Large language models increasingly serve as judges in AI evaluation, but current approaches rely on consensus preferences that ignore individual evaluator variation. We propose a novel simulation approach that combines categorical judgments with evaluator-specific auxiliary data--retrospective reasoning traces and interface telemetry--to enable LLM-based simulation of individual evaluators via in-context learning. We conduct a systematic empirical study of this approach using multi-facet data from 32 trained annotators across 4,200 preference judgments in a 4 x 4 x 4 factorial design. Our key findings: (1) The simulation approach achieves up to 9.9 percentage point improvements over the Base Judge; (2) Reasoning traces provide the largest gains with higher collection efforts, while interface telemetry often hurts rather than helps performance despite being cheaper to collect. (3) Simulation difficulty is systematic, predicted by an evaluator's neutral usage (most clearly on Helpfulness) and divergence from consensus; the neutral-usage tendency--rather than simulatability itself--is the cross-task-stable property (r = 0.728). These results establish both the potential and limits of
Motion and emotion are core parts of intelligent, expressive behavior. In this paper, we introduce fog, a function composition framework for implementing and compose motion functions. We demonstrate how fog can be used to express motion and emotion in Heider-Simmel style animations. This code generation framework can help users generate functions for verbs, adverbs, gestures, and emotions to create an open-ended motion vocabulary. It is complemented by an animation editor that helps users refine motion through direct manipulation and dynamically generated UI. We evaluate our approach with a perceptual evaluation, where we test 452 fog-generated animations to see if people can recognize the semantic meaning of the motion. We find that fog's motion functions can be recognized at 68% accuracy, a 2.68x improvement over a chance baseline. In a mixed-methods user study with professionals and novices, we show that fog in interface form can support users with more rapid iteration, exploration, and control.
Customization has long been a central goal in interactive systems, yet prior work shows that end-user tailoring occurs infrequently and is often confined to initial setup or moments of breakdown. Recent advances in generative AI suggest that highly malleable systems-where users can modify system behavior through natural language-are now technically feasible. However, it remains unclear how such malleability is used in practice: What kinds of customizations do users create, when do they choose to customize, and how do these modifications shape their experience of everyday tools? We present a design probe that uses a conversationally customizable email system as an instrument to study how users create and refine functionality within everyday tools. The system allows users to iteratively modify their inbox by restructuring categories, introducing interface elements, and authoring new workflow behaviors directly through natural language interaction. We study how participants create, refine, and use these features over several days within their own email workflows. We find that users' customizations are often grounded in existing patterns, which they adapt and specialize to fit their ne
Video is a powerful medium for communication and storytelling, yet reauthoring existing footage remains challenging. Even simple edits often demand expertise, time, and careful planning, constraining how creators envision and shape their narratives. Recent advances in generative AI suggest a new paradigm: what if editing a video were as straightforward as rewriting text? To investigate this, we present a tech probe and a study on text-driven video reauthoring. Our approach involves two technical contributions: (1) a generative reconstruction algorithm that reverse-engineers video into an editable text prompt, and (2) an interactive probe, Rewrite Kit, that allows creators to manipulate these prompts. A technical evaluation of the algorithm reveals a critical human-AI perceptual gap. A probe study with 12 creators surfaced novel use cases such as virtual reshooting, synthetic continuity, and aesthetic restyling. It also highlighted key tensions around coherence, control, and creative alignment in this new paradigm. Our work contributes empirical insights into the opportunities and challenges of text-driven video reauthoring, offering design implications for future co-creative video
Ableist language perpetuates harmful stereotypes and exclusion, yet its nuanced nature makes it difficult to recognize and address. Artificial intelligence could serve as a powerful ally in the fight against ableist language, offering tools that detect and suggest alternatives to biased terms. This two-part study investigates the potential of large language models (LLMs), specifically ChatGPT, to rectify ableist language and educate users about inclusive communication. We compared GPT-4o generations with crowdsourced annotations from trained disability community members, then invited disabled participants to evaluate both. Participants reported equal agreement with human and AI annotations but significantly preferred the AI, citing its narrative consistency and accessible style. At the same time, they valued the emotional depth and cultural grounding of human annotations. These findings highlight the promise and limits of LLMs in handling culturally sensitive content. Our contributions include a dataset of nuanced ableism annotations and design considerations for inclusive writing tools.
Rules files (e.g., AGENTSmd, CLAUDEmd) are the primary mechanism for human-agent alignment when developers vibe code. However, they remain passive: it is not immediately apparent when rules are being used or followed, or how to improve them. To transform rules from passive text into active controls, we introduce ZORO, an interactive interface that integrates directly with a coding agent and anchors rules to every step of the coding process. After an agent generates an initial plan, ZORO enriches the plan with rules, enforces the rules during implementation by requiring the agent prove that each rule was followed, and allows users to provide in-situ feedback when they are unsatisfied with a rule application to evolve the ruleset. A technical evaluation shows that coding agents follow rules more with ZORO than without. A user study demonstrates a change in people's behavior and cognitive strategies when rules are at the forefront of vibe coding. We discuss how making rules active in agentic systems unlocks broader opportunities for human-agent alignment in coding settings and beyond.
This paper explores the design space for one-minute digital interventions that prompt immediate action without onboarding or sensing. By embracing Fogg's Behavior Model and four design principles informed by literature, the goal of these interventions was to provide triggers that encourage actions so simple that even people with low motivation would be willing to complete them. We examined the utility of these prompts by conducting a 14-day study with 22 participants interested in making small lifestyle improvements in at least one of three domains: physical activity, healthy eating, and mental well-being. When combined with insights drawn from participants' rewrites of our prompts, our findings suggest that intentional personalization through co-authorship could be a lightweight personalization mechanism that balances relevance with low friction.
We study the reasoning behavior of large language models (LLMs) under limited computation budgets. In such settings, producing useful partial solutions quickly is often more practical than exhaustive reasoning, which incurs high inference costs. Many real-world tasks, such as trip planning, require models to deliver the best possible output within a fixed reasoning budget. We introduce an anytime reasoning framework and the Anytime Index, a metric that quantifies how effectively solution quality improves as reasoning tokens increase. To further enhance efficiency, we propose an inference-time self-improvement method using LLM-synthesized preference data, where models learn from their own reasoning comparisons to produce better intermediate solutions. Experiments on NaturalPlan (Trip), AIME, and GPQA datasets show consistent gains across Grok-3, GPT-oss, GPT-4.1/4o, and LLaMA models, improving both reasoning quality and efficiency under budget constraints.
Can large language models (LLMs) accurately simulate the next web action of a specific user? While LLMs have shown promising capabilities in generating ``believable'' human behaviors, evaluating their ability to mimic real user behaviors remains an open challenge, largely due to the lack of high-quality, publicly available datasets that capture both the observable actions and the internal reasoning of an actual human user. To address this gap, we introduce OPERA, a novel dataset of Observation, Persona, Rationale, and Action collected from real human participants during online shopping sessions. OPERA is the first public dataset that comprehensively captures: user personas, browser observations, fine-grained web actions, and self-reported just-in-time rationales. We developed both an online questionnaire and a custom browser plugin to gather this dataset with high fidelity. Using OPERA, we establish the first benchmark to evaluate how well current LLMs can predict a specific user's next action and rationale with a given persona and <observation, action, rationale> history. This dataset lays the groundwork for future research into LLM agents that aim to act as personalized dig
Creative and communicative work is often underpinned by implicit structures, such as the Hero's Journey in storytelling, design patterns in software, or chord progressions in music. People often learn these structures from examples - a process known as schema induction. However, because schemas are abstract and implicit, they are difficult to discover: shared structural patterns are obscured by surface-level variation, and balancing generality with specificity is challenging. We present Schemex, an interactive AI workflow that systematically supports schema induction by decomposing it into three tractable stages: clustering examples, abstracting candidate schemas, and contrastively refining them by generating new instances and comparing against originals. Studies show that Schemex produces more actionable schemas than a frontier baseline without sacrificing generalizability, with participants uncovering deep and nuanced structural patterns. We also discuss design implications for the cognitive role of interactive process in structure discovery.
Expertise is often built by learning from examples. This process, known as schema induction, helps us identify patterns from examples. Despite its importance, schema induction remains a challenging cognitive task. Recent advances in generative AI reasoning capabilities offer new opportunities to support schema induction through human-AI collaboration. We present Schemex, an AI-powered workflow that enhances human schema induction through three stages: clustering, abstraction, and refinement via contrasting examples. We conducted an initial evaluation of Schemex through two real-world case studies: writing abstracts for HCI papers and creating news TikToks. Qualitative analysis demonstrates the high accuracy and usefulness of the generated schemas. We also discuss future work on developing more flexible methods for workflow construction to help humans focus on high-level thinking.
While organizations continue to invest in enterprise AI, little is known about how individual employees find valuable use cases once these tools are deployed. We present an exploratory interview study of 10 experienced U.S. professionals using M365 Copilot and interpret accounts through Rogers' Diffusion of Innovations to examine where value appears and how use cases are found and shared. Findings reveal a strong preference for informal learning methods over structured training. No participants (0/10) reported formal training as their primary way of learning; most relied on trial-and-error (8/10) and on exchanging tips with colleagues (6/10). Participants most often used M365 Copilot for note-taking/summarization, information retrieval/explanation, and writing. They also reported perceived gains in efficiency but low confidence in mastering more advanced features. The paper discusses social learning strategies and outlines implementable steps for organizations to support the discovery of high-value use cases with available enterprise AI tools.
Aligning agentic AI with user intent is critical for delegating complex, socially embedded tasks, yet user preferences are often implicit, evolving, and difficult to specify upfront. We present DoubleAgents, a system for human-agent alignment in coordination tasks, grounded in distributed cognition. DoubleAgents integrates three components: (1) a coordination agent that maintains state and proposes plans and actions, (2) a dashboard visualization that makes the agent's reasoning legible for user evaluation, and (3) a policy module that transforms user edits into reusable alignment artifacts, including coordination policies, email templates, and stop hooks, which improve system behavior over time. We evaluate DoubleAgents through a two-day lab study (n=10), three real-world deployments, and a technical evaluation. Participants' comfort in offloading tasks and reliance on DoubleAgents both increased over time, correlating with the three distributed cognition components. Participants still required control at points of uncertainty - edge-case flagging and context-dependent actions. We contribute a distributed cognition approach to human-agent alignment in socially embedded tasks.
As AI becomes more capable, it is unclear how human creativity will remain essential in jobs that incorporate AI. We conducted a 14-week study of a student newsroom using an AI tool to convert web articles into social media videos. Most creators treated the tool as a creative springboard, not as a completion mechanism. They edited the AI outputs. The tool enabled the team to publish successful content that received over 500,000 views. Human creativity remained essential: after AI produced templated outputs, creators took ownership of the task, injecting their own creativity, especially when AI failed to create appropriate content. AI was initially seen as an authority, due to creators' lack of experience, but they ultimately learned to assert their own authority.
UIST researchers develop tools to address user challenges. However, user interactions with AI evolve over time through learning, adaptation, and repurposing, making one time evaluations insufficient. Capturing these dynamics requires longer-term studies, but challenges in deployment, evaluation design, and data collection have made such longitudinal research difficult to implement. Our workshop aims to tackle these challenges and prepare researchers with practical strategies for longitudinal studies. The workshop includes a keynote, panel discussions, and interactive breakout groups for discussion and hands-on protocol design and tool prototyping sessions. We seek to foster a community around longitudinal system research and promote it as a more embraced method for designing, building, and evaluating UIST tools.
One-minute behavior change interventions might seem too brief to matter. Could something so short really help people build healthier routines? This work explores this question through two studies examining how ultra-brief prompts might encourage meaningful actions in daily life. In a formative study, we explored how participants engaged with one-minute prompts across four domains: physical activity, eating, screen use, and mental well-being. This revealed two common design approaches: Immediate Action prompts (simple, directive tasks) and Reflection-First prompts (self-awareness before action). We then conducted a 14-day, within-subjects study comparing these two flows with 28 participants. Surprisingly, most participants did not notice differences in structure -- but responded positively when prompts felt timely, relevant, or emotionally supportive. Engagement was not shaped by flow type, but by content fit, tone, and momentary readiness. Participants also co-designed messages, favoring those with step-by-step guidance, personal meaning, or sensory detail. These results suggest that one-minute interventions, while easily dismissed, may serve as meaningful gateways into healthier r
Conflicting clinical trial results on omega-3 highly unsaturated fatty acids (n-3 HUFA) have prompted uncertainty about their cardioprotective effects. While the VITAL trial found no overall cardiovascular benefit from n-3 HUFA supplementation, its substantial African American (AfAm) enrollment provided a unique opportunity to explore racial differences in response to n-3 HUFA supplementation. The current observational study aimed to simulate randomized clinical trial (RCT) conditions by matching 3,766 AfAm and 15,553 non-Hispanic White (NHW) individuals from the VITAL trial utilizing propensity score matching to address the limitations related to differences in confounding variables between the two groups. Within matched groups (3,766 AfAm and 3,766 NHW), n-3 HUFA supplementation's impact on myocardial infarction (MI), stroke, and cardiovascular disease (CVD) mortality was assessed. A weighted decision tree analysis revealed belonging to the n-3 supplementation group as the most significant predictor of MI among AfAm but not NHW. Further logistic regression using the LASSO method and bootstrap estimation of standard errors indicated n-3 supplementation significantly lowered MI ris
Humor is a social binding agent. It is an act of creativity that can provoke emotional reactions on a broad range of topics. Humor has long been thought to be "too human" for AI to generate. However, humans are complex, and humor requires our complex set of skills: cognitive reasoning, social understanding, a broad base of knowledge, creative thinking, and audience understanding. We explore whether giving AI such skills enables it to write humor. We target one audience: Gen Z humor fans. We ask people to rate meme caption humor from three sources: highly upvoted human captions, 2) basic LLMs, and 3) LLMs captions with humor skills. We find that users like LLMs captions with humor skills more than basic LLMs and almost on par with top-rated humor written by people. We discuss how giving AI human-like skills can help it generate communication that resonates with people.
Public-facing science communication is important in garnering interest, engagement, and trust in science. Social media platforms provide scientists with opportunities to reach broader audiences, yet many resist adopting social media writing strategies because the strategies conflict with traditional science writing norms and personal preferences. To address this gap, we first evaluate readers' preferences for strategies such as examples, walkthroughs, and personal language. While many readers enjoyed science narratives that used these strategies, their effectiveness was nuanced and context-dependent, varying by topic and individual preference. Building on these findings, we design a system that uses contrastive examples to help scientists adopt and integrate these social media science writing strategies. In a user study with scientists, we found that presenting contrastive examples helped writers critically evaluate different narrative options, balance competing goals, and gain confidence in adapting social media writing strategies to fit both their topic and audience.
Multi-agent large language model simulations have the potential to model complex human behaviors and interactions. If the mechanics are set up properly, unanticipated and valuable social dynamics can surface. However, it is challenging to consistently enforce simulation mechanics while still allowing for rich and emergent dynamics. We present AgentDynEx, an AI system that helps set up, track, and repair simulations. Specifically, AgentDynEx introduces milestones that act as checkpoints and failure conditions that act as guardrails to ensure dynamics are relevant and mechanics are respected as the simulation progresses. It also introduces a method called nudging, where the system dynamically reflects on simulation progress and gently intervenes if it begins to deviate from intended outcomes. A technical evaluation found that nudging enables simulations to progress further without reducing the presence notable dynamics compared to simulations without nudging. A case study with AgentDynEx documented instances where real users were able to simulate lived experiences. We discuss the importance of nudging as a technique for guiding agents towards desirable behaviors while preserving thei