Wearable electronics are emerging as essential tools for health monitoring, haptic feedback, and human-computer interactions. While stable contact at the device-body interface is critical for these applications, it remains challenging due to the skin's softness, roughness, and mechanical variability. Existing methods, such as grounding structures or adhesive tapes, often suffer from contact loss, limited repeatability, and restrictions on the types of electronics they can support. Suction-based adhesives offer a promising alternative by generating negative pressure without requiring tight bands or chemical adhesives. However, most existing cup designs rely on rigid-surface assumptions and overlook mechanical interactions between suction cups and skin. Inspired by traditional cupping therapies, we present a suction-based adhesive system that attaches through elastic deformation and recovery. Using analytical modeling, numerical simulations, and experiments, we present a mechanics-based framework showing how suction performance depends on cup geometry, substrate compliance, and interfacial adhesion. We show that cup geometry should be tailored to substrate stiffness. Wide, flat sucti
In the early days of space exploration, when Sally Ride was offered 100 tampons for a week-long mission, menstrual medical devices first began to be used in space conditions. Since then, hormonal menstrual suppression has become the preferred method for managing menstruation in space, offering significant advantages. However, this is not an option for astronauts who choose to menstruate. The lack of sustainable menstrual technologies will pose challenges for long-duration missions to the Moon and Mars, where astronauts may spend years in space. The AstroCup mission represents the first effort to test menstrual cups in spaceflight, evaluating their durability and functionality. Through material integrity tests and functional assessments using a rheological analogue of human blood, we demonstrate the resilience of menstrual cups and discuss their implications for sustainable menstrual management in future lunar and Martian missions.
The early stages of most particle accelerator chains produce sub-ns bunches with velocities in the range of 1 to 20% of the speed of light. Fast Faraday Cups (FFC) are designed to measure the longitudinal charge distribution of these short bunches of free charges. Coaxial designs have been utilized at the GSI's linear accelerator UNILAC to characterize ion bunches with bunch lengths ranging from a few hundred ps to a few ns. The typical design goals are to avoid the pre-field of the charges and to suppress secondary electron emission, while retaining the capability of bunch-by-bunch measurements. In this contribution, a novel FFC design manufactured using additive manufacturing, e.g. laser powder bed fusion is presented and compared with a traditionally produced FFC. The design considerations, RF characterization, and selected measurements with ion beam at GSI are shown.
Handling loosely placed objects with robotic manipulators is a difficult task from the point of view of trajectory planning and control. This becomes even more challenging when the object to be handled is a container filled with liquid. This paper addresses the task of transporting a liquid-filled cup placed on a tray along a prescribed path in shortest time. The objective is to minimize swapping, thus avoiding spillage of the fluid. To this end, the sloshing dynamics is incorporated into the dynamic model used within the optimal control problem formulation. The optimization problem is solved using a direct multiple shooting approach.
We take initial steps towards a general framework for constructing logical gates in general quantum CSS codes. Viewing CSS codes as cochain complexes, we observe that cohomology invariants naturally give rise to diagonal logical gates. We show that such invariants exist if the quantum code has a structure that relaxes certain properties of a differential graded algebra. We show how to equip quantum codes with such a structure by defining cup products on CSS codes. The logical gates obtained from this approach can be implemented by a constant-depth unitary circuit. In particular, we construct a $Λ$-fold cup product that can produce a logical operator in the $Λ$-th level of the Clifford hierarchy on $Λ$ copies of the same quantum code, which we call the copy-cup gate. For any desired $Λ$, we can construct several families of quantum codes that support gates in the $Λ$-th level with various asymptotic code parameters.
We have developed a theory of air leakage at interfaces between two elastic solids with application to suction cups in contact with randomly rough surfaces. We present an equation for the airflow in narrow constrictions which interpolate between the diffusive and ballistic (Knudsen) air-flow limits. To test the theory we performed experiments using two different suction cups, made from soft polyvinylchloride (PVC), in contact with sandblasted polymethylmethacrylate (PMMA) plates. We found that the measured time to detatch (lifetime) of suction cups were in good agreement with theory, except for surfaces with the root-mean-square (rms) roughness below $\approx 1 \ {\rm μm}$, where diffusion of plasticizer from the PVC to the PMMA surface caused blockage of critical constrictions. Suction cup volume, stiffness and elastic modulus have a huge influence on the air leakage and hence the failure time of the cups. Based on our research we propose an improved biomimetic design of suction cups, that could show improved failure times in varying degree of roughness under dry and wet environments.
We present experimental results for the dependency of the pull-off time (failure time) on the pull-off force for suction cups in the air and in water. The results are analyzed using a theory we have developed for the contact between suction cups and randomly rough surfaces. The theory predicts the dependency of the pull-off time (failure time) on the pull-off force, and is tested with measurements performed on suction cups made from a soft polyvinyl chloride (PVC). As substrates we used sandblasted poly(methyl methacrylate) (PMMA). The theory is in good agreement with the experiments in air, except for surfaces with the root-mean-square (rms) roughness below $\approx 1 \ {\rm μm}$, where we observed lifetimes much longer than predicted by the theory. We show that this is due to out-diffusion of plasticizer from the soft PVC, which block the critical constrictions along the air flow channels. In water some deviation between theory and experiments is observed which may be due to capillary forces. We discuss the role of cavitation for the failure time of suction cups in water.
We present a novel method of 3D printing with the fluoroplastic Kel-F (PCTFE) that was used to create target material cups for dynamic nuclear polarization (DNP) experiments. Kel-F is used in DNP targets because it has several properties that make it well-suited to this purpose: transparency to millimeter-waves, plasticity at cryogenic temperatures, and the absence of hydrogen that would add an unwanted background to NMR signals used to measure proton polarization. A custom filament production device called the Filatizer was developed that processes commercially available rods of Kel-F into a 1.75-mm diameter filament that was 3D printed using a Prusa i3 Mk2.5S modified to achieve the high temperatures (~ 400 C) needed to melt the material and with copper-based components replaced to reduce material decomposition. This printing process does not significantly alter Kel-F's properties, and we demonstrate the first 3D-printed Kel-F target cups successfully used in DNP enhancement.
Fast robotics pick-and-place with suction cups is a crucial component in the current development of automation in logistics (factory lines, e-commerce, etc.). By "critically fast" we mean the fastest possible movement for transporting an object such that it does not slip or fall from the suction cup. The main difficulties are: (i) handling the contact between the suction cup and the object, which fundamentally involves kinodynamic constraints; and (ii) doing so at a low computational cost, typically a few hundreds of milliseconds. To address these difficulties, we propose (a) a model for suction cup contacts, (b) a procedure to identify the contact stability constraint based on that model, and (c) a pipeline to parameterize, in a time-optimal manner, arbitrary geometric paths under the identified contact stability constraint. We experimentally validate the proposed pipeline on a physical robot system: the cycle time for a typical pick-and-place task was less than 5 seconds, planning and execution times included. The full pipeline is released as open-source for the robotics community.
In the cup game, an adversary distributes 1 unit of water among $n$ cups every time step. The player then selects a single cup from which to remove 1 unit of water. In the bamboo trimming problem, the adversary must choose fixed rates for the cups, and the player is additionally allowed to empty the chosen cup entirely. Past work has shown that the optimal backlog in these two settings is $Θ(\log n)$ and 2 respectively. The greedy algorithm has been shown in previous work to be exactly optimal in the general cup game and asymptotically optimal in the bamboo setting. The greedy algorithm has been conjectured [16] to achieve the exactly optimal backlog of 2 in the bamboo setting as well. In this paper, we prove a lower bound of $2.076$ for the backlog of the greedy algorithm, disproving the conjecture of [16]. We also introduce a new algorithm, a hybrid greedy/Deadline-Driven, which achieves backlog $O(\log n)$ in the general cup game, and remains exactly optimal for the bamboo trimming problem and the fixed-rate cup game -- this constitutes the first algorithm that achieves asymptotically optimal performance across all three settings. Additionally, we introduce a new model, the semi
The group stage of a sports tournament is often made more appealing by introducing additional constraints in the group draw that promote an attractive and balanced group composition. For example, the number of intra-regional group matches is minimised in several World Cups. However, under such constraints, the traditional draw procedure may become non-uniform, meaning that the feasible allocations of the teams into groups are not equally likely to occur. Our paper quantifies this non-uniformity of the 2026 FIFA World Cup draw for the official draw procedure, as well as for 47 reasonable alternatives implied by all permutations of the four pots and two group labelling policies. We show why simulating with a recursive backtracking algorithm is intractable, and propose a workable implementation using integer programming. The official draw mechanism is found to be optimal based on four measures of non-uniformity. Nonetheless, non-uniformity can be more than halved if the organiser aims to treat the best teams drawn from the first pot equally.
We determine conditions on classical group algebra codes so that they have pre-orientation for cup products and copy-cup gates. This defines quantum codes that have constant-depth $\operatorname{CZ}$ and $\operatorname{CCZ}$ gates constructed via tensor products of classical group algebra codes, including hypergraph and balanced products. We show that determining the conditions relies on solving the perfect matching problem in graph theory. Conditions are fully determined for the 2- and 3-copy-cup gates, for group algebra codes up to weight 4, including for codes with odd check weight. These include the bivariate bicycle codes, which we show do not have the pre-orientation for either type of copy-cup gate. We show that abelian weight 4 group algebra codes satisfying the non-associative 3-copy-cup gate necessarily have a code distance of 2, whereas codes that satisfy conditions for the symmetric 3-copy-cup gate can have higher distances, and in fact also satisfy conditions for the 2-copy-cup gate. Finally we find examples of quantum codes from the product of abelian group algebra codes that have inter-code constant-depth $\operatorname{CZ}$ and $\operatorname{CCZ}$ gates.
Multiple-suction-cup grasping can improve the efficiency of bin picking in cluttered scenes. In this paper, we propose a grasp planner for a vacuum gripper to use multiple suction cups to simultaneously grasp multiple objects or an object with a large surface. To take on the challenge of determining where to grasp and which cups to activate when grasping, we used 3D convolution to convolve the affordable areas inferred by neural network with the gripper kernel in order to find graspable positions of sampled gripper orientations. The kernel used for 3D convolution in this work was encoded including cup ID information, which helps to directly determine which cups to activate by decoding the convolution results. Furthermore, a sorting algorithm is proposed to find the optimal grasp among the candidates. Our planner exhibited good generality and successfully found multiple-cup grasps in previous affordance map datasets. Our planner also exhibited improved picking efficiency using multiple suction cups in physical robot picking experiments. Compared with single-object (single-cup) grasping, multiple-cup grasping contributed to 1.45x, 1.65x, and 1.16x increases in efficiency for picking
Multi-suction-cup grippers are frequently employed to perform pick-and-place robotic tasks, especially in industrial settings where grasping a wide range of light to heavy objects in limited amounts of time is a common requirement. However, most existing works focus on using one or two suction cups to grasp only irregularly shaped but light objects. There is a lack of research on robust manipulation of heavy objects using larger arrays of suction cups, which introduces challenges in modeling and predicting grasp failure. This paper presents a general approach to modeling grasp strength in multi-suction-cup grippers, introducing new constraints usable for trajectory planning and optimization to achieve fast and reliable pick-and-place maneuvers. The primary modeling challenge is the accurate prediction of the distribution of loads at each suction cup while grasping objects. To solve for this load distribution, we find minimum spring potential energy configurations through a simple quadratic program. This results in a computationally efficient analytical solution that can be integrated to formulate grasp failure constraints in time-optimal trajectory planning. Finally, we present exp
Fay, Hurlbert and Tennant recently introduced a one-player game on a finite connected graph $G$, which they called cup stacking. Stacks of cups are placed at the vertices of $G$, and are transferred between vertices via stacking moves, subject to certain constraints, with the goal of stacking all cups at a single target vertex. If this is possible for every target vertex of $G$, then $G$ is called stackable. In this paper, we prove that if $G$ admits a Hamilton path, then $G$ is stackable, which confirms several of the conjectures raised by Fay, Hurlbert and Tennant. Furthermore, we prove stackability for certain powers of bipartite graphs, and we construct graphs of arbitrarily large minimum degree and connectivity that do not allow stacking onto any of their vertices.
Here we introduce a new game on graphs, called cup stacking, following a line of what can be considered as $0$-, $1$-, or $2$-person games such as chip firing, percolation, graph burning, zero forcing, cops and robbers, graph pebbling, and graph pegging, among others. It can be more general, but the most basic scenario begins with a single cup on each vertex of a graph. (This simplification coincides with an earlier game devised by Gordon Hamilton.) For a vertex with $k$ cups on it we can move all its cups to a vertex at distance $k$ from it, provided the second vertex already has at least one cup on it. The object is to stack all cups onto some pre-described target vertex. We say that a graph is stackable if this can be accomplished for all possible target vertices. In this paper we study cup stacking on many families of graphs, developing a characterization of stackability in graphs and using it to prove the stackability of complete graphs, paths, cycles, grids, the Petersen graph, many Kneser graphs, some trees, cubes of dimension up to 20, "somewhat balanced" complete $t$-partite graphs, and Hamiltonian diameter two graphs. Additionally we use the Gallai-Edmonds Structure Theor
Conventional suction cups lack sensing capabilities for contact-aware manipulation in unstructured environments. This paper presents FlexiCup, a multimodal suction cup with wireless electronics that integrate dual-zone vision-tactile sensing. The central zone dynamically switches between vision and tactile modalities via illumination control, while the peripheral zone provides continuous spatial awareness. The modular mechanical design supports both vacuum (sustained-contact adhesion) and Bernoulli (contactless lifting) actuation while maintaining the identical dual-zone sensing architecture, demonstrating sensing-actuation decoupling where sensing and actuation principles are orthogonally separable. We validate hardware versatility through dual control paradigms. Modular perception-driven grasping achieves comparable success rates across vacuum (90.0%) and Bernoulli (86.7%) modes using identical sensing and control pipelines, validating the sensing architecture's effectiveness across fundamentally different pneumatic principles. Diffusion-based end-to-end learning achieves 73.3% and 66.7% success on contact-aware manipulation tasks, with ablation studies confirming 13% improvement
Suction cups are an important gripper type in industrial robot applications, and prior literature focuses on using vision-based planners to improve grasping success in these tasks. Vision-based planners can fail due to adversarial objects or lose generalizability for unseen scenarios, without retraining learned algorithms. We propose haptic exploration to improve suction cup grasping when visual grasp planners fail. We present the Smart Suction Cup, an end-effector that utilizes internal flow measurements for tactile sensing. We show that model-based haptic search methods, guided by these flow measurements, improve grasping success by up to 2.5x as compared with using only a vision planner during a bin-picking task. In characterizing the Smart Suction Cup on both geometric edges and curves, we find that flow rate can accurately predict the ideal motion direction even with large postural errors. The Smart Suction Cup includes no electronics on the cup itself, such that the design is easy to fabricate and haptic exploration does not damage the sensor. This work motivates the use of suction cups with autonomous haptic search capabilities in especially adversarial scenarios.
Perching on {the surface} of moving objects, like vehicles, could extend the flight {time} and range of quadrotors. Suction cups are usually adopted for {surface attachment} due to their durability and large adhesive force. To seal on {a surfaces}, suction cups {must} be aligned with {the surface} and {possess proper relative tangential velocity}. {However, quadrotors' attitude and relative velocity errors would become significant when the object surface is moving and inclined. To address this problem, we proposed a real-time trajectory planning algorithm. The time-optimal aggressive trajectory is efficiently generated through multimodal search in a dynamic time-domain. The velocity errors relative to the moving surface are alleviated.} To further adapt to the residual errors, we design a compliant gripper using self-sealing cups. Multiple cups in different directions are integrated into a wheel-like mechanism to increase the tolerance to attitude errors. The wheel mechanism also eliminates the requirement of matching the attitude and tangential velocity. {Extensive tests are conducted to perch on static and moving surfaces at various inclinations.} Results demonstrate that our pro
We denote a path on $t$ vertices as $P_t$ and a cycle on $t$ vertices as $C_t$. For two vertex-disjoint graphs $G_1$ and $G_2$, the {\em union} $G_1\cup G_2$ is the graph with $V(G_1\cup G_2)=V(G_1)\cup V(G_2)$ and $E(G_1\cup G_2)=E(G_1)\cup E(G_2)$. A {\em diamond} (resp. {\em gem}) is a graph consisting of a $P_3$ (resp. $P_4$) and a new vertex adjacent to all vertices of the $P_3$ (resp. $P_4$), and a {\em butterfly} is a graph consisting of two triangles that share one vertex. In this paper, we show that $χ(G)\le 3ω(G)-2$ if $G$ is a ($P_2\cup P_4$, gem)-free graph, $χ(G)\le \frac{ω(G)^2+3ω(G)-2}{2}$ if $G$ is a ($P_2\cup P_4$, butterfly)-free graph. We also study the class of ($P_2\cup P_4$, diamond)-free graphs, and show that, for such a graph $G$, $χ(G)\leq4$ if $ω(G)=2$, $χ(G)\leq7$ if $ω(G)=3$, $χ(G)\leq9$ if $ω(G)=4$, and $χ(G)\leq2ω(G)-1$ if $ω(G)\ge 5$. Moreover, we prove that $G$ is perfect if $G$ is ($P_2\cup P_4$, diamond, $C_5$)-free with $ω(G)\geq5$.