In this paper, we assess the visualization literacy of two prominent Large Language Models (LLMs): OpenAI's Generative Pretrained Transformers (GPT), the backend of ChatGPT, and Google's Gemini, previously known as Bard, to establish benchmarks for assessing their visualization capabilities. While LLMs have shown promise in generating chart descriptions, captions, and design suggestions, their potential for evaluating visualizations remains under-explored. Collecting data from humans for evaluations has been a bottleneck for visualization research in terms of both time and money, and if LLMs were able to serve, even in some limited role, as evaluators, they could be a significant resource. To investigate the feasibility of using LLMs in the visualization evaluation process, we explore the extent to which LLMs possess visualization literacy -- a crucial factor for their effective utility in the field. We conducted a series of experiments using a modified 53-item Visualization Literacy Assessment Test (VLAT) for GPT-4 and Gemini. Our findings indicate that the LLMs we explored currently fail to achieve the same levels of visualization literacy when compared to data from the general p
Interactive visualization editors empower users to author visualizations without writing code, but do not provide guidance on the art and craft of effective visual communication. In this paper, we explore the potential of using an off-the-shelf large language models (LLMs) to provide actionable and customized feedback to visualization designers. Our implementation, VISUALIZATIONARY, demonstrates how ChatGPT can be used for this purpose through two key components: a preamble of visualization design guidelines and a suite of perceptual filters that extract salient metrics from a visualization image. We present findings from a longitudinal user study involving 13 visualization designers-6 novices, 4 intermediates, and 3 experts-who authored a new visualization from scratch over several days. Our results indicate that providing guidance in natural language via an LLM can aid even seasoned designers in refining their visualizations. All our supplemental materials are available at https://osf.io/v7hu8.
Trust plays a critical role in visual data communication and decision-making, yet existing visualization research employs varied trust measures, making it challenging to compare and synthesize findings across studies. In this work, we first took a bottom-up, data-driven approach to understand what visualization readers mean when they say they "trust" a visualization. We compiled and adapted a broad set of trust-related statements from existing inventories and collected responses to visualizations with varying degrees of trustworthiness. Through exploratory factor analysis, we derived an operational definition of trust in visualizations. Our findings indicate that people perceive a trustworthy visualization as one that presents credible information and is comprehensible and usable. Building on this insight, we developed an eight-item inventory: four core items measuring trust in visualizations and four optional items controlling for individual differences in baseline trust tendency. We established the inventory's internal consistency reliability using McDonald's omega, confirmed its content validity by demonstrating alignment with theoretically-grounded trust dimensions, and validat
Large Vision-Language Models (LVLMs) show strong visualization interpretation, yet it is unclear whether their responses reflect genuine reasoning over visual evidence or factual priors learned during training. Current evaluations mix these two sources, obscuring when correct visual interpretation is overridden by memorized facts. We present a framework that isolates visual correctness from factual correctness, revealing validity limitations in existing visualization literacy assessments. Across three experiments with 15 state-of-the-art LVLMs: (1) several models reach human-level performance on standard tests (VLAT), but this may reflect factual recall rather than visual understanding, while randomized-data tests (reVLAT) underestimate literacy when correct visual interpretation is superseded by factual priors. (2) Using our Counterfactual Visualization Literacy Assessment Test (CVLAT) with capability-normalized arbitration metrics, we classify models by the sign of their visual-factual reliance index (VFRI), revealing a visualization-oriented majority and a factual knowledge-oriented minority, though several near-zero cases warrant caution. A human baseline (N=30) on the same cou
Misleading visualizations pose a significant challenge to accurate data interpretation. While recent research has explored the use of Large Language Models (LLMs) for detecting such misinformation, practical tools that also support explanation and correction remain limited. We present MisVisFix, an interactive dashboard that leverages both Claude and GPT models to support the full workflow of detecting, explaining, and correcting misleading visualizations. MisVisFix correctly identifies 96% of visualization issues and addresses all 74 known visualization misinformation types, classifying them as major, minor, or potential concerns. It provides detailed explanations, actionable suggestions, and automatically generates corrected charts. An interactive chat interface allows users to ask about specific chart elements or request modifications. The dashboard adapts to newly emerging misinformation strategies through targeted user interactions. User studies with visualization experts and developers of fact-checking tools show that MisVisFix accurately identifies issues and offers useful suggestions for improvement. By transforming LLM-based detection into an accessible, interactive platfo
Accounting for individual differences can improve the effectiveness of visualization design. While the role of visual attention in visualization interpretation is well recognized, existing work often overlooks how this behavior varies based on visual literacy levels. Based on data from a 235-participant user study covering three visualization tests (mini-VLAT, CALVI, and SGL), we show that distinct attention patterns in visual data exploration can correlate with participants' literacy levels: While experts (high-scorers) generally show a strong attentional focus, novices (low-scorers) focus less and explore more. We then propose two computational models leveraging these insights: Lit2Sal -- a novel visual saliency model that predicts observer attention given their visualization literacy level, and Sal2Lit -- a model to predict visual literacy from human visual attention data. Our quantitative and qualitative evaluation demonstrates that Lit2Sal outperforms state-of-the-art saliency models with literacy-aware considerations. Sal2Lit predicts literacy with 86% accuracy using a single attention map, providing a time-efficient supplement to literacy assessment that only takes less than
We introduce a design study process model for medical visualization based on the analysis of existing medical visualization and visual analysis works, and our own interdisciplinary research experience. With a literature review of related works covering various data types and applications, we identify features of medical visualization and visual analysis research and formulate our model thereafter. Compared to previous design study process models, our new model emphasizes: distinguishing between different stakeholders and target users before initiating specific designs, distinguishing design stages according to analytic logic or cognitive habits, and classifying task types as inferential or descriptive, and further hypothesis-based or hypothesis-free based on whether they involve multiple subgroups. In addition, our model refines previous models according to the characteristics of medical problems and provides referable guidance for each step. These improvements make the visualization design targeted, generalizable, and operational, which can adapt to the complexity and diversity of medical problems. We apply this model to guide the design of a visual analysis method and reanalyze t
Information visualization and natural language are intricately linked. However, the majority of research and relevant work in information and data visualization (and human-computer interaction) involve English-speaking populations as both researchers and participants, are published in English, and are presented predominantly at English-speaking venues. Although several solutions can be proposed such as translating English texts in visualization to other languages, there is little research that looks at the intersection of data visualization and different languages, and the implications that current visualization practices have on non-English speaking communities. In this position paper, we argue that linguistically diverse communities abound beyond the English-speaking world and offer a richness of experiences for the visualization research community to engage with. Through a case study of how two non-English languages interplay with data visualization reasoning in Madagascar, we describe how monolingualism in data visualization impacts the experiences of underrepresented populations and emphasize potential harm to these communities. Lastly, we raise several questions towards advoc
This paper evaluates the visualization literacy of modern Large Language Models (LLMs) and introduces a novel prompting technique called Charts-of-Thought. We tested three state-of-the-art LLMs (Claude-3.7-sonnet, GPT-4.5 preview, and Gemini-2.0-pro) on the Visualization Literacy Assessment Test (VLAT) using standard prompts and our structured approach. The Charts-of-Thought method guides LLMs through a systematic data extraction, verification, and analysis process before answering visualization questions. Our results show Claude-3.7-sonnet achieved a score of 50.17 using this method, far exceeding the human baseline of 28.82. This approach improved performance across all models, with score increases of 21.8% for GPT-4.5, 9.4% for Gemini-2.0, and 13.5% for Claude-3.7 compared to standard prompting. The performance gains were consistent across original and modified VLAT charts, with Claude correctly answering 100% of questions for several chart types that previously challenged LLMs. Our study reveals that modern multimodal LLMs can surpass human performance on visualization literacy tasks when given the proper analytical framework. These findings establish a new benchmark for LLM vi
Parallel event sequences, such as those collected in program execution traces and automated manufacturing pipelines, are typically visualized as interactive parallel timelines. As the dataset size grows, these charts frequently experience lag during common interactions such as zooming, panning, and filtering. Summarization approaches can improve interaction performance, but at the cost of accuracy in representation. To address this challenge, we introduce ESeMan (Event Sequence Manager), an event sequence management system designed to support interactive rendering of timeline visualizations with tunable accuracy. ESeMan employs hierarchical data structures and intelligent caching to provide visualizations with only the data necessary to generate accurate summarizations with significantly reduced data fetch time. We evaluate ESeMan's query times against summed area tables, M4 aggregation, and statistical sub-sampling on a variety of program execution traces. Our results demonstrate ESeMan provides better performance, achieving sub-100ms fetch times while maintaining visualization accuracy at the pixel level. We further present our benchmarking harness, enabling future performance ev
Story Visualization aims to generate a sequence of images that faithfully depicts a textual narrative that preserve character identity, spatial configuration, and stylistic coherence as the narratives unfold. Maintaining such cross-frame consistency has traditionally relied on explicit memory banks, architectural expansion, or auxiliary language models, resulting in substantial parameter growth and inference overhead. We introduce ReCap, a lightweight consistency framework that improves character stability and visual fidelity without modifying the base diffusion backbone. ReCap's CORE (COnditional frame REferencing) module treats anaphors, in our case pronouns, as visual anchors, activating only when characters are referred to by a pronoun and conditioning on the preceding frame to propagate visual identity. This selective design avoids unconditional cross-frame conditioning and introduces only 149K additional parameters, a fraction of the cost of memory-bank and LLM-augmented approaches. To further stabilize identity, we incorporate SemDrift (Guided Semantic Drift Correction) applied only during training. When text is vague or referential, the denoiser lacks a visual anchor for id
Network visualizations are commonly used to analyze relationships in various contexts. To efficiently explore a network visualization, the user needs to quickly navigate to different parts of the network and analyze local details. Recent advancements in display and interaction technologies inspire new visions for improved visualization and interaction design. Past research into network design has identified some key benefits to visualizing networks in 3D versus 2D. However, little work has been done to study the impact of varying levels of embodied interaction on network analysis. We present a controlled user study that compared four environments featuring conditions and hardware that leveraged different amounts of embodiment and visual perception ranging from a 2D visualization desktop environment with a standard mouse to a 3D visualization virtual reality environment. We measured the accuracy, speed, perceived workload, and preferences of 20 participants as they completed three network analytic tasks, each of which required unique navigation and substantial effort. For the task that required participants to iterate over the entire visualization rather than focus on a specific are
Counterfactuals -- expressing what might have been true under different circumstances -- have been widely applied in statistics and machine learning to help understand causal relationships. More recently, counterfactuals have begun to emerge as a technique being applied within visualization research. However, it remains unclear to what extent counterfactuals can aid with visual data communication. In this paper, we primarily focus on assessing the quality of users' understanding of data when provided with counterfactual visualizations. We propose a preliminary model of causality comprehension by connecting theories from causal inference and visual data communication. Leveraging this model, we conducted an empirical study to explore how counterfactuals can improve users' understanding of data in static visualizations. Our results indicate that visualizing counterfactuals had a positive impact on participants' interpretations of causal relations within datasets. These results motivate a discussion of how to more effectively incorporate counterfactuals into data visualizations.
We introduce two novel visualization designs to support practitioners in performing identification and discrimination tasks on large value ranges (i.e., several orders of magnitude) in time-series data: (1) The order of magnitude horizon graph, which extends the classic horizon graph; and (2) the order of magnitude line chart, which adapts the log-line chart. These new visualization designs visualize large value ranges by explicitly splitting the mantissa m and exponent e of a value v = m * 10e . We evaluate our novel designs against the most relevant state-of-the-art visualizations in an empirical user study. It focuses on four main tasks commonly employed in the analysis of time-series and large value ranges visualization: identification, discrimination, estimation, and trend detection. For each task we analyse error, confidence, and response time. The new order of magnitude horizon graph performs better or equal to all other designs in identification, discrimination, and estimation tasks. Only for trend detection tasks, the more traditional horizon graphs reported better performance. Our results are domain-independent, only requiring time-series data with large value ranges.
We explore the effects of data and design considerations through the example case of part-to-whole data relationships. Standard part-to-whole representations like pie charts and stacked bar charts make the relationships of parts to the whole explicit. Value estimation in these charts benefits from two perceptual mechanisms: anchoring, where the value is close to a reference value with an easily recognized shape, and alignment where the beginning or end of the shape is aligned with a marker. In an online study, we explore how data and design factors such as value, position, and encoding together impact these effects in making estimations in part-to-whole charts. The results show how salient values and alignment to positions on a scale affect task performance. This demonstrates the need for informed visualization design based around how data properties and design factors affect perceptual mechanisms.
We propose a visualization technique that utilizes neural network embeddings and a generative network to reconstruct original data. This method allows for independent manipulation of individual image embeddings through its non-parametric structure, providing more flexibility than traditional autoencoder approaches. We have evaluated the effectiveness of this technique in data visualization and compared it to t-SNE and VAE methods. Furthermore, we have demonstrated the scalability of our method through visualizations on the ImageNet dataset. Our technique has potential applications in human-in-the-loop training, as it allows for independent editing of embedding locations without affecting the optimization process.
Empirical studies form an integral part of visualization research. Not only can they facilitate the evaluation of various designs, techniques, systems, and practices in visualization, but they can also enable the discovery of the causalities explaining why and how visualization works. This state-of-the-art report focuses on controlled and semi-controlled empirical studies conducted in laboratories and crowd-sourcing environments. In particular, the survey provides a taxonomic analysis of over 129 empirical studies in the visualization literature. It juxtaposes these studies with topic developments between 1978 and 2017 in psychology, where controlled empirical studies have played a predominant role in research. To help appreciate this broad context, the paper provides two case studies in detail, where specific visualization-related topics were examined in the discipline of psychology as well as the field of visualization. Following a brief discussion on some latest developments in psychology, it outlines challenges and opportunities in making new discoveries about visualization through empirical studies.
The visualization of a network influences the quality of the mental map that the viewer develops to understand the network. In this study, we investigate the effects of a 3D immersive visualization environment compared to a traditional 2D desktop environment on the comprehension of a network's structure. We compare the two visualization environments using three tasks--interpreting network structure, memorizing a set of nodes, and identifying the structural changes--commonly used for evaluating the quality of a mental map in network visualization. The results show that participants were able to interpret network structure more accurately when viewing the network in an immersive environment, particularly for larger networks. However, we found that 2D visualizations performed better than immersive visualization for tasks that required spatial memory.
One of the major challenges for evaluating the effectiveness of data visualizations and visual analytics tools arises from the fact that different users may be using these tools for different tasks. In this paper, we present a simple example of how different tasks lead to different patterns of attention to the same underlying data visualizations. We argue that the general approach used in this experiment could be applied systematically to task and feature taxonomies that have been developed by visualization researchers. Using eye tracking to study the impact of common tasks on how humans attend to common types of visualizations will support a deeper understanding of visualization cognition and the development of more robust methods for evaluating the effectiveness of visualizations.
In many real-world strategic settings, people use information displays to make decisions. In these settings, an information provider chooses which information to provide to strategic agents and how to present it, and agents formulate a best response based on the information and their anticipation of how others will behave. We contribute the results of a controlled online experiment to examine how the provision and presentation of information impacts people's decisions in a congestion game. Our experiment compares how different visualization approaches for displaying this information, including bar charts and hypothetical outcome plots, and different information conditions, including where the visualized information is private versus public (i.e., available to all agents), affect decision making and welfare. We characterize the effects of visualization anticipation, referring to changes to behavior when an agent goes from alone having access to a visualization to knowing that others also have access to the visualization to guide their decisions. We also empirically identify the visualization equilibrium, i.e., the visualization for which the visualized outcome of agents' decisions m