study demonstrates that JWST/MIRI can directly detect exomoons or binary planets inside the Hill sp
It has recently been shown that all physical parameters of an Incremental Nonlinear Dynamic Inversion (INDI) controller can be estimated onboard a multirotor within half a second, which is fast enough to do the full identification during a throw in the air. However, a robust method to tune outer loop gains for this feedback-linearizing INDI controller depending on the model parameters is still missing. This work presents the design of a robust gain-scheduled controller for attitude control of quadrotor, using an INDI-based inner loop with online identification of its system parameters. A gain-scheduled cascaded attitude controller with a feedforward filter is synthesized for a symmetric quadrotor using signal-based $\mathcal{H}_\infty$ closed-loop shaping. The resulting controller exhibits good stability margins, with nonlinear simulations confirming effective tracking performance under uncertainty. Experimental evaluation is also conducted through flight tests with full online parameter identification. Even though the identified parameters during these tests are far outside the defined uncertainty range, acceptable flight performance comparable to simulation results is maintained
This paper first demonstrates that applying standard incremental nonlinear dynamic inversion (INDI) with incremental control allocation (ICA) to input nonaffine systems relies on an untenable linear approximation of the actuator model. It then shows that avoiding this issue, while retaining the static control allocation paradigm, generally requires solving a nonlinear programming (NLP) problem. To address the associated online computational challenges, the paper subsequently presents a supervised learning-based approach. Numerical experiments on an example problem validate the identified limitations of standard INDI + ICA for input nonaffine systems, while also demonstrating that the proposed learning-based method provides an effective and computationally tractable alternative.
Conversational recommendation has advanced rapidly with large language models (LLMs), yet music remains a uniquely challenging domain in which effective recommendations require reasoning over audio content beyond what text or metadata can capture. We present MusiCRS, the first benchmark for audio-centric conversational recommendation that links authentic user conversations from Reddit with corresponding tracks. MusiCRS includes 477 high-quality conversations spanning diverse genres (classical, hip-hop, electronic, metal, pop, indie, jazz), with 3,589 unique musical entities and audio grounding via YouTube links. MusiCRS supports evaluation under three input modality configurations: audio-only, query-only, and audio+query, allowing systematic comparison of audio-LLMs, retrieval models, and traditional approaches. Our experiments reveal that current systems struggle with cross-modal integration, with optimal performance frequently occurring in single-modality settings rather than multimodal configurations. This highlights fundamental limitations in cross-modal knowledge integration, as models excel at dialogue semantics but struggle when grounding abstract musical concepts in audio.
GameTileNet is a dataset designed to provide semantic labels for low-resolution digital game art, advancing procedural content generation (PCG) and related AI research as a vision-language alignment task. Large Language Models (LLMs) and image-generative AI models have enabled indie developers to create visual assets, such as sprites, for game interactions. However, generating visuals that align with game narratives remains challenging due to inconsistent AI outputs, requiring manual adjustments by human artists. The diversity of visual representations in automatically generated game content is also limited because of the imbalance in distributions across styles for training data. GameTileNet addresses this by collecting artist-created game tiles from OpenGameArt.org under Creative Commons licenses and providing semantic annotations to support narrative-driven content generation. The dataset introduces a pipeline for object detection in low-resolution tile-based game art (e.g., 32x32 pixels) and annotates semantics, connectivity, and object classifications. GameTileNet is a valuable resource for improving PCG methods, supporting narrative-rich game content, and establishing a basel
Improving robustness to uncertainty and rejection of external disturbances represents a significant challenge in aerial robotics. Nonlinear controllers based on Incremental Nonlinear Dynamic Inversion (INDI), known for their ability in estimating disturbances through measured-filtered data, have been notably used in such applications. Typically, these controllers comprise two cascaded loops: an inner loop employing nonlinear dynamic inversion and an outer loop generating the virtual control inputs via linear controllers. In this paper, a novel methodology is introduced, that combines the advantages of INDI with the robustness of linear structured $\mathcal{H}_\infty$ controllers. A full cascaded architecture is proposed to control the dynamics of a multirotor drone, covering both stabilization and guidance. In particular, low-order $\mathcal{H}_\infty$ controllers are designed for the outer loop by properly structuring the problem and solving it through non-smooth optimization. A comparative analysis is conducted between an existing INDI/PD approach and the proposed INDI/$\mathcal{H}_\infty$ strategy, showing a notable enhancement in the rejection of external disturbances. It is ca
The increasing complexity of multirotor applications demands flight controllers that can accurately account for all forces acting on the vehicle. Conventional controllers model most aerodynamic and dynamic effects but often neglect higher-order forces, as their accurate estimation is computationally expensive. Incremental Nonlinear Dynamic Inversion (INDI) offers an alternative by estimating residual forces from differences in sensor measurements; however, its reliance on specialized and often noisy sensors limits its applicability. Recent work has demonstrated that residual forces can be predicted using learning-based methods. In this paper, we show that a neural network can generate smooth approximations of INDI outputs without requiring specialized rotor RPM sensor inputs. We further propose a hybrid approach that integrates learning-based predictions with INDI and demonstrate both methods for multirotors and multirotors carrying slung payloads. Experimental results on trajectory tracking errors demonstrate that the specialized sensor measurements required by INDI can be eliminated by replacing the residual computation with a neural network.
We detail the mathematical formulation of the line of "functional quantizer" modules developed by the Mathematics and Music Lab (MML) at Michigan Technological University, for the VCV Rack software modular synthesizer platform, which allow synthesizer players to tune oscillators to new musical scales based on mathematical functions. For example, we describe the recently-released MML Logarithmic Quantizer (LOG QNT) module that tunes synthesizer oscillators to the non-Pythagorean musical scale introduced by indie band The Apples in Stereo.
Spurious solar-wind effects are a potential noise source in the measurements of the future Laser Interferometer Space Antenna (LISA). Comparative models are used to predict the possible impact of this noise factor and estimate spurious solar-wind effects on acceleration noise in LISA Pathfinder (LPF). Data from NASA's Advanced Composition Explorer (ACE), situated at the L1 Lagrange point, served as a reliable source of solar-wind data. The data sets were compared over the 114-day time period from March 1, 2016 to June 23, 2016. To evaluate these effects, the data from both satellites were formatted, gap-filled, and adapted for comparison, and a coherence plot comparing the results of the Fast Fourier Transformations. The coherence plot suggested that solar-wind had a minuscule effect on the LPF, and higher frequency coherence (LISA's main observing band) can be attributed to random chance correlation. This result indicates that measurable correlation due to solar-wind noise over 3-month timescales can be ruled out as a noise source. This is encouraging, although another source of noise from the sun, solar irradiance pressure, is estimated to have a more significant effect and has y
Fuelled by space photometry, asteroseismology is vastly benefitting the study of cool main-sequence stars, which exhibit convection-driven solar-like oscillations. Even so, the tiny oscillation amplitudes in K dwarfs continue to pose a challenge to space-based asteroseismology. A viable alternative is offered by the lower stellar noise over the oscillation timescales in Doppler observations. In this letter we present the definite detection of solar-like oscillations in the bright K5 dwarf $ε$ Indi based on time-intensive observations collected with the ESPRESSO spectrograph at the VLT, thus making it the coolest seismic dwarf ever observed. We measured the frequencies of a total of 19 modes of degree $\ell=0$--2 along with $ν_{\rm max}=5305\pm176\:{\rm μHz}$ and $Δν=201.25\pm0.16\:{\rm μHz}$. The peak amplitude of radial modes is $2.6\pm0.5\:{\rm cm\,s^{-1}}$, or a mere ${\sim} 14\%$ of the solar value. Measured mode amplitudes are ${\sim} 2$ times lower than predicted from a nominal $L/M$ scaling relation and favour a scaling closer to $(L/M)^{1.5}$ below ${\sim} 5500\:{\rm K}$, carrying important implications for our understanding of the coupling efficiency between pulsations and
We have detected solar-like oscillations in the mid K-dwarf $\varepsilon$ Indi A, making it the coolest dwarf to have measured oscillations. The star is noteworthy for harboring a pair of brown dwarf companions and a Jupiter-type planet. We observed $\varepsilon$ Indi A during two radial velocity campaigns, using the high-resolution spectrographs HARPS (2011) and UVES (2021). Weighting the time series, we computed the power spectra and established the detection of solar-like oscillations with a power excess located at $5265 \pm 110 \ μ$Hz -- the highest frequency solar-like oscillations so far measured in any star. The measurement of the center of the power excess allows us to compute a stellar mass of $0.782 \pm 0.023 \ M_\odot$ based on scaling relations and a known radius from interferometry. We also determine the amplitude of the peak power and note that there is a slight difference between the two observing campaigns, indicating a varying activity level. Overall, this work confirms that low-amplitude solar-like oscillations can be detected in mid-K type stars in radial velocity measurements obtained with high-precision spectrographs.