With the recent development of Deep Learning applied to Computer Vision, sport video understanding has gained a lot of attention, providing much richer information for both sport consumers and leagues. This paper introduces DeepSportradar-v1, a suite of computer vision tasks, datasets and benchmarks for automated sport understanding. The main purpose of this framework is to close the gap between academic research and real world settings. To this end, the datasets provide high-resolution raw images, camera parameters and high quality annotations. DeepSportradar currently supports four challenging tasks related to basketball: ball 3D localization, camera calibration, player instance segmentation and player re-identification. For each of the four tasks, a detailed description of the dataset, objective, performance metrics, and the proposed baseline method are provided. To encourage further research on advanced methods for sport understanding, a competition is organized as part of the MMSports workshop from the ACM Multimedia 2022 conference, where participants have to develop state-of-the-art methods to solve the above tasks. The four datasets, development kits and baselines are publi
Demographic data collection is essential in education research, as demographic data allows researchers to better describe the participant population they study and to contextualize findings. However, current research practices for neurodiversity demographics often rely on prescriptive methods (e.g., requiring participants to report official diagnoses) rather than allowing participants to self-identify. This approach can: a) not allow participants to express their intersecting identities in ways that are authentic; and b) limit trustworthiness and reliability of the data and interpretation. In addition, inconsistent dissemination and representation of demographic data across studies hinder the accessibility and usability of this work. Through a literature review of neurodivergent student experiences with learning and performing STEM, we identified widespread discrepancies in how demographic information is collected and reported. This paper explores how neurodivergent identities can be more accurately and inclusively represented in education research. We present findings of a thematic analysis on the ways neurodivergent demographic data collection is done in the literature using data
Tabletop exercises are used to train personnel in the efficient mitigation and resolution of incidents. They are applied in practice to support the preparedness of organizations and to highlight inefficient processes. Since tabletop exercises train competencies required in the workplace, they have been introduced into computing courses at universities as an innovation, especially within cybersecurity curricula. To help computing educators adopt this innovative method, we survey academic publications that deal with tabletop exercises. From 140 papers we identified and examined, we selected 14 papers for a detailed review. The results show that the existing research deals predominantly with exercises that follow a linear format and exercises that do not systematically collect data about trainees' learning. Computing education researchers can investigate novel approaches to instruction and assessment in the context of tabletop exercises to maximize the impact of this teaching method. Due to the relatively low number of published papers, the potential for future research is immense. Our review provides researchers, tool developers, and educators with an orientation in the area, a synth
Recent developments in video analysis of sports and computer vision techniques have achieved significant improvements to enable a variety of critical operations. To provide enhanced information, such as detailed complex analysis in sports like soccer, basketball, cricket, badminton, etc., studies have focused mainly on computer vision techniques employed to carry out different tasks. This paper presents a comprehensive review of sports video analysis for various applications high-level analysis such as detection and classification of players, tracking player or ball in sports and predicting the trajectories of player or ball, recognizing the teams strategies, classifying various events in sports. The paper further discusses published works in a variety of application-specific tasks related to sports and the present researchers views regarding them. Since there is a wide research scope in sports for deploying computer vision techniques in various sports, some of the publicly available datasets related to a particular sport have been provided. This work reviews a detailed discussion on some of the artificial intelligence(AI)applications in sports vision, GPU-based work stations, and
Sports recommender systems receive an increasing attention due to their potential of fostering healthy living, improving personal well-being, and increasing performances in sport. These systems support people in sports, for example, by the recommendation of healthy and performance boosting food items, the recommendation of training practices, talent and team recommendation, and the recommendation of specific tactics in competitions. With applications in the virtual world, for example, the recommendation of maps or opponents in e-sports, these systems already transcend conventional sports scenarios where physical presence is needed. On the basis of different working examples, we present an overview of sports recommender systems applications and techniques. Overall, we analyze the related state-of-the-art and discuss open research issues.
This paper presents a scientometric analysis of research output from the University of Lagos, focusing on the two decades spanning 2004 to 2023. Using bibliometric data retrieved from the Web of Science, we examine trends in publication volume, collaboration patterns, citation impact, and the most prolific authors, departments, and research domains at the university. The study reveals a consistent increase in research productivity, with the highest publication output recorded in 2023. Health Sciences, Engineering, and Social Sciences are identified as dominant fields, reflecting the university's interdisciplinary research strengths. Collaborative efforts, both locally and internationally, show a positive correlation with higher citation impact, with the United States and the United Kingdom being the leading international collaborators. Notably, open-access publications account for a significant portion of the university's research output, enhancing visibility and citation rates. The findings offer valuable insights into the university's research performance over the past two decades, providing a foundation for strategic planning and policy formulation to foster research excellence
Historically, females were excluded from clinical research due to their reproductive roles, hindering medical understanding and healthcare quality. Despite guidelines promoting equal participation, females are underrepresented in exercise science, perpetuating misconceptions about female physiology. Even less attention has been given to exercise in the pregnant population. Research on pregnancy and exercise has evolved considerably from the initial bedrest prescriptions but concerns about exercise risks during pregnancy persisted for many decades. Recent guidelines endorse moderate-intensity physical activity during pregnancy, supported by considerable evidence of its safety and benefits. Mental health during pregnancy, often overlooked, is gaining traction, with exercise showing promise in reducing depression and anxiety. While pregnancy guidelines recommend moderate-intensity physical activity, there remains limited understanding of optimal frequency, intensity, type and time (duration) for extremes like elite athletes or those with complications. Female participation in elite sport and physically demanding jobs is rising, but research on their specific needs is lacking. Traditio
Purpose: Critical torque (CT) and work done above it (W') are key predictors of exercise performance associated with neuromuscular fatigue. The aim of the present study was to understand the role of the metabolic cost of exercise in determining exercise tolerance, CT and W' and the mechanisms of neuromuscular fatigue.Methods: Twelve subjects performed four knee extension time-trials (6, 8, 10, and 12-minutes) using eccentric, isometric, or concentric contractions (3 s-on/2 s-off at 90{\textdegree} or 30{\textdegree}/s) to modulate the metabolic cost of exercise. Exercise performance was quantified by total impulse and mean torque. CT and W' were determined using the linear relationship between total impulse and contraction time. Cardiometabolic, neuromuscular, and ventilatory responses were quantified. Neuromuscular function was evaluated by maximal voluntary contraction, resting potentiated single/doublet electrical stimulations, and superimposed single electrical stimulation to quantify neuromuscular, peripheral, and central fatigue, respectively.Results: Compared to isometric exercise, total impulse (+36 $\pm$ 21%; P < 0.001), CT (+27 $\pm$ 30%; P < 0.001), and W' (+67 $\p
Most sports visualizations rely on a combination of spatial, highly temporal, and user-centric data, making sports a challenging target for visualization. Emerging technologies, such as augmented and mixed reality (AR/XR), have brought exciting opportunities along with new challenges for sports visualization. We share our experience working with sports domain experts and present lessons learned from conducting visualization research in SportsXR. In our previous work, we have targeted different types of users in sports, including athletes, game analysts, and fans. Each user group has unique design constraints and requirements, such as obtaining real-time visual feedback in training, automating the low-level video analysis workflow, or personalizing embedded visualizations for live game data analysis. In this paper, we synthesize our best practices and pitfalls we identified while working on SportsXR. We highlight lessons learned in working with sports domain experts in designing and evaluating sports visualizations and in working with emerging AR/XR technologies. We envision that sports visualization research will benefit the larger visualization community through its unique challen
The recent advent of connected and automated vehicles (CAVs) is expected to transform the transportation system. CAV technologies are being developed rapidly and they are foreseen to penetrate the market at a rapid pace. On the other hand, work zones (WZs) have become common areas on highway systems as a result of the increasing construction and maintenance activities. The near future will therefore bring the coexistence of CAVs and WZs which makes their interaction inevitable. WZs expose all vehicles to a sudden and complex geometric change in the roadway environment, something that may challenge many of CAV navigation capabilities. WZs however also impose a space contraction resulting in adverse traffic impacts, something that legitimately calls for benefiting from the highly efficient CAV functions. CAVs should be able to reliably traverse WZ geometry and WZs should benefit from CAV intelligent functions. This paper reviews the state-of-the-art and the key concepts, opportunities, and challenges of deploying CAV systems at WZs. The reviewed subjects include traffic performance and behaviour, technologies and infrastructure, and regulatory considerations. Eighteen CAV mobility, s
The response by Benedetto, Checchi, Graziosi & Malgarini (2017) (hereafter "BCG&M"), past and current members of the Italian Agency for Evaluation of University and Research Systems (ANVUR), to Franceschini and Maisano's ("F&M") article (2017), inevitably draws us into the debate. BCG&M in fact complain "that almost all criticisms to the evaluation procedures adopted in the two Italian research assessments VQR 2004-2010 and 2011-2014 limit themselves to criticize the procedures without proposing anything new and more apt to the scope". Since it is us who raised most criticisms in the literature, we welcome this opportunity to retrace our vainly "constructive" recommendations, made with the hope of contributing to assessments of the Italian research system more in line with the state of the art in scientometrics. We see it as equally interesting to confront the problem of the failure of knowledge transfer from R&D (scholars) to engineering and production (ANVUR's practitioners) in the Italian VQRs. We will provide a few notes to help the reader understand the context for this failure. We hope that these, together with our more specific comments, will also assist
This paper appraises the concordance between bibliometrics and peer review, by drawing evidence from the data of two experiments realized by the Italian governmental agency for research evaluation. The experiments were performed for validating the dual system of evaluation, consisting in the interchangeable use of bibliometyrics and peer review, adopted by the agency in the research assessment exercises. The two experiments were based on stratified random samples of journal articles. Each article was scored by bibliometrics and by peer review. The degree of concordance between the two evaluations is then computed. The correct setting of the experiments is defined by developing the design-based estimation of the Cohen's kappa coefficient and some testing procedures for assessing the homogeneity of missing proportions between strata. The results of both experiments show that for each research areas of hard sciences, engineering and life sciences, the degree of agreement between bibliometrics and peer review is -- at most -- weak at an individual article level. Thus, the outcome of the experiments does not validate the use of the dual system of evaluation in the Italian research asses
During the Italian research assessment exercise, the national agency ANVUR performed an experiment to assess agreement between grades attributed to journal articles by informed peer review (IR) and by bibliometrics. A sample of articles was evaluated by using both methods and agreement was analyzed by weighted Cohen's kappas. ANVUR presented results as indicating an overall 'good' or 'more than adequate' agreement. This paper re-examines the experiment results according to the available statistical guidelines for interpreting kappa values, by showing that the degree of agreement, always in the range 0.09-0.42 has to be interpreted, for all research fields, as unacceptable, poor or, in a few cases, as, at most, fair. The only notable exception, confirmed also by a statistical meta-analysis, was a moderate agreement for economics and statistics (Area 13) and its sub-fields. We show that the experiment protocol adopted in Area 13 was substantially modified with respect to all the other research fields, to the point that results for economics and statistics have to be considered as fatally flawed. The evidence of a poor agreement supports the conclusion that IR and bibliometrics do not
Advanced analytics have transformed how sports teams operate, particularly in episodic sports like baseball. Their impact on continuous invasion sports, such as soccer and ice hockey, has been limited due to increased game complexity and restricted access to high-resolution game tracking data. In this demo, we present a method to collect and utilize simulated soccer tracking data from the Google Research Football environment to support the development of models designed for continuous tracking data. The data is stored in a schema that is representative of real tracking data and we provide processes that extract high-level features and events. We include examples of established tracking data models to showcase the efficacy of the simulated data. We address the scarcity of publicly available tracking data, providing support for research at the intersection of artificial intelligence and sports analytics.
In December 2003, seventeen years after the first UK research assessment exercise, Italy started up its first-ever national research evaluation, with the aim to evaluate, using the peer review method, the excellence of the national research production. The evaluation involved 20 disciplinary areas, 102 research structures, 18,500 research products and 6,661 peer reviewers (1,465 from abroad); it had a direct cost of 3.55 millions Euros and a time length spanning over 18 months. The introduction of ratings based on ex post quality of output and not on ex ante respect for parameters and compliance is an important leap forward of the national research evaluation system toward meritocracy. From the bibliometric perspective, the national assessment offered the unprecedented opportunity to perform a large-scale comparison of peer review and bibliometric indicators for an important share of the Italian research production. The present investigation takes full advantage of this opportunity to test whether peer review judgements and (article and journal) bibliometric indicators are independent variables and, in the negative case, to measure the sign and strength of the association. Outcomes
To help faculty use research-based materials in a more significant way, we learn about their perceived needs and desires and use this information to suggest ways for the Physics Education Research community to address these needs. When research-based resources are well aligned with the perceived needs of faculty, faculty members will more readily take them up. We used phenomenographic interviews of ordinary physics faculty and department chairs to identify four families of issues that faculty have around research-based assessments (RBA). First, many faculty are interested in using RBAs but have practical needs around how to do so: how to find them, which ones there are, and how to administer them. They want help addressing these needs. Second, at the same time, many faculty think that RBAs are limited and don't measure many of the things they care about, or aren't applicable in their classes. They want assessments to measure skills, perceptions, and specific concepts. Third, many faculty want to turn to communities of other faculty and experts to help them interpret their assessment results and suggest other ways to do assessment. They want to norm their assessment results by compa
This paper addresses the methodology for the quarterly estimation of Compensation of Employees paid by the General Government (GG) sector, in accordance with the European System of Accounts (ESA 2010). Due to the limited high-frequency data availability and the need to guarantee the consistency with annual constraints, quarterly estimation relies on indirect temporal disaggregation techniques. These methods use specific infra-annual indicators as proxies for the variables being estimated. The specific case of the quarterly estimation of Compensation of employees presents several additional challenges. Firstly, the information provided by the sources, based on cash or legal-accrual data, is elaborated to define indicators which respect the accrual ESA 2010 principle as the annual estimates, based on more compliant data sources such as final budgets of public entities. Secondly, at a quarterly level the extraordinary events - such as the recording of delayed collective bargaining agreements which result in arrears - have a strong impact on quarterly indicators, whereas their effect is mitigated at annual level. To attribute these flows to the period when the work is performed, multi-
Disability is an important factor affecting todays society. At the same time, more and more sub-healthy people are sick due to reduced body functions and cognitive functions. Exercise rehabilitation is a kind of physical therapy, which can recover the motor ability, cognitive ability, and mental state of them through exercise. But the traditional exercise rehabilitation has some drawbacks so that people who need exercise rehabilitation cannot stick to it. Therefore, many researchers improved the drawbacks of traditional exercise rehabilitation by serious games for exercise rehabilitation. Although there were abundant achievements in the games, its relevant technologies and representative games are not be summarized systematically. To fill this gap, we introduced the significance of the convergence of exercise rehabilitation and serious games. Then, our paper sorted out the development of the games based on interaction mode between games and players. Besides, we analyzed the characteristics of different user groups and the specific functions of the games corresponding to them, and gave our classification based on this. Based on the classification, we reviewed related studies of the
Italy adopted a performance-based system for funding universities that is centered on the results of a national research assessment exercise, realized by a governmental agency (ANVUR). ANVUR evaluated papers by using 'a dual system of evaluation', that is by informed peer review or by bibliometrics. In view of validating that system, ANVUR performed an experiment for estimating the agreement between informed review and bibliometrics. Ancaiani et al. (2015) presents the main results of the experiment. Baccini and De Nicolao (2017) documented in a letter, among other critical issues, that the statistical analysis was not realized on a random sample of articles. A reply to the letter has been published by Research Evaluation (Benedetto et al. 2017). This note highlights that in the reply there are (1) errors in data, (2) problems with 'representativeness' of the sample, (3) unverifiable claims about weights used for calculating kappas, (4) undisclosed averaging procedures; (5) a statement about 'same protocol in all areas' contradicted by official reports. Last but not least: the data used by the authors continue to be undisclosed. A general warning concludes: many recently published
Software is at the core of most scientific discoveries today. Therefore, the quality of research results highly depends on the quality of the research software. Rigorous testing, as we know it from software engineering in the industry, could ensure the quality of the research software but it also requires a substantial effort that is often not rewarded in academia. Therefore, this research explores the effects of research software testing integrated into teaching on research software. In an in-vivo experiment, we integrated the engineering of a test suite for a large-scale network simulation as group projects into a course on software testing at the Blekinge Institute of Technology, Sweden, and qualitatively measured the effects of this integration on the research software. We found that the research software benefited from the integration through substantially improved documentation and fewer hardware and software dependencies. However, this integration was effortful and although the student teams developed elegant and thoughtful test suites, no code by students went directly into the research software since we were not able to make the integration back into the research software