This study explores the thematic evolution of articles in The Physics Teacher and Physics Education journals, over a critical period in modern history, from the Cold War era to the pre-pandemic world (1966 - 2019). Using an NLP-based inductive topic modeling approach, we identify recurring themes that have shaped the physics education literature, including content-based topics, teaching methodologies, laboratory practices, curriculum development, and the influence of Physics Education Research (PER). Our findings reveal both overarching trends and distinct thematic preferences between the journals. Physics Education has historically emphasized curriculum structures, social aspects of education, and interdisciplinary connections, whereas The Physics Teacher has focused more on pedagogical strategies, demonstrations, and practical teaching tools. Over the past three decades, both journals have increasingly incorporated discussions on technology, computation, and PER-driven instructional practices. By tracing these developments over five decades, this study provides a broader perspective on how physics education has responded to changing educational priorities, technological advanceme
Contribution: This article analyzes the learning effectiveness of a virtual educational escape room for teaching software engineering and compares this activity with traditional teaching through a randomized controlled trial. Background: Educational escape rooms have been used across a wide variety of disciplines at all levels of education and they are becoming increasingly popular among teachers. Nevertheless, there is a clear general need for more robust empirical evidence on the learning effectiveness of these novel activities and, particularly, on their application in software engineering education. Research Questions: Is game-based learning using educational escape rooms more effective than traditional lectures for teaching software engineering? What are the perceptions of software engineering students toward game-based learning using educational escape rooms? Methodology: The study presented in this article is a randomized controlled trial with a pre-and post-test design that was completed by a total of 326 software engineering students. The 164 students belonging to the experimental group learned software modeling by playing an educational escape room whereas the 162 student
Rankings of scholarly journals based on citation data are often met with skepticism by the scientific community. Part of the skepticism is due to disparity between the common perception of journals' prestige and their ranking based on citation counts. A more serious concern is the inappropriate use of journal rankings to evaluate the scientific influence of authors. This paper focuses on analysis of the table of cross-citations among a selection of Statistics journals. Data are collected from the Web of Science database published by Thomson Reuters. Our results suggest that modelling the exchange of citations between journals is useful to highlight the most prestigious journals, but also that journal citation data are characterized by considerable heterogeneity, which needs to be properly summarized. Inferential conclusions require care in order to avoid potential over-interpretation of insignificant differences between journal ratings. Comparison with published ratings of institutions from the UK's Research Assessment Exercise shows strong correlation at aggregate level between assessed research quality and journal citation `export scores' within the discipline of Statistics.
Publication patterns of 79 forest scientists awarded major international forestry prizes during 1990-2010 were compared with the journal classification and ranking promoted as part of the 'Excellence in Research for Australia' (ERA) by the Australian Research Council. The data revealed that these scientists exhibited an elite publication performance during the decade before and two decades following their first major award. An analysis of their 1703 articles in 431 journals revealed substantial differences between the journal choices of these elite scientists and the ERA classification and ranking of journals. Implications from these findings are that additional cross-classifications should be added for many journals, and there should be an adjustment to the ranking of several journals relevant to the ERA Field of Research classified as 0705 Forestry Sciences.
The gap between theory and practice is well-documented in educational research. Physics teachers' willingness to apply research findings in practice may be influenced by a sceptical attitude towards science education research. This study explores physics teachers' perspectives on science education research, with a particular focus on potential scepticism towards the discipline. A two-step mixed-methods approach was employed: (1) Interviews with a purposeful sample of 13 experienced physics teachers for a first exploration of attitudes towards physics education research, and (2) a quantitative survey of 174 physics teachers to examine, among other aspects, the previously observed attitudes in a larger sample and to identify teacher profiles using latent profile analysis. The interview study revealed both sceptical and non-sceptical attitudes towards physics education research, including some that fundamentally questioned its practical value. Based on the survey data and latent profile analysis, four distinct teacher profiles differing in their level of scepticism towards science education research were identified. While one profile is highly sceptical, the other three exhibit a mix
Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work presents comparative data and findings obtained from 217 students who played the game in a face-to-face format (control group) and 104 students who played the game in an online format (experimental group). Background: Serious video games have been proven effective at computer science education, however, it is still unknown whether the effectiveness of these games is the same regardless of their format, face-to-face or online. Moreover, the usage of games created through authoring tools has barely been explored. Research Questions: Are teacher-authored educational video games effective in terms of learning and motivation for computer science students? Does the effectiveness of teacher-authored educational video games depend on whether they are used in a face-to-face or online format? Methodology: A quasi-experiment has been conducted by using three instruments (pre-test, post-test, and questionnaire) with the purpose of comparing the effectiveness o
Due to time and financial restrictions in an educational laboratory, we are making compromises, using experimental setups in which limitations and uncertainties are important. In these cases we should pay particular attention to the role of different factors that affect our experiment, in order to achieve the best possible educational outcome and to avoid misconceptions. In this paper problems related to the use of very low activity source 60Co in the experiment of measuring the linear attenuation coefficient of gamma rays through matter, will be presented. The role of background radiation in measurements and in the relative statistical uncertainty as well as the role of statistical uncertainty in the choice of representative measurements is discussed. Moreover students' difficulties and misconceptions related mainly to the statistical uncertainty and its connection to measurements overlapping are recorded. An explanation for the possible reasons of these misunderstandings is attempted in order to improve the educational outcome in this experiment.
In the last decade, major efforts have been made to promote inquiry-based mathematics learning at the tertiary level. The Inquiry-Based Mathematics Education (IBME) movement has gained strong momentum among some mathematicians, attracting substantial funding, including from some US government agencies. This resulted in the successful mobilization of regional consortia in many states, uniting over 800 mathematics education practitioners working to reform undergraduate education. Inquiry-based learning is characterized by the fundamental premise that learners should be allowed to learn 'new to them' mathematics without being taught. This progressive idea is based on the assumption that it is best to advance learners to the level of experts by engaging learners in mathematical practices similar to those of practising mathematicians: creating new definitions, conjectures and proofs - that way learners are thought to develop 'deep mathematical understanding'. However, concerted efforts to radically reform mathematics education must be systematically scrutinized in view of available evidence and theoretical advances in the learning sciences. To that end, this scoping review sought to con
This systematic mapping study consisted of tracking the scientific literature that addresses the issue of analogies as a didactic strategy in science teaching. An analogy can be understood as comparing an existing knowledge with a new knowledge to achieve a better understanding of the new knowledge as a result of the comparison of similarities; or in other words, use students' own concepts to introduce new concepts using comparisons between the two. The purpose of this study was to identify, analyze, synthesize and evaluate research works that touched on this topic, with this, to have knowledge about the models of uses of analogies, most used didactic strategies, research methodologies in this field and how to evaluate the learning effectiveness of working with analogies. The methodology that was used is the systematic mapping study; Five questions were posed that guided the information tracking process. Later, the electronic documents in English for the last twenty years were traced in five databases related to the educational field. Finally, it is concluded by responding to the purpose of the study where it is evident that, broadly speaking, the research methodologies in this fie
During the periods of sudden transition to online education, the opportunity to make applications that might attract students' attention to the course has decreased even more. Although this deficiency was tried to be eliminated with videos and simulations, it was not possible to ensure active participation of students in some cases. In this study, the Algodoo program, which can increase the efficiency of the teaching environment by ensuring active participation of students in online lessons and the applications that can be done about Impulse and momentum are explained in detail. A total of 6 different applications were carried out, 1 related to the subject of impulse, 1 related to the momentum, 2 related to the relationship between impulse and momentum change, and 2 related to momentum conservation. At the same time, while developing these applications, the adjustments made on the simulation and the reasons are explained in detail. In this way, both the introduction of the program and the sample application suggestion were presented. The values obtained as a result of the applications were calculated and compared both theoretically and on simulation in different ways. As a result,
During the past twelve years, NASA's Fermi Gamma-ray Space Telescope has supported a wide range of Education and Public Outreach (E/PO) activities, targeting K-14 students and the general public. The purpose of the Fermi E/PO program is to increase student and public understanding of the science of the high-energy Universe, through inspiring, engaging and educational activities linked to the mission's science objectives. The E/PO program has additional more general goals, including increasing the diversity of students in the Science, Technology, Engineering and Mathematics (STEM) pipeline, and increasing public awareness and understanding of Fermi science and technology. Fermi's multi-faceted E/PO program includes elements in each major outcome category: Higher Education; Elementary and Secondary Education; Informal Education and Public Outreach.
Preparing future physics teachers for the demanding nature of their profession is an important and complex endeavor. Teacher education systems must provide a structure for the coherent professional development of prospective teachers. Worldwide, physics teacher education is organized in different ways, but have to face similar challenges, like the relation between academic studies and practical preparation. To meet these challenges, it is worth taking look at different teacher education systems. In this chapter, we compare physics teacher education in two countries, representing two different educational traditions: Germany and the USA. Comparing different aspects of physics teacher education (standards, organization and institutionalization, content of teacher education, quality assurance), we describe both systems in their current state and why they are organized in the way they are. In doing so, we identify surprising commonalities but also different opportunities for both systems to learn from each other.
Physics Education Research (PER) practitioners have engaged in substantial curriculum development and dissemination work in recent years. Yet, it appears that this work has had minimal influence on the fundamental teaching practices of typical physics faculty. To better understand this situation interviews were conducted with 5 likely users of physics education research. All reported making changes in their instructional practices and all were influenced, to some extent, by educational research. Yet, none made full use of educational research and most had complaints about their interactions with educational researchers. In this paper we examine how these instructors used educational research in making instructional decisions and identify divergent expectations about how researchers and faculty can work together to improve student learning. Although different instructors emphasized different aspects of this discrepancy between expectations, we believe that they are all related to a single underlying issue: the typical dissemination model is to disseminate curricular innovations and have faculty adopt them with minimal changes while faculty expect researchers to work with them to inc
Participatory Educational Research journal is one of the journals that contributes to the field of education and indexed in major international databases such as ERIC and Scopus.This study provides the bibliometric characteristic of the total 347 articles published in PER during the period of 2014-2021 using bibliometric analysis. Publish or Perish software to collect citation data from Google Scholar was used as an analysis instrument for the impact of the articles.
Educational technology has attained significant importance as a mechanism for supporting experiential learning of science concepts. However, the growth of this mechanism is limited by the significant time and technical expertise needed to develop such products, particularly in specialized fields of science. We sought to test whether interactive, educational, online software modules can be developed effectively by students as a curriculum component of an advanced science course. We discuss a set of fifteen such modules developed by Harvard University graduate students to demonstrate various concepts related to astronomy and physics. Their successful development of these modules demonstrates that online software tools for education and outreach on specialized topics can be produced while simultaneously fulfilling project-based learning objectives. We describe a set of technologies suitable for module development and present in detail four examples of modules developed by the students. We offer recommendations for incorporating educational software development within a graduate curriculum and conclude by discussing the relevance of this novel approach to new online learning environmen
Modern Education is not \textit{Modern} without AI. However, AI's complex nature makes understanding and fixing problems challenging. Research worldwide shows that a parent's income greatly influences a child's education. This led us to explore how AI, especially complex models, makes important decisions using Explainable AI tools. Our research uncovered many complexities linked to parental income and offered reasonable explanations for these decisions. However, we also found biases in AI that go against what we want from AI in education: clear transparency and equal access for everyone. These biases can impact families and children's schooling, highlighting the need for better AI solutions that offer fair opportunities to all. This chapter tries to shed light on the complex ways AI operates, especially concerning biases. These are the foundational steps towards better educational policies, which include using AI in ways that are more reliable, accountable, and beneficial for everyone involved.
Quantum information science (QIS) is an emerging interdisciplinary field at the intersection of physics, computer science, electrical engineering, and mathematics leveraging the laws of quantum mechanics to circumvent classical limitations on information processing. With QIS coursework proliferating across US institutions, including at the undergraduate level, we argue that it is imperative that ethics and social responsibility be incorporated into QIS education from the beginning. We discuss ethical issues of particular relevance to QIS education that educators may wish to incorporate into their curricula. We then report on findings from focus interviews with six faculty who have taught introductory QIS courses, focusing on barriers to and opportunities for incorporation of ethics and social responsibility (ESR) into the QIS classroom. Few faculty had explicitly considered discussion of ethical issues in the classroom prior to the interview, yet instructor attitudes shifted markedly in support of incorporating ESR in the classroom as a result of the interview process itself. Taking into account faculty's perception of obstacles to discussing issues of ESR in coursework, we propose
Cybersecurity professionals need hands-on training to prepare for managing the current advanced cyber threats. To practice cybersecurity skills, training participants use numerous software tools in computer-supported interactive learning environments to perform offensive or defensive actions. The interaction involves typing commands, communicating over the network, and engaging with the training environment. The training artifacts (data resulting from this interaction) can be highly beneficial in educational research. For example, in cybersecurity education, they provide insights into the trainees' learning processes and support effective learning interventions. However, this research area is not yet well-understood. Therefore, this paper surveys publications that enhance cybersecurity education by leveraging trainee-generated data from interactive learning environments. We identified and examined 3021 papers, ultimately selecting 35 articles for a detailed review. First, we investigated which data are employed in which areas of cybersecurity training, how, and why. Second, we examined the applications and impact of research in this area, and third, we explored the community of res
This paper looks at the increasing popularity of massive open and online courses (MOOCs) and open educational resources (OERs) offered in Singapore. Despite being a relatively new phenomenon, the Singapore government has collaborated with different organizations to improve the quality and accessibility of MOOCs, and many institutions of higher learning (IHLs) are spearheading efforts to improve OERs to facilitate greater public access to educational resources. It will also explore the benefits and potential problems that MOOCs and OERs face. For example, both MOOCs and OERs are able to lower the costs of university-level education and increase public access to such courses. They also provide skills and job training for members of the public as well as encourage lifelong learning. However, both MOOCs and OERs may not be sustainable in the long run, as the financial gains of both may not be able to cover the costs of mounting them. Each system also has its own set of problems. For example, formal structures to guarantee the quality of MOOCs offered remain lacking. MOOCs also tend to have low completion rates and there have been issues regarding plagiarism with the use of MOOCs as lea
Pre-post testing is a commonly used method in physics education community for evaluating students' achievement and or the effectiveness of teaching through a specific period of instruction. A popular method to analyze pre-post testing results is the normalized gain first brought to the physics education community in wide use by R.R. Hake. This paper presents a measurement based probabilistic model of the dynamic process of learning that explains the experimentally observed features of the normalized gain. In Hake's study with thousands of students' pre-post testing results, he observed that on average 48 courses employing "interactive engagement" types of instruction achieved average normalized gains about two standard deviations greater than did 14 courses subjected to traditional instruction. For all courses the average normalized gains had a very low correlation +0.02 with average pretest scores. This feature of the normalized gain has allowed researchers to investigate the effectiveness of instruction using data collected from classes with widely different average pretest scores. However, the question of why the average normalized gain has this feature and to what extent this f