Evolutionary computation has long promised to deliver both high-performance optimization tools as well as rigorous scientific simulations of Darwinian evolution. However, modern algorithms frequently abandon evolutionary fidelity for physics-inspired heuristics or superficial biological metaphors. This paper derives a suite of advanced gradient-based optimization algorithms directly from evolutionary first principles. We introduce Darwinian Lineage Simulations (DLS) to prove that, in an asexual context, Fisher's and Wright's historically opposed views of evolution are actually formally equivalent; One can partition Fisher's deterministically-evolving total population into Wright's randomly-drifting sub-populations. We prove that proper bookkeeping requires introducing a specific kind of structured noise (the DLS noise relation). Crucially, any bookkeeping choices which satisfy this relation will yield a faithful simulation of evolution. Using this vast representational freedom, we prove that a broad family of battle-tested optimization algorithms are already perfectly compatible with evolutionary dynamics. These include: Stochastic Gradient Descent as well as many regularizations/a
Generative adversarial networks (GANs) are powerful generative models but remain challenging to train due to pathologies suchas mode collapse and instability. Recent research has explored co-evolutionary approaches, in which populations of generators and discriminators are evolved, as a promising solution. This paper presents an empirical analysis of different coevolutionary GAN training strategies, focusing on the impact of selection and replacement mechanisms. We compare (mu,lambda), (mu+lambda) with elitism, and (mu+lambda) with tournament selection coevolutionary schemes, along with a non-evolutionary population based multi-generator multi-discriminator GAN baseline, across both synthetic low-dimensional datasets (blob and gaussian mixtures) and an image-based benchmark (MNIST). Results show that full generational replacement, i.e., (mu,lambda), consistently outperforms in terms of both sample quality and diversity, particularly when combined with larger offspring sizes. In contrast, elitist approaches tend to converge prematurely and suffer from reduced diversity. These findings highlight the importance of balancing exploration and exploitation dynamics in coevolutionary GAN t
The multiple knapsack problem (MKP) generalizes the classical knapsack problem by assigning items to multiple knapsacks subject to capacity constraints. It is used to model many real-world resource allocation and scheduling problems. In practice, these optimization problems often involve stochastic and dynamic components. Evolutionary algorithms provide a flexible framework for addressing such problems under uncertainty and dynamic changes. In this paper, we investigate a stochastic and dynamic variant of MKP with chance constraints, where the item weights are modeled as independent normally distributed random variables and knapsack capacities change during the optimization process. We formulate the problem as a bi-objective optimization formulation that balances profit maximization and probabilistic capacity satisfaction at a given confidence level. We conduct an empirical comparison of four widely used multi-objective evolutionary algorithms (MOEAs), representing both decomposition- and dominance-based search paradigms. The algorithms are evaluated under varying uncertainty levels, confidence thresholds, and dynamic change settings. The results provide comparative insights into t
Graphs with diverse structural characteristics play a central role in modelling and optimization tasks. The ability to generate different types of graphs that exhibit shared properties is likewise essential for algorithm selection and configuration. However, constructing graphs that preserve high-level properties across a broad range of graph classes remains a challenging problem. We present a novel evolutionary approach to evolve graphs based on the Laplacian graph spectra descriptor. This descriptor can be used as part of a fitness function to evaluate graphs according to their desired high-level properties. Our evolutionary algorithm evolves graphs towards this descriptor in order to obtain graphs having properties that are consistent with it but are different from each other in terms of non-spectral graph metrics, such as path length, clustering coefficient and betweenness centrality. Our experimental results show that our approach is successful for different classes of graphs and a wide range of Laplacian graph spectra.
This study explores a novel approach to neural network pruning using evolutionary computation, focusing on simultaneously pruning the encoder and decoder of an autoencoder. We introduce two new mutation operators that use layer activations to guide weight pruning. Our findings reveal that one of these activation-informed operators outperforms random pruning, resulting in more efficient autoencoders with comparable performance to canonically trained models. Prior work has established that autoencoder training is effective and scalable with a spatial coevolutionary algorithm that cooperatively coevolves a population of encoders with a population of decoders, rather than one autoencoder. We evaluate how the same activity-guided mutation operators transfer to this context. We find that random pruning is better than guided pruning, in the coevolutionary setting. This suggests activation-based guidance proves more effective in low-dimensional pruning environments, where constrained sample spaces can lead to deviations from true uniformity in randomization. Conversely, population-driven strategies enhance robustness by expanding the total pruning dimensionality, achieving statistically un
There are many areas of scientific endeavour where large, complex datasets are needed for benchmarking. Evolutionary computing provides a means towards creating such sets. As a case study, we consider Conway's Surreal numbers. They have largely been treated as a theoretical construct, with little effort towards empirical study, at least in part because of the difficulty of working with all but the smallest numbers. To advance this status, we need efficient algorithms, and in order to develop such we need benchmark data sets of surreal numbers. In this paper, we present a method for generating ensembles of random surreal numbers to benchmark algorithms. The approach uses an evolutionary algorithm to create the benchmark datasets where we can analyse and control features of the resulting test sets. Ultimately, the process is designed to generate networks with defined properties, and we expect this to be useful for other types of network data.
Image classification currently faces significant security challenges due to adversarial attacks, which consist of intentional alterations designed to deceive classification models based on artificial intelligence. This article explores an approach to generate adversarial attacks against image classifiers using a combination of evolutionary algorithms and generative adversarial networks. The proposed approach explores the latent space of a generative adversarial network with an evolutionary algorithm to find vectors representing adversarial attacks. The approach was evaluated in two case studies corresponding to the classification of handwritten digits and object images. The results showed success rates of up to 35% for handwritten digits, and up to 75% for object images, improving over other search methods and reported results in related works. The applied method proved to be effective in handling data diversity on the target datasets, even in problem instances that presented additional challenges due to the complexity and richness of information.
Evolutionary multiobjective optimization has witnessed remarkable progress during the past decades. However, existing algorithms often encounter computational challenges in large-scale scenarios, primarily attributed to the absence of hardware acceleration. In response, we introduce a Tensorized Reference Vector Guided Evolutionary Algorithm (TensorRVEA) for harnessing the advancements of GPU acceleration. In TensorRVEA, the key data structures and operators are fully transformed into tensor forms for leveraging GPU-based parallel computing. In numerical benchmark tests involving large-scale populations and problem dimensions, TensorRVEA consistently demonstrates high computational performance, achieving up to over 1000$\times$ speedups. Then, we applied TensorRVEA to the domain of multiobjective neuroevolution for addressing complex challenges in robotic control tasks. Furthermore, we assessed TensorRVEA's extensibility by altering several tensorized reproduction operators. Experimental results demonstrate promising scalability and robustness of TensorRVEA. Source codes are available at \url{https://github.com/EMI-Group/tensorrvea}.
Recently, Pareto Set Learning (PSL) has been proposed for learning the entire Pareto set using a neural network. PSL employs preference vectors to scalarize multiple objectives, facilitating the learning of mappings from preference vectors to specific Pareto optimal solutions. Previous PSL methods have shown their effectiveness in solving artificial multi-objective optimization problems (MOPs) with uniform preference vector sampling. The quality of the learned Pareto set is influenced by the sampling strategy of the preference vector, and the sampling of the preference vector needs to be decided based on the Pareto front shape. However, a fixed preference sampling strategy cannot simultaneously adapt the Pareto front of multiple MOPs. To address this limitation, this paper proposes an Evolutionary Preference Sampling (EPS) strategy to efficiently sample preference vectors. Inspired by evolutionary algorithms, we consider preference sampling as an evolutionary process to generate preference vectors for neural network training. We integrate the EPS strategy into five advanced PSL methods. Extensive experiments demonstrate that our proposed method has a faster convergence speed than b
Evolutionary Computation (EC) has emerged as a powerful field of Artificial Intelligence, inspired by nature's mechanisms of gradual development. However, EC approaches often face challenges such as stagnation, diversity loss, computational complexity, population initialization, and premature convergence. To overcome these limitations, researchers have integrated learning algorithms with evolutionary techniques. This integration harnesses the valuable data generated by EC algorithms during iterative searches, providing insights into the search space and population dynamics. Similarly, the relationship between evolutionary algorithms and Machine Learning (ML) is reciprocal, as EC methods offer exceptional opportunities for optimizing complex ML tasks characterized by noisy, inaccurate, and dynamic objective functions. These hybrid techniques, known as Evolutionary Machine Learning (EML), have been applied at various stages of the ML process. EC techniques play a vital role in tasks such as data balancing, feature selection, and model training optimization. Moreover, ML tasks often require dynamic optimization, for which Evolutionary Dynamic Optimization (EDO) is valuable. This paper
Hyperparameter optimization is a crucial problem in Evolutionary Computation. In fact, the values of the hyperparameters directly impact the trajectory taken by the optimization process, and their choice requires extensive reasoning by human operators. Although a variety of self-adaptive Evolutionary Algorithms have been proposed in the literature, no definitive solution has been found. In this work, we perform a preliminary investigation to automate the reasoning process that leads to the choice of hyperparameter values. We employ two open-source Large Language Models (LLMs), namely Llama2-70b and Mixtral, to analyze the optimization logs online and provide novel real-time hyperparameter recommendations. We study our approach in the context of step-size adaptation for (1+1)-ES. The results suggest that LLMs can be an effective method for optimizing hyperparameters in Evolution Strategies, encouraging further research in this direction.
Runtime analysis has recently been applied to popular evolutionary multi-objective (EMO) algorithms like NSGA-II in order to establish a rigorous theoretical foundation. However, most analyses showed that these algorithms have the same performance guarantee as the simple (G)SEMO algorithm. To our knowledge, there are no runtime analyses showing an advantage of a popular EMO algorithm over the simple algorithm for deterministic problems. We propose such a problem and use it to showcase the superiority of popular EMO algorithms over (G)SEMO: OneTrapZeroTrap is a straightforward generalization of the well-known Trap function to two objectives. We prove that, while GSEMO requires at least $n^n$ expected fitness evaluations to optimise OneTrapZeroTrap, popular EMO algorithms NSGA-II, NSGA-III and SMS-EMOA, all enhanced with a mild diversity mechanism of avoiding genotype duplication, only require $O(n \log n)$ expected fitness evaluations. Our analysis reveals the importance of the key components in each of these sophisticated algorithms and contributes to a better understanding of their capabilities.
Some quality indicators have been proposed for benchmarking preference-based evolutionary multi-objective optimization algorithms using a reference point. Although a systematic review and analysis of the quality indicators are helpful for both benchmarking and practical decision-making, neither has been conducted. In this context, first, this paper reviews existing regions of interest and quality indicators for preference-based evolutionary multi-objective optimization using the reference point. We point out that each quality indicator was designed for a different region of interest. Then, this paper investigates the properties of the quality indicators. We demonstrate that an achievement scalarizing function value is not always consistent with the distance from a solution to the reference point in the objective space. We observe that the regions of interest can be significantly different depending on the position of the reference point and the shape of the Pareto front. We identify undesirable properties of some quality indicators. We also show that the ranking of preference-based evolutionary multi-objective optimization algorithms depends on the choice of quality indicators.
Evolutionary Computation is a group of biologically inspired algorithms used to solve complex optimisation problems. It can be split into Evolutionary Algorithms, which take inspiration from genetic inheritance, and Swarm Intelligence algorithms, that take inspiration from cultural inheritance. However, recent developments have focused on computational or mathematical adaptions, leaving their biological roots behind. This has left much of the modern evolutionary literature relatively unexplored. To understand which evolutionary mechanisms have been considered, and which have been overlooked, this paper breaks down successful bio-inspired algorithms under a contemporary biological framework based on the Extended Evolutionary Synthesis, an extension of the classical, genetics focussed, Modern Synthesis. The analysis shows that Darwinism and the Modern Synthesis have been incorporated into Evolutionary Computation but that the Extended Evolutionary Synthesis has been broadly ignored beyond:cultural inheritance, incorporated in the sub-set of Swarm Intelligence algorithms, evolvability, through CMA-ES, and multilevel selection, through Multi-Level Selection Genetic Algorithm. The frame
Swarming systems, such as for example multi-drone networks, excel at cooperative tasks like monitoring, surveillance, or disaster assistance in critical environments, where autonomous agents make decentralized decisions in order to fulfill team-level objectives in a robust and efficient manner. Unfortunately, team-level coordinated strategies in the wild are vulnerable to data poisoning attacks, resulting in either inaccurate coordination or adversarial behavior among the agents. To address this challenge, we contribute a framework that investigates the effects of such data poisoning attacks, using explainable AI methods. We model the interaction among agents using evolutionary intelligence, where an optimal coalition strategically emerges to perform coordinated tasks. Then, through a rigorous evaluation, the swarm model is systematically poisoned using data manipulation attacks. We showcase the applicability of explainable AI methods to quantify the effects of poisoning on the team strategy and extract footprint characterizations that enable diagnosing. Our findings indicate that when the model is poisoned above 10%, non-optimal strategies resulting in inefficient cooperation can
Management and mission planning over a swarm of unmanned aerial vehicle (UAV) remains to date as a challenging research trend in what regards to this particular type of aircrafts. These vehicles are controlled by a number of ground control station (GCS), from which they are commanded to cooperatively perform different tasks in specific geographic areas of interest. Mathematically the problem of coordinating and assigning tasks to a swarm of UAV can be modeled as a constraint satisfaction problem, whose complexity and multiple conflicting criteria has hitherto motivated the adoption of multi-objective solvers such as multi-objective evolutionary algorithm (MOEA). The encoding approach consists of different alleles representing the decision variables, whereas the fitness function checks that all constraints are fulfilled, minimizing the optimization criteria of the problem. In problems of high complexity involving several tasks, UAV and GCS, where the space of search is huge compared to the space of valid solutions, the convergence rate of the algorithm increases significantly. To overcome this issue, this work proposes a weighted random generator for the creation and mutation of new
Data-efficient image classification is a challenging task that aims to solve image classification using small training data. Neural network-based deep learning methods are effective for image classification, but they typically require large-scale training data and have major limitations such as requiring expertise to design network architectures and having poor interpretability. Evolutionary deep learning is a recent hot topic that combines evolutionary computation with deep learning. However, most evolutionary deep learning methods focus on evolving architectures of neural networks, which still suffer from limitations such as poor interpretability. To address this, this paper proposes a new genetic programming-based evolutionary deep learning approach to data-efficient image classification. The new approach can automatically evolve variable-length models using many important operators from both image and classification domains. It can learn different types of image features from colour or gray-scale images, and construct effective and diverse ensembles for image classification. A flexible multi-layer representation enables the new approach to automatically construct shallow or dee
We propose a novel evolutionary algorithm on bit vectors which derives from the principles of information theory. The information-theoretic evolutionary algorithm (it-EA) iteratively updates a search distribution with two parameters, the center, that is the bit vector at which standard bit mutation is applied, and the mutation rate. The mutation rate is updated by means of information-geometric optimization and the center is updated by means of a maximum likelihood principle. Standard elitist and non elitist updates of the center are also considered. Experiments illustrate the dynamics of the mutation rate and the influence of hyperparameters. In an empirical runtime analysis, on OneMax and LeadingOnes, the elitist and non elitist it-EAs obtain promising results.
Evolutionary algorithms are good general problem solver but suffer from a lack of domain specific knowledge. However, the problem specific knowledge can be added to evolutionary algorithms by hybridizing. Interestingly, all the elements of the evolutionary algorithms can be hybridized. In this chapter, the hybridization of the three elements of the evolutionary algorithms is discussed: the objective function, the survivor selection operator and the parameter settings. As an objective function, the existing heuristic function that construct the solution of the problem in traditional way is used. However, this function is embedded into the evolutionary algorithm that serves as a generator of new solutions. In addition, the objective function is improved by local search heuristics. The new neutral selection operator has been developed that is capable to deal with neutral solutions, i.e. solutions that have the different representation but expose the equal values of objective function. The aim of this operator is to directs the evolutionary search into a new undiscovered regions of the search space. To avoid of wrong setting of parameters that control the behavior of the evolutionary a
Evolutionary machine learning (EML) has been applied to games in multiple ways, and for multiple different purposes. Importantly, AI research in games is not only about playing games; it is also about generating game content, modeling players, and many other applications. Many of these applications pose interesting problems for EML. We will structure this chapter on EML for games based on whether evolution is used to augment machine learning (ML) or ML is used to augment evolution. For completeness, we also briefly discuss the usage of ML and evolution separately in games.