A key challenge in Visual Place Recognition (VPR) is matching query images against reference maps captured under diverse environmental conditions and viewpoints. While multiple reference traversals improve robustness, existing fusion strategies either aggregate references uniformly or rely on heuristic selection, without distinguishing descriptor variations that preserve stable place identity from those caused by changing conditions or viewpoints. In this paper, we propose DisPlace, a multi-reference VPR framework that fuses multiple reference descriptors into a single compact and discriminative place representation. DisPlace formulates descriptor fusion as a generalized eigenvalue problem that maximizes between-place separability while suppressing within-place variation across references, rather than preserving overall descriptor variance. Unlike existing multi-reference fusion methods, DisPlace exploits variation across reference traversals to identify which linear combinations of descriptor dimensions preserve place identity and which capture condition- or viewpoint-specific variation. We evaluate DisPlace on Oxford RobotCar, Nordland, Pittsburgh30k, and Google Landmarks v2 acro
Robotic pick and place tasks are symmetric under translations and rotations of both the object to be picked and the desired place pose. For example, if the pick object is rotated or translated, then the optimal pick action should also rotate or translate. The same is true for the place pose; if the desired place pose changes, then the place action should also transform accordingly. A recently proposed pick and place framework known as Transporter Net captures some of these symmetries, but not all. This paper analytically studies the symmetries present in planar robotic pick and place and proposes a method of incorporating equivariant neural models into Transporter Net in a way that captures all symmetries. The new model, which we call Equivariant Transporter Net, is equivariant to both pick and place symmetries and can immediately generalize pick and place knowledge to different pick and place poses. We evaluate the new model empirically and show that it is much more sample efficient than the non-symmetric version, resulting in a system that can imitate demonstrated pick and place behavior using very few human demonstrations on a variety of imitation learning tasks.
The static ``train then deploy" paradigm fundamentally limits Large Language Models (LLMs) from dynamically adapting their weights in response to continuous streams of new information inherent in real-world tasks. Test-Time Training (TTT) offers a compelling alternative by updating a subset of model parameters (fast weights) at inference time, yet its potential in the current LLM ecosystem is hindered by critical barriers including architectural incompatibility, computational inefficiency and misaligned fast weight objectives for language modeling. In this work, we introduce In-Place Test-Time Training (In-Place TTT), a framework that seamlessly endows LLMs with Test-Time Training ability. In-Place TTT treats the final projection matrix of the ubiquitous MLP blocks as its adaptable fast weights, enabling a ``drop-in" enhancement for LLMs without costly retraining from scratch. Furthermore, we replace TTT's generic reconstruction objective with a tailored, theoretically-grounded objective explicitly aligned with the Next-Token-Prediction task governing autoregressive language modeling. This principled objective, combined with an efficient chunk-wise update mechanism, results in a hi
Robotic pick and place stands at the heart of autonomous manipulation. When conducted in cluttered or complex environments robots must jointly reason about the selected grasp and desired placement locations to ensure success. While several works have examined this joint pick-and-place problem, none have fully leveraged recent learning-based approaches for multi-fingered grasp planning. We present a modular algorithm for joint pick and place planning that can make use of state of the art grasp classifiers for planning multi-fingered grasps for novel objects from partial view point clouds. We demonstrate our joint pick and place formulation with several costs associated with different placement tasks. Experiments on pick and place tasks with cluttered scenes using a physical robot show that our joint inference method is more successful than a sequential pick then place approach, while also achieving better placement configurations.
Place recognition, the ability to identify previously visited locations, is critical for both biological navigation and autonomous systems. This review synthesizes findings from robotic systems, animal studies, and human research to explore how different systems encode and recall place. We examine the computational and representational strategies employed across artificial systems, animals, and humans, highlighting convergent solutions such as topological mapping, cue integration, and memory management. Animal systems reveal evolved mechanisms for multimodal navigation and environmental adaptation, while human studies provide unique insights into semantic place concepts, cultural influences, and introspective capabilities. Artificial systems showcase scalable architectures and data-driven models. We propose a unifying set of concepts by which to consider and develop place recognition mechanisms and identify key challenges such as generalization, robustness, and environmental variability. This review aims to foster innovations in artificial localization by connecting future developments in artificial place recognition systems to insights from both animal navigation research and huma
Modern video editing techniques have achieved high visual fidelity when inserting video objects. However, they focus on optimizing visual fidelity rather than physical causality, leading to edits that are physically inconsistent with their environment. In this work, we present Place-it-R$1$, an end-to-end framework for video object insertion that unlocks the environment-aware reasoning potential of Multimodal Large Language Models (MLLMs). Our framework leverages the Chain-of-Thought (CoT) reasoning of MLLMs to orchestrate video diffusion, following a Think-then-Place paradigm. To bridge cognitive reasoning and generative execution, we introduce three key innovations: First, MLLM performs physical scene understanding and interaction reasoning, generating environment-aware chain-of-thought tokens and inferring valid insertion regions to explicitly guide the diffusion toward physically plausible insertion. Then, we introduce MLLM-guided Spatial Direct Preference Optimization (DPO), where diffusion outputs are fed back to the MLLM for scoring, enabling visual naturalness. During inference, the MLLM iteratively triggers refinement cycles and elicits adaptive adjustments from the diffus
The place recognition problem comprises two distinct subproblems; recognizing a specific location in the world ("specific" or "ordinary" place recognition) and recognizing the type of place (place categorization). Both are important competencies for mobile robots and have each received significant attention in the robotics and computer vision community, but usually as separate areas of investigation. In this paper, we leverage the powerful complementary nature of place recognition and place categorization processes to create a new hybrid place recognition system that uses place context to inform place recognition. We show that semantic place categorization creates an informative natural segmenting of physical space that in turn enables significantly better place recognition performance in comparison to existing techniques. In particular, this new semantically informed approach adds robustness to significant local changes within the environment, such as transitioning between indoor and outdoor environments or between dark and light rooms in a house, complementing the capabilities of current condition-invariant techniques that are robust to globally consistent change (such as day to
Place recognition is one of the most fundamental topics in computer vision and robotics communities, where the task is to accurately and efficiently recognize the location of a given query image. Despite years of wisdom accumulated in this field, place recognition still remains an open problem due to the various ways in which the appearance of real-world places may differ. This paper presents an overview of the place recognition literature. Since condition invariant and viewpoint invariant features are essential factors to long-term robust visual place recognition system, We start with traditional image description methodology developed in the past, which exploit techniques from image retrieval field. Recently, the rapid advances of related fields such as object detection and image classification have inspired a new technique to improve visual place recognition system, i.e., convolutional neural networks (CNNs). Thus we then introduce recent progress of visual place recognition system based on CNNs to automatically learn better image representations for places. Eventually, we close with discussions and future work of place recognition.
The ability to place objects in the environment is an important skill for a personal robot. An object should not only be placed stably, but should also be placed in its preferred location/orientation. For instance, a plate is preferred to be inserted vertically into the slot of a dish-rack as compared to be placed horizontally in it. Unstructured environments such as homes have a large variety of object types as well as of placing areas. Therefore our algorithms should be able to handle placing new object types and new placing areas. These reasons make placing a challenging manipulation task. In this work, we propose a supervised learning algorithm for finding good placements given the point-clouds of the object and the placing area. It learns to combine the features that capture support, stability and preferred placements using a shared sparsity structure in the parameters. Even when neither the object nor the placing area is seen previously in the training set, our algorithm predicts good placements. In extensive experiments, our method enables the robot to stably place several new objects in several new placing areas with 98% success-rate; and it placed the objects in their pref
Place bisimilarity is a behavioral equivalence for finite Petri nets, proposed in \cite{ABS91} and proved decidable in \cite{Gor21}. In this paper we propose an extension to finite Petri nets with silent moves of the place bisimulation idea, yielding {\em branching} place bisimilarity $\approx_p$, following the intuition of branching bisimilarity \cite{vGW96} on labeled transition systems. We also propose a slightly coarser variant, called branching {\em d-place} bisimilarity $\approx_d$, following the intuition of d-place bisimilarity in \cite{Gor21}. We prove that $\approx_p$ and $\approx_d$ are decidable equivalence relations. Moreover, we prove that $\approx_d$ is strictly finer than branching fully-concurrent bisimilarity \cite{Pin93,Gor20c}, essentially because $\approx_d$ does not consider as unobservable those $τ$-labeled net transitions with pre-set size larger than one, i.e., those resulting from (multi-party) interaction.
We present a vision-action policy that won 1st place in the 2025 BEHAVIOR Challenge - a large-scale benchmark featuring 50 diverse long-horizon household tasks in photo-realistic simulation, requiring bimanual manipulation, navigation, and context-aware decision making. Building on the Pi0.5 architecture, we introduce several innovations. Our primary contribution is correlated noise for flow matching, which improves training efficiency and enables correlation-aware inpainting for smooth action sequences. We also apply learnable mixed-layer attention and System 2 stage tracking for ambiguity resolution. Training employs multi-sample flow matching to reduce variance, while inference uses action compression and challenge-specific correction rules. Our approach achieves 26% q-score across all 50 tasks on both public and private leaderboards.
In this paper, we propose a novel coarse-to-fine continuous pose diffusion method to enhance the precision of pick-and-place operations within robotic manipulation tasks. Leveraging the capabilities of diffusion networks, we facilitate the accurate perception of object poses. This accurate perception enhances both pick-and-place success rates and overall manipulation precision. Our methodology utilizes a top-down RGB image projected from an RGB-D camera and adopts a coarse-to-fine architecture. This architecture enables efficient learning of coarse and fine models. A distinguishing feature of our approach is its focus on continuous pose estimation, which enables more precise object manipulation, particularly concerning rotational angles. In addition, we employ pose and color augmentation techniques to enable effective training with limited data. Through extensive experiments in simulated and real-world scenarios, as well as an ablation study, we comprehensively evaluate our proposed methodology. Taken together, the findings validate its effectiveness in achieving high-precision pick-and-place tasks.
Place bisimilarity $\sim_p$ is a behavioral equivalence for finite Petri nets, originally proposed in \cite{ABS91}, that, differently from all the other behavioral relations proposed so far, is not defined over the markings of a finite net, rather over its places, which are finitely many. Place bisimilarity $\sim_p$ was claimed decidable in \cite{ABS91}, but its decidability was not really proved. We show that it is possible to decide $\sim_p$ with a simple algorithm, which essentially scans all the place relations (which are finitely many) to check whether they are place bisimulations. We also show that $\sim_p$ does respect the intended causal semantics of Petri nets, as it is finer than causal-net bisimilarity \cite{Gor22}. Moreover, we propose a slightly coarser variant, we call d-place bisimilarity $\sim_d$, that we conjecture to be the coarsest equivalence, fully respecting causality and branching time (as it is finer than fully-concurrent bisimilarity \cite{BDKP91}), to be decidable on finite Petri nets. Finally, two even coarser variants are discussed, namely i-place and i-d-place bisimilarities, which are still decidable, do preserve the concurrent behavior of Petri nets,
Thanks to the advancing mobile location services, people nowadays can post about places to share visiting experience on-the-go. A large place graph not only helps users explore interesting destinations, but also provides opportunities for understanding and modeling the real world. To improve coverage and flexibility of the place graph, many platforms import places data from multiple sources, which unfortunately leads to the emergence of numerous duplicated places that severely hinder subsequent location-related services. In this work, we take the anonymous place graph from Facebook as an example to systematically study the problem of place deduplication: We carefully formulate the problem, study its connections to various related tasks that lead to several promising basic models, and arrive at a systematic two-step data-driven pipeline based on place embedding with multiple novel techniques that works significantly better than the state-of-the-art.
The WWW 2025 EReL@MIR Workshop Multimodal CTR Prediction Challenge focuses on effectively applying multimodal embedding features to improve click-through rate (CTR) prediction in recommender systems. This technical report presents our 1$^{st}$ place winning solution for Task 2, combining sequential modeling and feature interaction learning to effectively capture user-item interactions. For multimodal information integration, we simply append the frozen multimodal embeddings to each item embedding. Experiments on the challenge dataset demonstrate the effectiveness of our method, achieving superior performance with a 0.9839 AUC on the leaderboard, much higher than the baseline model. Code and configuration are available in our GitHub repository and the checkpoint of our model can be found in HuggingFace.
Video object segmentation (VOS) is a crucial task in computer vision, but current VOS methods struggle with complex scenes and prolonged object motions. To address these challenges, the MOSE dataset aims to enhance object recognition and differentiation in complex environments, while the LVOS dataset focuses on segmenting objects exhibiting long-term, intricate movements. This report introduces a discriminative spatial-temporal VOS model that utilizes discriminative object features as query representations. The semantic understanding of spatial-semantic modules enables it to recognize object parts, while salient features highlight more distinctive object characteristics. Our model, trained on extensive VOS datasets, achieved first place (\textbf{80.90\%} $\mathcal{J \& F}$) on the test set of the 6th LSVOS challenge in the VOS Track, demonstrating its effectiveness in tackling the aforementioned challenges. The code will be available at \href{https://github.com/yahooo-m/VOS-Solution}{code}.
In this study, we address the problem of supervised change detection for robotic map learning applications, in which the aim is to train a place-specific change classifier (e.g., support vector machine (SVM)) to predict changes from a robot's view image. An open question is the manner in which to partition a robot's workspace into places (e.g., SVMs) to maximize the overall performance of change classifiers. This is a chicken-or-egg problem: if we have a well-trained change classifier, partitioning the robot's workspace into places is rather easy. However, training a change classifier requires a set of place-specific training data. In this study, we address this novel problem, which we term unsupervised place discovery. In addition, we present a solution powered by convolutional-feature-based visual place recognition, and validate our approach by applying it to two place-specific change classifiers, namely, nuisance and anomaly predictors.
In this technical report, we detail our first-place solution for the 2024 Waymo Open Dataset Challenge's semantic segmentation track. We significantly enhanced the performance of Point Transformer V3 on the Waymo benchmark by implementing cutting-edge, plug-and-play training and inference technologies. Notably, our advanced version, Point Transformer V3 Extreme, leverages multi-frame training and a no-clipping-point policy, achieving substantial gains over the original PTv3 performance. Additionally, employing a straightforward model ensemble strategy further boosted our results. This approach secured us the top position on the Waymo Open Dataset semantic segmentation leaderboard, markedly outperforming other entries.
Discussions of the hippocampus often focus on place cells, but many neurons are not place cells in any given environment. Here we describe the collective activity in such mixed populations, treating place and non-place cells on the same footing. We start with optical imaging experiments on CA1 in mice as they run along a virtual linear track, and use maximum entropy methods to approximate the distribution of patterns of activity in the population, matching the correlations between pairs of cells but otherwise assuming as little structure as possible. We find that these simple models accurately predict the activity of each neuron from the state of all the other neurons in the network, regardless of how well that neuron codes for position. These and other results suggest that place cells are not a distinct sub-network, but part of a larger system that encodes, collectively, more than just place information.
In this paper, we introduce 3rd place solution for PVUW2023 VSS track. Semantic segmentation is a fundamental task in computer vision with numerous real-world applications. We have explored various image-level visual backbones and segmentation heads to tackle the problem of video semantic segmentation. Through our experimentation, we find that InternImage-H as the backbone and Mask2former as the segmentation head achieves the best performance. In addition, we explore two post-precessing methods: CascadePSP and Segment Anything Model (SAM). Ultimately, our approach obtains 62.60\% and 64.84\% mIoU on the VSPW test set1 and final test set, respectively, securing the third position in the PVUW2023 VSS track.