Generative Artificial Intelligence (GenAI) is increasingly integrated into photo applications on personal devices, making editing photographs easier than ever while potentially influencing the memories they represent. This study explores how and why people use GenAI to edit personal photos and how this shapes their remembering experience. We conducted a two-phase qualitative study with 12 participants: a photo editing session using a GenAI tool guided by the Remembering Experience (RX) dimensions, followed by semi-structured interviews where participants reflected on the editing process and results. Findings show that participants prioritised felt memory over factual accuracy. For different photo elements, environments were modified easily, however, editing was deemed unacceptable if it touched upon a person's identity. Editing processes brought positive and negative impacts, and itself also became a remembering experience. We further discuss potential benefits and risks of GenAI editing for remembering purposes and propose design implications for responsible GenAI.
Long-term memory systems for Large Language Model (LLM) agents typically try to \emph{remember everything}, extracting memories uniformly to retain as many facts as possible. In production, however, inference cost and finite context budgets make this untenable: beyond consolidating raw dialogue into memory, an agent must exert \emph{write control}, efficiently keeping only the information each user actually cares about. Otherwise, long-horizon personalized interactions suffer \emph{memory bloat}, where irrelevant trivia crowds out useful information and steadily erodes question-answering (QA) accuracy. We argue that what is worth remembering is role-dependent, and propose \textbf{AdaMem} (Adaptive Memory), a method that \emph{learns what to remember} for each user from feedback. AdaMem maintains a structured, role-specific Memory Policy and refines it from weekly QA feedback through a lightweight, patch-style self-reflection step with failure rollback. To study this setting, we build \textbf{AdaMem-Bench}, a benchmark that simulates weeks of interaction with week-by-week QA. Across two extraction models and two feedback modes, AdaMem improves QA accuracy by up to \textbf{+9.0\%} ov
Timely and accurate diagnosis of neurodegenerative disorders, such as Alzheimer's disease, is central to disease management. Existing deep learning models require large-scale annotated datasets and often function as "black boxes". Additionally, datasets in clinical practice are frequently small or unlabeled, restricting the full potential of deep learning methods. Here, we introduce REMEMBER -- Retrieval-based Explainable Multimodal Evidence-guided Modeling for Brain Evaluation and Reasoning -- a new machine learning framework that facilitates zero- and few-shot Alzheimer's diagnosis using brain MRI scans through a reference-based reasoning process. Specifically, REMEMBER first trains a contrastively aligned vision-text model using expert-annotated reference data and extends pseudo-text modalities that encode abnormality types, diagnosis labels, and composite clinical descriptions. Then, at inference time, REMEMBER retrieves similar, human-validated cases from a curated dataset and integrates their contextual information through a dedicated evidence encoding module and attention-based inference head. Such an evidence-guided design enables REMEMBER to imitate real-world clinical dec
Understanding how travelers form overall evaluations of public transport journeys is critical for improving travel satisfaction and encouraging sustainable mode choice. While travel satisfaction is discussed to influence attitudes and future behavior, the cognitive rules by which moment-to-moment experiences are aggregated into retrospective evaluations remain poorly understood in transport research. Drawing on psychological theories of experienced and remembered utility, this study investigates which temporal aggregation heuristics best predict post-trip travel satisfaction. Using a smartphone-based experience sampling approach, we collected high-frequency on-trip experience ratings and post-trip evaluations for 2576 real-world public transport trips across three German cities. Travel experience was assessed every five minutes during trips using a multi-item scale, allowing direct comparison of competing aggregation rules, including mean experience, peak-end, minimum-end, final moment, and trip duration. Multilevel regression models were estimated to evaluate the explanatory power of each heuristic. Results show that retrospective travel satisfaction is best predicted by a Minimum
In this work we introduce a novel approach to domain incremental learning, adapting models over time to evolving, non-stationary data. In contrast to other works, we do not attempt to avoid catastrophic forgetting, but rather allow it and exploit it. Our model combines a main task head with a self-supervised masked autoencoder (MAE) head. We then learn domain-specific LoRA adapters during incremental training. Each adapter specializes to its domain, naturally inducing forgetting on other domains in both heads. At inference, we perform online test-time training on the self-supervised MAE head to identify which LoRAs best matches the current input, so the model can `remember' the domain again. Our scheme is especially well-suited to real-world streaming data, such as video, where consecutive samples are highly correlated and domain shifts are gradual. We demonstrate our method on domain-incremental action recognition and semantic segmentation tasks.
Autoregressive (AR) video diffusion is a powerful paradigm for streaming and interactive video generation. However, its reliance on softmax self-attention leads to quadratic compute complexity in sequence length and memory usage due to key-value caching, which limits its scalability to long video horizons. Existing remedies (e.g., sparse attention and KV-cache compression) reduce per-step cost but still rely on a linearly growing cache or irreversibly discard past context, and thus fail to address linear memory growth and streaming context management. To address this scalability bottleneck, we propose ARL2 (Attend Locally, Remember Linearly), a hybrid attention module that replaces quadratic cross-frame attention with a fixed-size recurrent state. We decompose self-attention into two branches: an intra-frame softmax branch for spatial detail and local dependencies, and an inter-frame gated recurrent linear branch that maintains a fixed-size state for streaming context. Our key insight is that softmax attention captures fine-grained local interactions, while a recurrent state provides controllable long-range memory. This design achieves linear-time scaling with constant memory while
Video understanding is being rapidly transformed by multimodal large language models (MLLMs), as research moves from short clips to long, multimodal, and knowledge-intensive video scenarios. These scenarios require models to handle sparse evidence, long-range dependencies, multimodal alignment, and reliable inference under limited computational budgets. This work presents a human-view perspective on LLM-based video understanding, organized around three functional abilities: watching, remembering, and reasoning. Rather than treating video tasks as isolated benchmarks, this view provides a unified structure for analyzing how video MLLMs acquire evidence, preserve context, and produce grounded outputs. We introduce a formulation that characterizes video understanding systems by their perceptual representations, memory states, reasoning traces, and final predictions. Based on this formulation, we identify challenges in spatio-temporal perception, efficient long-video processing, memory modeling, streaming understanding, and faithful reasoning. Representative methods are organized by their roles in video MLLM systems. Watching covers fine-grained, comprehensive, audio-visual, and effici
The ways people remember and recall places reveal an invisible aspect of cultural heritage (CH), reflecting how individuals and communities relate to these places. Heritage is communal, emerging through collaboratively constructed narratives rather than individual records. To probe how people may share collective memories, we designed an immersive two-person workflow for collaboratively co-designing 3D artifacts and environments in virtual heritage locations, using Generative AI (GenAI) to instantiate these intangible memories. Observations of the co-creation process revealed that participants merged prompts and model placements when negotiating different perspectives. They used spatial operations to compose scenes, and also to express personal and embodied experiences of CH. When GenAI failed to meet their needs, participants engaged in creative appropriation, re-purposing unsatisfactory generated objects as sources of design inspiration to further shared narratives. While GenAI may have a homogenizing effect on CH expression, this work shows how people may overcome limitations in immersive collaborative workflows.
Human memory is reconstructive, not a faithful recording. Current multimodal LLMs (MLLMs) lack this capability: they process images through a frozen visual encoder, produce a one-shot text output, and discard internal representations. We present DoYouRemember, a three-stage architecture introducing reconstructive memory into MLLMs: (1) a VQ-VAE compresses images into discrete visual tokens, (2) a LoRA-fine-tuned LLM jointly attends to visual and text tokens, and (3) a Diffusion Decoder reconstructs images from the LLM's hidden states. On 1,000 3D facial skin texture maps and 99,000 unlabeled facial images, we find that LLM hidden states contain approximately zero recoverable visual information -- the same Decoder producing clear reconstructions from VQ-VAE tokens (pre-LLM) produces pure noise from LLM hidden states (post-LLM), demonstrating that the LLM understands images but does not remember them. Training a shared memory matrix M under backpropagation systematically fails due to gradient cancellation (O(1/sqrt(N)) attenuation). We identify three root causes and show that local EMA updating resolves all three: each image updates only its top-8 slots out of 64, preserving inter-sl
This paper presents "Remember Me, Not Save Me," an AR & AI system enabling virtual citizens to develop personality through collective dialogue. Core innovations include: Dynamic Collective Memory (DCM) model with narrative tension mechanisms for handling contradictory memories; State-Reflective Avatar for ambient explainability; and Geo-Cultural Context Anchoring for local identity. Deployed at the 2024 Jinan Biennale, the system demonstrated stable personality emergence (ISTP type via Apply Magic Sauce analysis) from over 2,500 public interactions. We provide a framework for designing evolving digital entities that transform collective memory into coherent identity.
Since the rapid expansion of large language models (LLMs), people have begun to rely on them for information retrieval. While traditional search engines display ranked lists of sources shaped by search engine optimization (SEO), advertising, and personalization, LLMs typically provide a synthesized response that feels singular and authoritative. While both approaches carry risks of bias and omission, LLMs may amplify the effect by collapsing multiple perspectives into one answer, reducing users ability or inclination to compare alternatives. This concentrates power over information in a few LLM vendors whose systems effectively shape what is remembered and what is overlooked. As a result, certain narratives, individuals or groups, may be disproportionately suppressed, while others are disproportionately elevated. Over time, this creates a new threat: the gradual erasure of those with limited digital presence, and the amplification of those already prominent, reshaping collective memory. To address these concerns, this paper presents a concept of the Right To Be Remembered (RTBR) which encompasses minimizing the risk of AI-driven information omission, embracing the right of fair tre
The computational expense of redundant vision tokens in Large Vision-Language Models (LVLMs) has led many existing methods to compress them via a vision projector. However, this compression may lose visual information that is crucial for tasks relying on fine-grained spatial relationships, such as OCR and Chart&Table Understanding. In this paper, we propose to resample original vision features across the LLM decoder layers to recover visual information and attain efficiency. Following this principle, we introduce Vision Remember, which includes two key modules: (1) Token-Feature Cross-Attention Layer and (2) Token Bidirectional Self-Attention Layer. In the Token bidirectional attention, we employ self-attention mechanism to maintain the bidirectional interaction between vision tokens and the text-guided token. In the Token-Feature interaction attention, we introduce local cross-attention to resample the visual feature and utilize the multi-level fusion to enrich the visual representation. We conduct comprehensive experiments on multiple visual understanding benchmarks and the results with the LLaVA-NeXT baseline show that Vision Remember outperforms TokenPacker by +2.7 and Fast
We explore how different types and uses of memory can aid spatial navigation in changing uncertain environments. In the simple foraging task we study, every day, our agent has to find its way from its home, through barriers, to food. Moreover, the world is non-stationary: from day to day, the location of the barriers and food may change, and the agent's sensing such as its location information is uncertain and very limited. Any model construction, such as a map, and use, such as planning, needs to be robust against these challenges, and if any learning is to be useful, it needs to be adequately fast. We look at a range of strategies, from simple to sophisticated, with various uses of memory and learning. We find that an architecture that can incorporate multiple strategies is required to handle (sub)tasks of a different nature, in particular for exploration and search, when food location is not known, and for planning a good path to a remembered (likely) food location. An agent that utilizes non-stationary probability learning techniques to keep updating its (episodic) memories and that uses those memories to build maps and plan on the fly (imperfect maps, i.e. noisy and limited to
The proliferation of web agents necessitates advanced navigation and interaction strategies within complex web environments. Current models often struggle with efficient navigation and action execution due to limited visibility and understanding of web structures. Our proposed R2D2 framework addresses these challenges by integrating two paradigms: Remember and Reflect. The Remember paradigm uses a replay buffer that aids agents in reconstructing the web environment dynamically, thus enabling the formulation of a detailed "map" of previously visited pages. This helps in reducing navigational errors and optimizing the decision-making process during web interactions. Conversely, the Reflect paradigm allows agents to learn from past mistakes by providing a mechanism for error analysis and strategy refinement, enhancing overall task performance. We evaluate R2D2 using the WebArena benchmark, demonstrating substantial improvements over existing methods, including a 50% reduction in navigation errors and a threefold increase in task completion rates. Our findings suggest that a combination of memory-enhanced navigation and reflective learning promisingly advances the capabilities of web a
Nowadays, misinformation articles, especially multimodal ones, are widely spread on social media platforms and cause serious negative effects. To control their propagation, Multimodal Misinformation Detection (MMD) becomes an active topic in the community to automatically identify misinformation. Previous MMD methods focus on supervising detectors by collecting offline data. However, in real-world scenarios, new events always continually emerge, making MMD models trained on offline data consistently outdated and ineffective. To address this issue, training MMD models under online data streams is an alternative, inducing an emerging task named continual MMD. Unfortunately, it is hindered by two major challenges. First, training on new data consistently decreases the detection performance on past data, named past knowledge forgetting. Second, the social environment constantly evolves over time, affecting the generalization on future data. To alleviate these challenges, we propose to remember past knowledge by isolating interference between event-specific parameters with a Dirichlet process-based mixture-of-expert structure, and anticipate future environmental distributions by learnin
All or Nothing, Water Walk, and Remembered Length are pencil puzzles that involve constructing a continuous loop on a rectangular grid under specific constraints. In this paper, we analyze their computational complexity using the T-metacell framework developed by Tang and MIT Hardness Group. We establish that the puzzles are NP-complete by providing reductions; the first two puzzles, from the problem of finding a Hamiltonian cycle in a maximum-degree-3 spanning subgraph of a rectangular grid graph, and the last, from the problem of finding a Hamiltonian cycle in a required-edge directed rectangular grid graph.
Code language models, while widely popular, are often trained on unsanitized source code gathered from across the Internet. Previous work revealed that pre-trained models can remember the content of their training data and regurgitate them through data extraction attacks. Due to the large size of current models, only a few entities have the resources for pre-training such models. However, fine-tuning requires fewer resources and is increasingly used by both small and large entities for its effectiveness on specialized data. Such small curated data for fine-tuning might contain sensitive information or proprietary assets. In this study, we attack both pre-trained and fine-tuned code language models to investigate the extent of data extractability. We first develop a custom benchmark to assess the vulnerability of both pre-training and fine-tuning samples to extraction attacks. Our findings reveal that 54.9% of extractable pre-training data could be retrieved from StarCoder2-15B, whereas this number decreased to 23.5% after fine-tuning. This indicates that fine-tuning reduces the extractability of pre-training data. However, compared to larger models, fine-tuning smaller models incre
Large Vision-Language Models (LVLMs) have achieved impressive performance across a wide range of multimodal tasks. However, they still face critical challenges in modeling long-range dependencies under the usage of Rotary Positional Encoding (ROPE). Although it can facilitate precise modeling of token positions, it induces progressive attention decay as token distance increases, especially with progressive attention decay over distant token pairs, which severely impairs the model's ability to remember global context. To alleviate this issue, we propose inference-only Three-step Decay Resilience Strategies (T-DRS), comprising (1) Semantic-Driven DRS (SD-DRS), amplifying semantically meaningful but distant signals via content-aware residuals, (2) Distance-aware Control DRS (DC-DRS), which can purify attention by smoothly modulating weights based on positional distances, suppressing noise while preserving locality, and (3) re-Reinforce Distant DRS (reRD-DRS), consolidating the remaining informative remote dependencies to maintain global coherence. Together, the T-DRS recover suppressed long-range token pairs without harming local inductive biases. Extensive experiments on Vision Quest
Deep neural networks have revolutionized numerous research fields and applications. Despite their widespread success, a fundamental limitation known as catastrophic forgetting remains, where models fail to retain their ability to perform previously learned tasks after being trained on new ones. This limitation is particularly acute in certain continual learning scenarios, where models must integrate the knowledge from new domains with their existing capabilities. Traditional approaches to mitigate this problem typically rely on memory replay mechanisms, storing either original data samples, prototypes, or activation patterns. Although effective, these methods often introduce significant computational overhead, raise privacy concerns, and require the use of dedicated architectures. In this work we present ReReLRP (Remembering and Recognizing with LRP), a novel solution that leverages Layerwise Relevance Propagation (LRP) to preserve information across tasks. Our contribution provides increased privacy of existing replay-free methods while additionally offering built-in explainability, flexibility of model architecture and deployment, and a new mechanism to increase memory storage ef
Copulas are a fundamental tool for modelling multivariate dependencies in data, forming the method of choice in diverse fields and applications. However, the adoption of existing models for multimodal and high-dimensional dependencies is hindered by restrictive assumptions and poor scaling. In this work, we present methods for modelling copulas based on the principles of diffusions and flows. We design two processes that progressively forget inter-variable dependencies while leaving dimension-wise distributions unaffected, provably defining valid copulas at all times. We show how to obtain copula models by learning to remember the forgotten dependencies from each process, theoretically recovering the true copula at optimality. The first instantiation of our framework focuses on direct density estimation, while the second specialises in expedient sampling. Empirically, we demonstrate the superior performance of our proposed methods over state-of-the-art copula approaches in modelling complex and high-dimensional dependencies from scientific datasets and images. Our work enhances the representational power of copula models, empowering applications and paving the way for their adoptio