共找到 20 条结果
The first Edition of this book was released in 2000, just before the symposium ``Thirty Years of Supersymmetry'' was held at the William I. Fine Theoretical Physics Institute (FTPI) of the University of Minnesota. Founders and trailblazers of supersymmetry descended on FTPI, as well as a large crowd of younger theorists deeply involved in research in this area. Since then 23 years have elapsed and significant changes happened in supersymmetry (SUSY). Its history definitely needs an update. Such an update is presented below. The Second Edition of the revised collection will be released in 2024.
In animation, style can be considered as a distinctive layer over the content of a motion, allowing a character to achieve the same gesture in various ways. Editing existing animation to modify the style while keeping the same content is an interesting task, which can facilitate the re-use of animation data and cut down on production time. Existing animation edition methods either work directly on the motion data, providing precise but tedious tools, or manipulate semantic style categories, taking control away from the user. As a middle ground, we propose a new character motion edition paradigm allowing higher-level manipulations without sacrificing controllability. We describe the concept of pose metrics, objective value functions which can be used to edit animation, leaving the style interpretation up to the user. We then propose an edition pipeline to edit animation data using pose metrics.
The 2023 second edition of a 2006 encyclopedia article on mathematical aspects of quantum field theory in curved spacetimes (QFTCST). Section-titles (with new sections indicated with stars) are: Introduction and preliminaries, Construction of a $*$-algebra for a real linear scalar field on globally hyperbolic spacetimes and some general theorems, *More about (quasifree) Hadamard states, Particle creation and the limitations of the particle concept, Theory of the stress-energy tensor, *More about the intersection of QFTCST with AQFT and the Fewster-Verch No-Go Theorem, Hawking and Unruh effects, *More about (classical and) quantum fields on black hole backgrounds, Non-globally hyperbolic spacetimes and the time-machine question, *More about QFT on non-globally hyperbolic spacetimes, Other related topics and some warnings. The article contains many references. It also includes a review of, and also compares and contrasts, recent results on the implications of QFTCST for the question of the instability of three sorts of Cauchy horizon -- first those inside black holes such as especially Reissner-Nordström-de Sitter and Kerr-de Sitter, second the compactly generated Cauchy horizons of
A model for the probabilistic function followed in Wikipedia edition is presented and compared with simulations and real data. It is argued that the probability to edit is proportional to the editor's number of previous editions (preferential attachment), to the editor's fitness and to an ageing factor. Using these simple ingredients, it is possible to reproduce the results obtained for Wikipedia edition dynamics for a collection of single pages as well as the averaged results. Using a stochastic process framework, a recursive equation was obtained for the average of the number of editions per editor that seems to describe the editing behaviour in Wikipedia.
The Catalog and Atlas of Cataclysmic Variables (Edition 1 - 1993) and Edition 2 - 1997) has been a valuable source of information for the cataclysmic variable (CV) community. However, the goal of having a central location for all objects is slowly being lost as each new edition is generated. There can also be a long time delay between new information becoming available on an object and its publication in the catalog. To eliminate these concerns, as well as to make the catalog more accessible, we have created a web site which will contain a ``living'' edition of the catalog. We have also added orbital period information, as well as finding charts for novae, to the catalog.
A profile hidden Markov model, a popular model in biological sequence analysis, can be used to model related sequences of characters transcribed from books, magazines, and other printed materials. This paper documents one application of a profile HMM: automatically producing an ebook edition from distinct print editions. The resulting ebook has virtually all the desired properties found in a publisher-prepared ebook, including accurate transcription and an absence of print artifacts such as end-of-line hyphenation and running headers. The technique, which has particular benefits for readers and libraries that require books in an accessible format, is demonstrated using seven copies of a nineteenth-century novel.
A fundamental challenge in image editing lies in preserving spatial locality: edits should improve targeted content without inadvertently altering surrounding regions. However, most optimization-based editing approaches treat images as holistic entities, causing global policy updates that undermine locality and introduce undesired context changes. We observe that this issue stems from a mismatch between localized editing intent and globally applied optimization signals. Motivated by this insight, we propose Edit-GRPO, preserving Locality while optimizing image editing, a locality-preserving policy optimization framework that explicitly decouples editing and preservation objectives. By assigning region-specific optimization signals to edit and non-edit areas, Edit-GRPO aligns policy updates with the spatial structure of editing tasks, enabling localized improvements while maintaining global visual coherence. This design effectively suppresses common artifacts such as context distortion and boundary inconsistency. Extensive experiments across diverse image editing scenarios demonstrate that Edit-GRPO significantly improves locality preservation while maintaining strong editing perfor
Large language models (LLMs) are increasingly used as knowledge bases, but keeping them up to date requires targeted knowledge editing (KE). However, it remains unclear how edits are implemented inside the model once applied. In this work, we take a mechanistic view of KE using neuron-level knowledge attribution (NLKA). Unlike prior work that focuses on pre-edit causal tracing and localization, we use post-edit attribution -- contrasting successful and failed edits -- to isolate the computations that shift when an edit succeeds. Across representative KE methods, we find a consistent pattern: mid-to-late attention predominantly promotes the new target, while attention and FFN modules cooperate to suppress the original fact. Motivated by these findings, we propose MEGA, a MEchanism-Guided Activation steering method that performs attention-residual interventions in attribution-aligned regions without modifying model weights. On CounterFact and Popular, MEGA achieves strong editing performance across KE metrics on GPT2-XL and LLaMA2-7B. Overall, our results elevate post-edit attribution from analysis to engineering signal: by pinpointing where and how edits take hold, it powers MEGA to
Common image editing tasks typically adopt powerful generative diffusion models as the leading paradigm for real-world content editing. Meanwhile, although reinforcement learning (RL) methods such as Diffusion-DPO and Flow-GRPO have further improved generation quality, efficiently applying Reinforcement Learning from Human Feedback (RLHF) to diffusion-based editing remains largely unexplored, due to a lack of scalable human-preference datasets and frameworks tailored to diverse editing needs. To fill this gap, we propose HP-Edit, a post-training framework for Human Preference-aligned Editing, and introduce RealPref-50K, a real-world dataset across eight common tasks and balancing common object editing. Specifically, HP-Edit leverages a small amount of human-preference scoring data and a pretrained visual large language model (VLM) to develop HP-Scorer--an automatic, human preference-aligned evaluator. We then use HP-Scorer both to efficiently build a scalable preference dataset and to serve as the reward function for post-training the editing model. We also introduce RealPref-Bench, a benchmark for evaluating real-world editing performance. Extensive experiments demonstrate that ou
This paper investigates a fundamental yet underexplored question: can watermarked images remain editable without compromising watermark integrity? We propose SafeMark, a framework for watermark-preserving text-guided image manipulation that explicitly integrates watermark integrity into the editing process. Specifically, SafeMark adds a thresholded watermark-decoding loss directly to the diffusion editor's training objective, fine-tuning the editor so that semantically valid edits also preserve the embedded watermark at the final output. This design admits a clean information-theoretic justification: maintaining high bit-accuracy on the edited image lower-bounds the mutual information that the editor channel preserves between watermark and edited output, the quantity that fundamentally controls watermark recoverability. SafeMark is compatible with differentiable diffusion-based editors, and requires no architectural modification. Extensive evaluations across multiple datasets, text-guided editing methods, and post-edit distortion settings demonstrate that SafeMark achieves high watermark bit accuracy across diverse editing settings while maintaining high-quality semantic edits, wit
Instructed code editing, where an LLM modifies existing code based on a natural language instruction, accounts for roughly 19% of real-world coding assistant interactions. Yet very few benchmarks directly evaluate this capability. From a survey of over 150 code-related benchmarks, we find that only two, CanItEdit and EDIT-Bench, target instructed code editing with human-authored instructions and test-based evaluation. We audit both by comparing their programming languages, edit intents, and application domains against distributions observed in the wild (Copilot Arena, AIDev, GitHub Octoverse), and by measuring test counts, statement coverage, and test scope across all 213 problems. Both benchmarks concentrate over 90\% of evaluation on Python while TypeScript, GitHub's most-used language, is absent. Backend and frontend development, which together constitute 46% of real-world editing activity, are largely missing, and documentation, testing, and maintenance edits (31.4% of human PRs) have zero representation. Both benchmarks have modest test counts (CanItEdit median 13, EDIT-Bench median 4), though CanItEdit compensates with near-complete whole-file coverage and fail-before/pass-af
Instruction-based image editing (IIE) aims to modify images according to textual instructions while preserving irrelevant content. Despite recent advances in diffusion transformers, existing methods often suffer from over-editing, introducing unintended changes to regions unrelated to the desired edit. We identify that this limitation arises from the lack of an explicit mechanism for edit localization. In particular, different editing operations (e.g., addition, removal and replacement) induce distinct spatial patterns, yet current IIE models typically treat localization in a task-agnostic manner. To address this limitation, we propose a training-free, task-aware edit localization framework that exploits the intrinsic source and target image streams within IIE models. For each image stream, We first obtain attention-based edit cues, and then construct feature centroids based on these attentive cues to partition tokens into edit and non-edit regions. Based on the observation that optimal localization is inherently task-dependent, we further introduce a unified mask construction strategy that selectively leverages source and target image streams for different editing tasks. We provid
Large language model agents have made strong progress on software engineering, yet current systems suffer from a context coupling problem: the standard code editing interface conflates code inspection, modification planning, and edit execution within a single context window, forcing agents to interleave exploratory viewing with strictly formatted edit generation. Irrelevant context accumulates and edit reliability degrades. We propose SWE-Edit, which decomposes the editing interface into two specialized subagents: a Viewer that extracts task-relevant code on demand, and an Editor that executes modifications from high-level natural language plans -- letting the main agent focus on reasoning while delegating context-intensive operations to clean context windows. On SWE-Bench Verified, this decomposition raises resolve rate by 2.1 pp and cuts inference cost by 17.9%, with consistent gains across multiple reasoning-model families (Kimi-K2, MiniMax-M2.1, GLM-4.7). We further show that effective edit-format selection can be trained into a small model rather than requiring frontier-scale capacity: GRPO training on Qwen3-8B with an adaptive find-replace/whole-file-rewrite policy improves e
Currently, enhancing Unified Multimodal Models (UMMs) with image understanding, generation, and editing capabilities mainly relies on mixed multi-task training. Due to inherent task conflicts, such strategy requires complex multi-stage pipelines, massive data mixing, and balancing tricks, merely resulting in a performance trade-off rather than true mutual reinforcement. To break this paradigm, we propose Uni-Edit, an intelligent image editing task that serves as the first general task for UMM tuning. Unlike complex mixed pipelines, Uni-Edit improves performance across all three abilities at once using only one task, one training stage, and one dataset. Specifically, we first identify image editing as an inherently ideal general task, as it naturally demands both visual understanding and generation. However, existing editing data relies on simplistic instructions that severely underutilize a model's understanding capacity. To address this, we introduce the first automated and scalable data synthesis pipeline for intelligent editing, transforming diverse VQA data into complex and effective editing instructions with embedded questions and nested logic. This yields Uni-Edit-148k, pairi
We propose FlowAnchor, a training-free framework for stable and efficient inversion-free, flow-based video editing. Inversion-free editing methods have recently shown impressive efficiency and structure preservation in images by directly steering the sampling trajectory with an editing signal. However, extending this paradigm to videos remains challenging, often failing in multi-object scenes or with increased frame counts. We identify the root cause as the instability of the editing signal in high-dimensional video latent spaces, which arises from imprecise spatial localization and length-induced magnitude attenuation. To overcome this challenge, FlowAnchor explicitly anchors both where to edit and how strongly to edit. It introduces Spatial-aware Attention Refinement, which enforces consistent alignment between textual guidance and spatial regions, and Adaptive Magnitude Modulation, which adaptively preserves sufficient editing strength. Together, these mechanisms stabilize the editing signal and guide the flow-based evolution toward the desired target distribution. Extensive experiments demonstrate that FlowAnchor achieves more faithful, temporally coherent, and computationally
Image-driven video editing aims to propagate edit contents from the modified first frame to the remaining frames. Existing methods usually invert the source video to noise using a pre-trained image-to-video (I2V) model and then guide the sampling process using the edited first frame. Generally, a popular choice for maintaining motion and layout from the source video is intervening in the denoising process by injecting attention during reconstruction. However, such injection often leads to unsatisfactory results, where excessive injection leads to conflicting semantics with the source video while insufficient injection brings limited source representation. Recognizing this, we propose an Editing-awaRE (REE) injection method to modulate the injection intensity of each token. Specifically, we first compute the pixel difference between the source and edited first frame to form a corresponding editing mask. Next, we track the editing area throughout the entire video by using optical flow to warp the first-frame mask. Then, editing-aware feature injection intensity for each token is generated accordingly, where injection is not conducted in editing areas. Building upon REE injection, we
This article analyzes one month of edits to Wikipedia in order to examine the role of users editing multiple language editions (referred to as multilingual users). Such multilingual users may serve an important function in diffusing information across different language editions of the encyclopedia, and prior work has suggested this could reduce the level of self-focus bias in each edition. This study finds multilingual users are much more active than their single-edition (monolingual) counterparts. They are found in all language editions, but smaller-sized editions with fewer users have a higher percentage of multilingual users than larger-sized editions. About a quarter of multilingual users always edit the same articles in multiple languages, while just over 40% of multilingual users edit different articles in different languages. When non-English users do edit a second language edition, that edition is most frequently English. Nonetheless, several regional and linguistic cross-editing patterns are also present.
Synthesizing second-language (L2) speech is potentially highly valued for L2 language learning experience and feedback. However, due to the lack of L2 speech synthesis datasets, it is difficult to synthesize L2 speech for low-resourced languages. In this paper, we provide a practical solution for editing native speech to approximate L2 speech and present PPG2Speech, a diffusion-based multispeaker Phonetic-Posteriorgrams-to-Speech model that is capable of editing a single phoneme without text alignment. We use Matcha-TTS's flow-matching decoder as the backbone, transforming Phonetic Posteriorgrams (PPGs) to mel-spectrograms conditioned on external speaker embeddings and pitch. PPG2Speech strengthens the Matcha-TTS's flow-matching decoder with Classifier-free Guidance (CFG) and Sway Sampling. We also propose a new task-specific objective evaluation metric, the Phonetic Aligned Consistency (PAC), between the edited PPGs and the PPGs extracted from the synthetic speech for editing effects. We validate the effectiveness of our method on Finnish, a low-resourced, nearly phonetic language, using approximately 60 hours of data. We conduct objective and subjective evaluations of our approac
Text-guided image editing involves modifying a source image based on a language instruction and, typically, requires changes to only small local regions. However, existing approaches generate the entire target image rather than selectively regenerate only the intended editing areas. This results in (1) unnecessary computational costs and (2) a bias toward reconstructing non-editing regions, which compromises the quality of the intended edits. To resolve these limitations, we propose to formulate image editing as Next Editing-token Prediction (NEP) based on autoregressive image generation, where only regions that need to be edited are regenerated, thus avoiding unintended modification to the non-editing areas. To enable any-region editing, we propose to pre-train an any-order autoregressive text-to-image (T2I) model. Once trained, it is capable of zero-shot image editing and can be easily adapted to NEP for image editing, which achieves a new state-of-the-art on widely used image editing benchmarks. Moreover, our model naturally supports test-time scaling (TTS) through iteratively refining its generation in a zero-shot manner. The project page is: https://nep-bigai.github.io/
Diffusion models have recently advanced video editing, yet controllable editing remains challenging due to the need for precise manipulation of diverse object properties. Current methods require different control signal for diverse editing tasks, which complicates model design and demands significant training resources. To address this, we propose O-DisCo-Edit, a unified framework that incorporates a novel object distortion control (O-DisCo). This signal, based on random and adaptive noise, flexibly encapsulates a wide range of editing cues within a single representation. Paired with a "copy-form" preservation module for preserving non-edited regions, O-DisCo-Edit enables efficient, high-fidelity editing through an effective training paradigm. Extensive experiments and comprehensive human evaluations consistently demonstrate that O-DisCo-Edit surpasses both specialized and multitask state-of-the-art methods across various video editing tasks. https://cyqii.github.io/O-DisCo-Edit.github.io/