The recent expansion of the FIFA World Cup to 48 teams has prompted discussions regarding a potential further increase to a 64-team format. Scaling the traditional tournament architecture (a round-robin group stage followed by a knockout phase) to 64 teams exacerbates existing structural flaws, notably increasing the frequency of matches lacking competitive relevance and reducing the probability of fixtures between top-ranked contenders. This paper investigates alternative tournament designs by analyzing double-elimination structures for a 64-team mega-event. We evaluate the proposed formats based on competitive fairness, match quality, and scheduling feasibility. Our analysis demonstrates that a double-elimination format eliminates mathematically irrelevant matches and significantly increases the frequency of high-profile games. However, these benefits introduce complex operational constraints, including heightened scheduling complexity and an asymmetric distribution of matches per team, which require specific logistical adjustments. Ultimately, our findings suggest that the continuous scaling of mega-sporting events necessitates a paradigm shift toward non-traditional tournament
We study probabilistic forecasting of the 2026 FIFA World Cup, the first edition with 48 teams and an added Round of 32. The main idea is to describe team strength not only by the current Elo rating, but by a short history of recent Elo differences. We then reduce this history to a few informative directions using categorical sufficient dimension reduction (SDR). The reduced scores are used in a Poisson double-regression model for home and away goals, which gives full outcome probabilities. We compare eleven models, including logistic regression, standard Poisson regression, ARIMA, and neural-network forecasts of the Elo series, gradient boosting, an ensemble model, and four categorical SDR variants based on sliced inverse regression (SIR) and sliced average variance estimation (SAVE). The models are evaluated out of sample on the 2018 and 2022 World Cups using the ranked probability score (RPS). The results show that SDR-based poisson models improve the traditional approaches, suggesting that recent Elo history contains useful predictive information that is not captured by the current Elo difference alone.
The group stage of a sports tournament is often made more appealing by introducing additional constraints in the group draw that promote an attractive and balanced group composition. For example, the number of intra-regional group matches is minimised in several World Cups. However, under such constraints, the traditional draw procedure may become non-uniform, meaning that the feasible allocations of the teams into groups are not equally likely to occur. Our paper quantifies this non-uniformity of the 2026 FIFA World Cup draw for the official draw procedure, as well as for 47 reasonable alternatives implied by all permutations of the four pots and two group labelling policies. We show why simulating with a recursive backtracking algorithm is intractable, and propose a workable implementation using integer programming. The official draw mechanism is found to be optimal based on four measures of non-uniformity. Nonetheless, non-uniformity can be more than halved if the organiser aims to treat the best teams drawn from the first pot equally.
Accurate prediction of FIFA World Cup match outcomes holds significant value for analysts, coaches, bettors, and fans. This paper presents a machine learning framework specifically designed to forecast match winners in FIFA World Cup. By integrating both team-level historical data and player-specific performance metrics such as goals, assists, passing accuracy, and tackles, we capture nuanced interactions often overlooked by traditional aggregate models. Our methodology processes multi-year data to create year-specific team profiles that account for evolving rosters and player development. We employ classification techniques complemented by dimensionality reduction and hyperparameter optimization, to yield robust predictive models. Experimental results on data from the FIFA 2022 World Cup demonstrate our approach's superior accuracy compared to baseline method. Our findings highlight the importance of incorporating individual player attributes and team-level composition to enhance predictive performance, offering new insights into player synergy, strategic match-ups, and tournament progression scenarios. This work underscores the transformative potential of rich, player-centric dat
Video Multimodal Large Language Models (VideoMLLMs) have achieved remarkable progress in both Video-to-Text and Text-to-Video tasks. However, they often suffer fro hallucinations, generating content that contradicts the visual input. Existing evaluation methods are limited to one task (e.g., V2T) and also fail to assess hallucinations in open-ended, free-form responses. To address this gap, we propose FIFA, a unified FaIthFulness evAluation framework that extracts comprehensive descriptive facts, models their semantic dependencies via a Spatio-Temporal Semantic Dependency Graph, and verifies them using VideoQA models. We further introduce Post-Correction, a tool-based correction framework that revises hallucinated content. Extensive experiments demonstrate that FIFA aligns more closely with human judgment than existing evaluation methods, and that Post-Correction effectively improves factual consistency in both text and video generation.
A match played in a sports tournament can be called stakeless if at least one team is indifferent to its outcome because it already has qualified or has been eliminated. Such a game threatens fairness since teams may not exert full effort without incentives. This paper suggests a novel classification for stakeless matches based on their expected outcome: they are more costly if the indifferent team is more likely to win by playing honestly. Our approach is illustrated with the 2026 FIFA World Cup, the first edition of the competition with 48 teams. We propose a novel format based on imbalanced groups, which substantially reduces the probability of stakeless matches played by the strongest teams according to Monte Carlo simulations. The new design also increases the uncertainty of match outcomes and requires fewer matches. Governing bodies in sports are encouraged to consider our innovative idea in order to enhance the competitiveness of their tournaments.
The organisers of major sports competitions use different policies with respect to constraints in the group draw. Our paper aims to rationalise these choices by analysing the trade-off between attractiveness (the number of games played by teams from the same geographic zone) and fairness (the departure of the draw mechanism from a uniform distribution). A parametric optimisation model is formulated and applied to the 2018 and 2022 FIFA World Cup draws. A flaw of the draw procedure is identified: the pre-assignment of the host to a group unnecessarily increases the distortions. All Pareto efficient sets of draw constraints are determined via simulations. The proposed framework can be used to find the optimal draw rules and justify the non-uniformity of the draw procedure for the stakeholders.
The FIFA World Cup in Qatar was discussed extensively in the news and on social media. Due to news reports with allegations of human rights violations, there were calls to boycott it. Wearing a OneLove armband was part of a planned protest activity. Controversy around the armband arose when FIFA threatened to sanction captains who wear it. To understand what topics Twitter users Tweeted about and what the opinion of German Twitter users was towards the OneLove armband, we performed an analysis of German Tweets published during the World Cup using in-context learning with LLMs. We validated the labels on human annotations. We found that Twitter users initially discussed the armband's impact, LGBT rights, and politics; after the ban, the conversation shifted towards politics in sports in general, accompanied by a subtle shift in sentiment towards neutrality. Our evaluation serves as a framework for future research to explore the impact of sports activism and evolving public sentiment. This is especially useful in settings where labeling datasets for specific opinions is unfeasible, such as when events are unfolding.
Qualifications for several world championships in sports are organised such that distinct sets of teams play in their own tournament for a predetermined number of slots. Inspired by a recent work studying the problem with the tools from the literature on fair allocation, this paper provides an alternative approach based on historical matches between these sets of teams. We focus on the FIFA World Cup due to the existence of an official rating system and its recent expansion to 48 teams, as well as to allow for a comparison with the already suggested allocations. Our proposal extends the methodology of the FIFA World Ranking to compare the strengths of five confederations. Various allocations are presented depending on the length of the sample, the set of teams considered, as well as the frequency of rating updates. The results show that more European and South American teams should play in the FIFA World Cup. The ranking of continents by the number of deserved slots is different from the ranking implied by FIFA policy. We recommend allocating at least some slots transparently, based on historical performances, similar to the access list of the UEFA Champions League.
In this study, we conducted a comprehensive data collection on the 2022 Qatar FIFA World Cup event and used a multilayer network approach to visualize the main topics, while considering their context and meaning relationships. We structured the data into layers that corresponded with the stages of the tournament and utilized Gephi software to generate the multilayer networks. Our visualizations displayed both the relationships between topics and words, showing the word-context relationship, as well as the dynamics and changes over time by layer of the most frequently discussed topics.
I present a double-elimination format for the 48-team FIFA World Cup that solves many of the concerns raised about the considered formats with mixed round-robin with groups of 3 or 4 teams and single-elimination strategies. Using a quantitative analytics approach, I show that the double-elimination format is fairer, more strategy-proof, and produces more competitive and exciting matches. It solves the problems of possible collusion in the group-of-3 form and the high number of uninteresting games in the group-of-4 format. Using the restrictions of the 2026 FIFA World Cup to be held in North America, I demonstrate that the double-elimination format can be implemented in a 35 days window, just a few more than the current format for 32 teams. I discuss how the format can be adapted to the particularities of the host nations in future editions to facilitate attendees' and organizers' planning.
In basketball and hockey, state-of-the-art player value statistics are often variants of Adjusted Plus-Minus (APM). But APM hasn't had the same impact in soccer, since soccer games are low scoring with a low number of substitutions. In soccer, perhaps the most comprehensive player value statistics come from video games, and in particular FIFA. FIFA ratings combine the subjective evaluations of over 9000 scouts, coaches, and season-ticket holders into ratings for over 18,000 players. This paper combines FIFA ratings and APM into a single metric, which we call Augmented APM. The key idea is recasting APM into a Bayesian framework, and incorporating FIFA ratings into the prior distribution. We show that Augmented APM predicts better than both standard APM and a model using only FIFA ratings. We also show that Augmented APM decorrelates players that are highly collinear.
We introduce FIFA, a fast approximate inference method for action segmentation and alignment. Unlike previous approaches, FIFA does not rely on expensive dynamic programming for inference. Instead, it uses an approximate differentiable energy function that can be minimized using gradient-descent. FIFA is a general approach that can replace exact inference improving its speed by more than 5 times while maintaining its performance. FIFA is an anytime inference algorithm that provides a better speed vs. accuracy trade-off compared to exact inference. We apply FIFA on top of state-of-the-art approaches for weakly supervised action segmentation and alignment as well as fully supervised action segmentation. FIFA achieves state-of-the-art results on most metrics on two action segmentation datasets.
The draw for the 2022 FIFA World Cup has been organised before the identity of three winners of the play-offs is revealed. Seeding has been based on the FIFA World Ranking released on 31 March 2022 but these three teams have been drawn from the weakest Pot 4. We show that the official seeding policy does not balance the difficulty levels of the groups to the extent possible: a better alternative would have been to assign the placeholders according to the highest-ranked potential winner, similar to the rule used in the UEFA Champions League qualification. Our simulations reinforce that this is the best strategy in general to create balanced groups in the FIFA World Cup.
After a long qualifying process packed with surprises (Italy missing out as the reigning European champions) and last minute drama (both Egypt and Peru missed out on penalties), the FIFA World Cup 2022 kicked off on the 20th of November in Qatar. With 32 countries and over 800 players representing nearly 300 clubs globally, it measured up to more than 12 billion EUR in the players' current estimated market value total. In this short piece, we explore what the small and interconnected world of football stars looks like and even make a few efforts and compare success in soccer to social networks.
The singular value decomposition is arguably one of the most fundamental results in linear algebra. While rigorous proof of this result is of importance, equally important is the motivation in the applied settings. We provide a lively and quite intuitive presentation on the appearance of the singular value decomposition of a matrix in the round robin tournaments, as well as the polar decomposition, all in the context of FIFA 2022 World Cup. This exposition is intended to be implemented in a class setting or given as a take home project in the second linear algebra course. Given the popularity of this world event we expect students to be interested and engaged throughout the analysis and ensuing conversations. Discussions among students should be enriching as they attempt to analyse the various FIFA groups and give comparisons. Furthermore, ideas in regards how to best interpret the singular vectors should be quite interesting. Basic notions and results from the first year linear algebra course are assumed.
Algorithmic fairness plays an important role in machine learning and imposing fairness constraints during learning is a common approach. However, many datasets are imbalanced in certain label classes (e.g. "healthy") and sensitive subgroups (e.g. "older patients"). Empirically, this imbalance leads to a lack of generalizability not only of classification, but also of fairness properties, especially in over-parameterized models. For example, fairness-aware training may ensure equalized odds (EO) on the training data, but EO is far from being satisfied on new users. In this paper, we propose a theoretically-principled, yet Flexible approach that is Imbalance-Fairness-Aware (FIFA). Specifically, FIFA encourages both classification and fairness generalization and can be flexibly combined with many existing fair learning methods with logits-based losses. While our main focus is on EO, FIFA can be directly applied to achieve equalized opportunity (EqOpt); and under certain conditions, it can also be applied to other fairness notions. We demonstrate the power of FIFA by combining it with a popular fair classification algorithm, and the resulting algorithm achieves significantly better fai
Classification of matches played in the last rounds of sports competitions is a well-established tool for evaluating tournament designs. Both deterministic and probabilistic approaches are available for this purpose. Our paper offers the first comparison of them by analysing the most prominent example of four-team round-robin competitions, the group stage of the FIFA World Cup. We show that both methods are highly relevant in practice: all (four) deterministic and (six) probabilistic match types occurred in the 2014 and 2018 FIFA World Cups, respectively. The probabilistic model, which accounts for the relative benefits of attacking and defending, provides deeper insights; for instance, the competitive matches from the deterministic approach can be of any of the six probabilistic types. Finally, the probabilistic framework is used to quantify and decompose the impact of the main reforms introduced for the 2026 FIFA World Cup: the expansion to 48 teams, as well as the modified qualification and tie-breaking rules.
We present our approach to the FIFA Skeletal Tracking Challenge 2026, which requires estimating 3D world-space poses of soccer players from broadcast video. Our method finetunes SMPLest-X (ViT-H, 687 M parameters) via a stratified clip split, multi-task depth supervision, and broadcast augmentation, paired with a RAFT dense optical flow camera tracker, foot-plane anchoring, and two-pass temporal smoothing. Against the FIFA baseline score of 1.053 on the validation set, SMART achieves 0.647, a 38.6% improvement; on the held-out test set, SMART scores 0.593 (Global MPJPE: 0.324 m, Local MPJPE: 0.054 m).
The expansion of the FIFA World Cup to 48 teams in 2026 introduces structural challenges in tournament design. To populate a 32-team knockout bracket from 12 groups of four, the current FIFA rules select the eight best third-placed teams using a global ranking across all groups. This global coupling creates several major problems: a combinatorial explosion of 495 possible bracket configurations; a fundamentally biased and unequal selection of third-placed qualifiers; lack of a clear path for group winners; vulnerability to collusion and ranking manipulation; and no guarantee of same-group separation beyond the first knockout round. We propose a simple unified solution called the four-section bracket (FSB) rule: split the 12 groups into four sections of three groups. All group winners, runners-up, and the two best third-placed teams in each section advance. Group winners remain in their home sections as local anchors, while lower-ranked qualifiers are transferred to other sections according to a fixed, symmetric rule. This structure guarantees same-group separation until the semifinal, protects the top eight group winners with a predictable knockout path, and reduces bracket complex