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We study $n$-dimensional contests between two players with heterogeneous effort costs, where each dimension (battle) is modeled as a Tullock contest. Prize-allocation rules are identity-independent, budget-balanced, and weakly increasing in the number of victories. Players' costs can be separable across battles or exhibit cross-battle externalities. We identify a tight sufficient condition under which a unique equilibrium exists and is in pure strategies, for all admissible prize-allocation rules and all degrees of player asymmetry. Under this condition, we characterize the effort-maximizing prize-allocation rule: the entire prize goes to the player who wins more battles than the opponent by at least a prespecified margin, and is split equally if neither player meets this threshold. In the symmetric-player case, the majority rule is optimal if $n$ is odd. Interestingly, cross-battle cost externalities do not change the optimal prize allocation rule in our setting.
The prize-collecting stroll is the path version of the prize-collecting TSP. Given a complete metric graph, two distinct prescribed terminal vertices $s, t$, and nonnegative penalties on vertices, the prize-collecting stroll asks for an $s$-$t$ tour minimizing its length plus the total penalty of vertices that are not visited by it. We study a common generalization of the prize-collecting stroll and several related prize-collecting routing problems, which we call the prize-collecting-$Φ$-TSP. In this model, $Φ$ specifies a set of prescribed vertices together with their parity and connectivity requirements. We show that, if a $ρ$-approximation algorithm for the prize-collecting TSP is available, then, for every fixed $\varepsilon>0$, there is a polynomial-time $(ρ+\varepsilon)$-approximation algorithm for the prize-collecting-$Φ$-TSP when the number of prescribed vertices is bounded by a fixed constant. Consequently, the prize-collecting stroll can be approximated as well as the prize-collecting TSP up to an arbitrarily small additive loss in the approximation ratio. This yields a better-than-$1.6$-approximation algorithm for the prize-collecting stroll, improving the previous be
The Nobel Memorial Prize in Economics has been awarded annually since 1969. Who wins the prize is a topic of much interest and tracks the whole course of the academic discipline over the last 57 years. Explaining who wins the prize in any given year is a complex process, which involves the subtle endogeneity of the choice of the field and the individual(s) who should be honoured. Citations, track records, networks of past winners, institutional factors along with field rotation and Economic Prize Committee composition may all play a role. A dynamic sample involving a changing stock of would-be candidates along with a moving flow -- both into and out of the sample -- add complexities to the modelling. We find robust evidence that the Nobel Prize rotates in a semi-regular way between the fields of economics. Earlier awards were for a single paper, later ones for a body of work. Networks do not matter, but having a Nobel student or co-author does. There is some evidence that the personal preferences of Committee members had an effect on either field or individual winner. The Committee's decisions changed after Lindbeck retired.
This paper investigates a two-stage game-theoretical model with multiple parallel rank-order contests. In this model, each contest designer sets up a contest and determines the prize structure within a fixed budget in the first stage. Contestants choose which contest to participate in and exert costly effort to compete against other participants in the second stage. First, we fully characterize the symmetric Bayesian Nash equilibrium in the subgame of contestants, accounting for both contest selection and effort exertion, under any given prize structures. Notably, we find that, regardless of whether contestants know the number of participants in their chosen contest, the equilibrium remains unchanged in expectation. Next, we analyze the designers' strategies under two types of objective functions based on effort and participation, respectively. For a broad range of effort-based objectives, we demonstrate that the winner-takes-all prize structure-optimal in the single-contest setting-remains a dominant strategy for all designers. For the participation objective, which maximizes the number of participants surpassing a skill threshold, we show that the optimal prize structure is alway
Constrained forest problems form a class of graph problems where specific connectivity requirements for certain cuts within the graph must be satisfied by selecting the minimum-cost set of edges. The prize-collecting version of these problems introduces flexibility by allowing penalties to be paid to ignore some connectivity requirements. Goemans and Williamson introduced a general technique and developed a 2-approximation algorithm for constrained forest problems. Further, Sharma, Swamy, and Williamson extended this work by developing a 2.54-approximation algorithm for the prize-collecting version of these problems. Motivated by the generality of their framework, which includes problems such as Steiner trees, Steiner forests, and their variants, we pursued further exploration. We present a significant improvement by achieving a 2-approximation algorithm for this general model, matching the approximation factor of the constrained forest problems.
We study contests in which two groups compete to win (or not to win) a group-specific public-good/bad prize. Each player in the groups can exert two types of effort: one to help her own group win the prize, and one to sabotage her own group's chances of winning it. The players in the groups choose their effort levels simultaneously and independently. We introduce a specific form of contest success function that determines each group's probability of winning the prize, taking into account players' sabotage activities. We show that two types of purestrategy Nash equilibrium occur, depending on parameter values: one without sabotage activities and one with sabotage activities. In the first type, only the highest-valuation player in each group expends positive effort, whereas, in the second type, only the lowest-valuation player in each group expends positive effort.
Prize-Collecting Steiner Tree (PCST) is a generalization of the Steiner Tree problem, a fundamental problem in computer science. In the classic Steiner Tree problem, we aim to connect a set of vertices known as terminals using the minimum-weight tree in a given weighted graph. In this generalized version, each vertex has a penalty, and there is flexibility to decide whether to connect each vertex or pay its associated penalty, making the problem more realistic and practical. Both the Steiner Tree problem and its Prize-Collecting version had long-standing $2$-approximation algorithms, matching the integrality gap of the natural LP formulations for both. This barrier for both problems has been surpassed, with algorithms achieving approximation factors below $2$. While research on the Steiner Tree problem has led to a series of reductions in the approximation ratio below $2$, culminating in a $\ln(4)+ε$ approximation by Byrka, Grandoni, Rothvoß, and Sanità, the Prize-Collecting version has not seen improvements in the past 15 years since the work of Archer, Bateni, Hajiaghayi, and Karloff, which reduced the approximation factor for this problem from $2$ to $1.9672$. Interestingly, eve
Michel Talagrand (Centre National de la Recherche Scientifique, France) has been awarded the prestigious Abel Prize for 2024 for his work in probability theory, functional analysis, and statistical physics. In this note, we introduce the Abel Prize Laureate and his main contributions.
We study the optimal allocation of prizes in rank-order tournaments with loss averse agents. Prize sharing becomes increasingly optimal with loss aversion because more equitable prizes reduce the marginal psychological cost of anticipated losses. Furthermore, loss aversion can boost effort if prizes are sufficiently equitable, but otherwise effort declines with loss aversion. Overall, these results give credence to more equitable allocations of competitive rewards. A win-win scenario is where optimal prizes are equitable even under loss neutrality, in which case the principal benefits from agents' loss aversion.
We present an approximation algorithm for the Prize-collecting Ordered Traveling Salesman Problem (PCOTSP), which simultaneously generalizes the Prize-collecting TSP and the Ordered TSP. The Prize-collecting TSP is well-studied and has a long history, with the current best approximation factor slightly below $1.6$, shown by Blauth, Klein and Nägele [IPCO 2024]. The best approximation ratio for Ordered TSP is $\frac{3}{2}+\frac{1}{e}$, presented by Böhm, Friggstad, Mömke, Spoerhase [SODA 2025] and Armbruster, Mnich, Nägele [Approx 2024]. The former also present a factor 2.2131 approximation algorithm for Multi-Path-TSP. By carefully tuning the techniques of the latest results on the aforementioned problems and leveraging the unique properties of our problem, we present a 2.097-approximation algorithm for PCOTSP. A key idea in our result is to first sample a set of trees, and then probabilistically pick up some vertices, while using the pruning ideas of Blauth, Klein, Nägele [IPCO 2024] on other vertices to get cheaper parity correction; the sampling probability and the penalty paid by the LP playing a crucial part in both cases. A straightforward adaptation of the aforementioned pru
Some personal memories of the Nobel Prize Winners 2022 Alain Aspect, John Clauser, and Anton Zeilinger are summarized and the significance of their works is described in a historical perspective.
We introduce a natural variant of weighted voting games, which we refer to as k-Prize Weighted Voting Games. Such games consist of n players with weights, and k prizes, of possibly differing values. The players form coalitions, and the i-th largest coalition (by the sum of weights of its members) wins the i-th largest prize, which is then shared among its members. We present four solution concepts to analyse the games in this class, and characterise the existence of stable outcomes in games with three players and two prizes, and in games with uniform prizes. We then explore the efficiency of stable outcomes in terms of Pareto optimality and utilitarian social welfare. Finally, we study the computational complexity of finding stable outcomes.
In this paper, we introduce a polynomial-time 2-approximation algorithm for the Unrooted Prize-Collecting Forest with $K$ Components (URPCF$_K$) problem. URPCF$_K$ aims to find a forest with exactly $K$ connected components while minimizing both the forest's weight and the penalties incurred by unspanned vertices. Unlike the rooted version RPCF$_K$, where a 2-approximation algorithm exists, solving the unrooted version by guessing roots leads to exponential time complexity for non-constant $K$. To address this challenge, we propose a rootless growing and rootless pruning algorithm. We also apply this algorithm to improve the approximation ratio for the Prize-Collecting Min-Sensor Sweep Cover problem (PCMinSSC) from 8 to 5. Keywords: approximation algorithm, prize-collecting Steiner forest, sweep cover.
Approximation algorithms for the prize-collecting Steiner forest problem (PCSF) have been a subject of research for over three decades, starting with the seminal works of Agrawal, Klein, and Ravi and Goemans and Williamson on Steiner forest and prize-collecting problems. In this paper, we propose and analyze a natural deterministic algorithm for PCSF that achieves a $2$-approximate solution in polynomial time. This represents a significant improvement compared to the previously best known algorithm with a $2.54$-approximation factor developed by Hajiaghayi and Jain in 2006. Furthermore, K{ö}nemann, Olver, Pashkovich, Ravi, Swamy, and Vygen have established an integrality gap of at least $9/4$ for the natural LP relaxation for PCSF. However, we surpass this gap through the utilization of a combinatorial algorithm and a novel analysis technique. Since $2$ is the best known approximation guarantee for Steiner forest problem, which is a special case of PCSF, our result matches this factor and closes the gap between the Steiner forest problem and its generalized version, PCSF.
Prize-Collecting TSP is a variant of the traveling salesperson problem where one may drop vertices from the tour at the cost of vertex-dependent penalties. The quality of a solution is then measured by adding the length of the tour and the sum of all penalties of vertices that are not visited. We present a polynomial-time approximation algorithm with an approximation guarantee slightly below $1.6$, where the guarantee is with respect to the natural linear programming relaxation of the problem. This improves upon the previous best-known approximation ratio of $1.774$. Our approach is based on a known decomposition for solutions of this linear relaxation into rooted trees. Our algorithm takes a tree from this decomposition and then performs a pruning step before doing parity correction on the remainder. Using a simple analysis, we bound the approximation guarantee of the proposed algorithm by $(1+\sqrt{5})/2 \approx 1.618$, the golden ratio. With some additional technical care we further improve it to $1.599$. Furthermore, we show that for the path version of Prize-Collecting TSP (known as Prize-Collecting Stroll) our approach yields an approximation guarantee of 1.6662, improving up
We consider a variant of the prize collecting Steiner tree problem in which we are given a \emph{directed graph} $D=(V,A)$, a monotone submodular prize function $p:2^V \rightarrow \mathbb{R}^+ \cup \{0\}$, a cost function $c:V \rightarrow \mathbb{Z}^{+}$, a root vertex $r \in V$, and a budget $B$. The aim is to find an out-subtree $T$ of $D$ rooted at $r$ that costs at most $B$ and maximizes the prize function. We call this problem \emph{Directed Rooted Submodular Tree} (\textbf{DRSO}). Very recently, Ghuge and Nagarajan [SODA\ 2020] gave an optimal quasi-polynomial-time $O\left(\frac{\log n'}{\log \log n'}\right)$-approximation algorithm, where $n'$ is the number of vertices in an optimal solution, for the case in which the costs are associated to the edges. In this paper, we give a polynomial-time algorithm for \textbf{DRSO} that guarantees an approximation factor of $O(\sqrt{B}/ε^3)$ at the cost of a budget violation of a factor $1+ε$, for any $ε\in (0,1]$. The same result holds for the edge-cost case, to the best of our knowledge this is the first polynomial-time approximation algorithm for this case. We further show that the unrooted version of \textbf{DRSO} can be approximate
In the \emph{budgeted rooted node-weighted Steiner tree} problem, we are given a graph $G$ with $n$ nodes, a predefined node $r$, two weights associated to each node modelling costs and prizes. The aim is to find a tree in $G$ rooted at $r$ such that the total cost of its nodes is at most a given budget $B$ and the total prize is maximized. In the \emph{quota rooted node-weighted Steiner tree} problem, we are given a real-valued quota $Q$, instead of the budget, and we aim at minimizing the cost of a tree rooted at $r$ whose overall prize is at least $Q$. For the case of directed graphs with additive prize function, we develop a technique resorting on a standard flow-based linear programming relaxation to compute a tree with good trade-off between prize and cost, which allows us to provide very simple polynomial time approximation algorithms for both the budgeted and the quota problems. For the \emph{budgeted} problem, our algorithm achieves a bicriteria $(1+ε, O(\frac{1}{ε^2}n^{2/3}\ln{n}))$-approximation, for any $ε\in (0, 1]$. For the \emph{quota} problem, our algorithm guarantees a bicriteria approximation factor of $(2, O(n^{2/3}\ln{n}))$. Next, by using the flow-based LP, we
The Nobel Prize is awarded each year to individuals who have conferred the greatest benefit to humankind in Physics, Chemistry, Medicine, Economics, Literature, and Peace, and is considered by many to be the most prestigious recognition for one's body of work. Receiving a Nobel prize confers a sense of financial independence and significant prestige, vaulting its recipients to global prominence. Apart from the prize money (approximately US$1,145,000), a Nobel laureate can expect to benefit in a number of ways, including increased success in securing grants, wider adoption and promulgation of one's theories and ideas, increased professional and academic opportunities, and, in some cases, a measure of celebrity. A Nobel laureate's affiliated institution, by extension, also greatly benefits. Because of this, many institutions seek to employ Nobel Prize winners or individuals who have a high likelihood of winning one in the future. Many of the recent discoveries and innovations recognized with a Nobel Prize were made possible only because of advanced computing capabilities. Understanding the ways in which advanced research computing facilities and services are essential in enabling new
This work presents the ASIMOV Prize for scientific publishing, which was launched in Italy in 2016. The prize aims to bring the young generations closer to scientific culture, through the critical reading of popular science books. The books are selected by a committee that includes scientists, professors, Ph.D. and Ph.D. students, writers, journalists and friends of culture, and most importantly, over 800 school teachers. Students are actively involved in the prize, according to the best practices of public engagement: they read, review the books and vote for them, choosing the winner. The experience is quite successful: 12,000 students from 270 schools all over Italy participated in the last edition. The possibility of replicating this experience in other countries is indicated, as was done in Brazil in 2020 with more than encouraging results.