Individual animal recognition can be useful in the search for lost or stolen pets, the tracking of individuals of endangered species, and the recognition of animals in crowded farms. Present recognition techniques mostly use physical devices, e.g., microchips, often impractical and difficult to apply. These could be replaced by remote recognition via the animal's face; if accurate enough, it provides several advantages: it is non-invasive, can work at a distance, and is difficult to counterfeit, as, for instance, in the case of substituting sick animals for healthy ones in the food industry. The few existing datasets with sufficient per-subject images annotated with a single animal identity are not large enough to train current deep learning architectures. We rather investigate the possibility of transfer learning, exploiting pre-trained network models as backbones. Our experiments compared FaceNet, which is specifically trained on large databases of human faces, with the Vision Transformer (ViT) pre-trained on ImageNet, i.e., on object categories. We used three face datasets of very different animals: dogs, primates (lemurs, golden monkeys, and chimpanzees), and cattle. We report
Nonlinear relationships between covariates and a response variable of interest are frequently encountered in animal science research. Within statistical models, these nonlinear effects have, traditionally, been handled using a range of approaches including transformation of the response, parametric nonlinear models based on theory or phenomenological grounds, or through fixed degree spline or polynomial terms. If it is desirable to learn the shape of these relationships then generalized additive models (GAMs) are an excellent alternative. GAMs extend the generalized linear model such that the linear predictor includes one or more smooth functions, parameterised using penalised splines. A wiggliness penalty on each function is used to avoid over fitting while estimating the parameters of the spline basis functions to maximise fit to the data. Modern GAMs include automatic smoothness selection methods to find an optimal balance between fit and complexity of the estimated functions. Because GAMs learn the shapes of functions from the data, the user can avoid forcing a particular model to their data. Here, I provide a brief description of GAMs and visually illustrate how they work. I t
Estimating time-varying reproduction numbers from epidemic incidence data is a central task in infectious disease surveillance, yet it poses an inherently ill-posed inverse problem. Existing approaches often rely on strong structural assumptions derived from epidemiological models, which can limit their ability to adapt to non-stationary transmission dynamics induced by interventions or behavioral changes, leading to delayed detection of regime shifts and degraded estimation accuracy. In this work, we propose a Conditional Inverse Reproduction Learning framework (CIRL) that addresses the inverse problem by learning a {conditional mapping} from historical incidence patterns and explicit time information to latent reproduction numbers. Rather than imposing strongly enforced parametric constraints, CIRL softly integrates epidemiological structure with flexible likelihood-based statistical modeling, using the renewal equation as a forward operator to enforce dynamical consistency. The resulting framework combines epidemiologically grounded constraints with data-driven temporal representations, producing reproduction number estimates that are robust to observation noise while remaining
Movement is a fundamental aspect of animal life and plays a crucial role in determining the structure of population dynamics, communities, ecosystems, and diversity. In recent years, the recording of animal movements via GPS collars, camera traps, acoustic sensors, and citizen science, along with the abundance of environmental and other ancillary data used by researchers to contextualize those movements, has reached a level of volume, velocity, and variety that puts movement ecology research in the realm of big data science. That data growth has spawned increasingly complex methods for movement analysis. Consequently, animal ecologists need a greater understanding of technical skills such as statistics, geographic information systems (GIS), remote sensing, and coding. Therefore, collaboration has become increasingly crucial, as research requires both domain knowledge and technical expertise. Datasets of animal movement and environmental data are typically available in repositories run by government agencies, universities, and non-governmental organizations (NGOs) with methods described in scientific journals. However, there is little connectivity between these entities. The constru
The large instantaneous sensitivity, a wide frequency coverage and flexible observation modes with large number of beams in the sky are the main features of the SKA observatory's two telescopes, the SKA-Low and the SKA-Mid, which are located on two different continents. Owing to these capabilities, the SKAO telescopes are going to be a game-changer for radio astronomy in general and pulsar astronomy in particular. The eleven articles in this special issue on pulsar science with the SKA Observatory describe its impact on different areas of pulsar science. In this lead article, a brief description of the two telescopes highlighting the relevant features for pulsar science is presented followed by an overview of each accompanying article, exploring the inter-relationship between different pulsar science use cases.
Mauve is a low-cost small satellite developed and operated by Blue Skies Space Ltd. The payload features a 13 cm telescope connected with a fibre that feeds into a UV-Vis spectrometer. The detector covers the 200-700 nm range in a single shot, obtaining low resolution spectra at R~20-65. Mauve has launched on 28th November 2025, reaching a 510 km Low-Earth Sun-synchronous orbit. The satellite will enable UV and visible observations of a variety of stellar objects in our Galaxy, filling the gaps in the ultraviolet space-based data. The researchers that have already joined the mission have defined the science themes, observational strategy and targets that Mauve will observe in the first year of operations. To date 10 science themes have been developed by the Mauve science collaboration for year 1, with observational strategies that include both long duration monitoring and short cadence snapshots. Here, we describe these themes and the science that Mauve will undertake in its first year of operations.
GREX-PLUS (Galaxy Reionization EXplorer and PLanetary Universe Spectrometer) is a mission candidate for a JAXA strategic L-class mission to be launched in the 2030s. Its primary science goals are two-fold: galaxy formation and evolution, and planetary system formation and evolution. The GREX-PLUS spacecraft will carry a telescope with a 1 m primary mirror aperture cooled down to 50 K. The two science instruments will be onboard: a wide-field camera in the 2--8 $μ$m wavelength band and a high-resolution spectrometer with a wavelength resolution of 30,000 in the 10--18 $μ$m band. The GREX-PLUS wide-field camera aims to detect the first generation of galaxies at redshift $z>15$. The GREX-PLUS high-resolution spectrometer aims to identify the location of the water ``snowline'' in protoplanetary disks. Both instruments will provide unique datasets for a broad range of scientific topics, including galaxy mass assembly, the origin of supermassive blackholes, infrared background radiation, molecular spectroscopy in the interstellar medium, transit spectroscopy of exoplanet atmospheres, planetary atmospheres in the Solar System, and so on. This document is the second version of a collect
Recently, there has been a surge of interest in applying deep learning techniques to animal behavior recognition, particularly leveraging pre-trained visual language models, such as CLIP, due to their remarkable generalization capacity across various downstream tasks. However, adapting these models to the specific domain of animal behavior recognition presents two significant challenges: integrating motion information and devising an effective temporal modeling scheme. In this paper, we propose AnimalMotionCLIP to address these challenges by interleaving video frames and optical flow information in the CLIP framework. Additionally, several temporal modeling schemes using an aggregation of classifiers are proposed and compared: dense, semi dense, and sparse. As a result, fine temporal actions can be correctly recognized, which is of vital importance in animal behavior analysis. Experiments on the Animal Kingdom dataset demonstrate that AnimalMotionCLIP achieves superior performance compared to state-of-the-art approaches.
Moving animal groups consist of many distinct individuals but can operate and function as one unit when performing different tasks. Effectively evading unexpected predator attacks is one primary task for many moving groups. The current explanation for predator evasion responses in moving animal groups require the individuals in the groups interact via (velocity) alignment. However, experiments have shown that some animals do not use alignment. This suggests that another explanation for the predator evasion capacity in at least these species is needed. Here we establish that effective collective predator evasion does not require alignment, it can be induced via attraction and repulsion alone. We also show that speed differences between individuals that have directly observed the predator and those that have not influence evasion success and the speed of the collective evasion process, but are not required to induce the phenomenon. Our work here adds collective predator evasion to a number of phenomena previously thought to require alignment interactions that have recently been shown to emerge from attraction and repulsion alone. Based on our findings we suggest experiments and make
Understanding animals' behaviors is significant for a wide range of applications. However, existing animal behavior datasets have limitations in multiple aspects, including limited numbers of animal classes, data samples and provided tasks, and also limited variations in environmental conditions and viewpoints. To address these limitations, we create a large and diverse dataset, Animal Kingdom, that provides multiple annotated tasks to enable a more thorough understanding of natural animal behaviors. The wild animal footages used in our dataset record different times of the day in extensive range of environments containing variations in backgrounds, viewpoints, illumination and weather conditions. More specifically, our dataset contains 50 hours of annotated videos to localize relevant animal behavior segments in long videos for the video grounding task, 30K video sequences for the fine-grained multi-label action recognition task, and 33K frames for the pose estimation task, which correspond to a diverse range of animals with 850 species across 6 major animal classes. Such a challenging and comprehensive dataset shall be able to facilitate the community to develop, adapt, and evalu
Reproducing game bugs, particularly crash bugs in continuously evolving games like Minecraft, is a notoriously manual, time-consuming, and challenging process to automate; insights from a key decision maker from Minecraft we interviewed confirm this, highlighting that a substantial portion of crash reports necessitate manual scenario reconstruction. Despite the success of LLM-driven bug reproduction in other software domains, games, with their complex interactive environments, remain largely unaddressed. This paper introduces BugCraft, a novel end-to-end framework designed to automate the reproduction of crash bugs in Minecraft directly from user-submitted bug reports, addressing the critical gap in automated game bug reproduction. BugCraft employs a two-stage approach: first, a Step Synthesizer leverages LLMs and Minecraft Wiki knowledge to transform bug reports into high-quality, structured steps to reproduce (S2R). Second, an Action Model, powered by a vision-based LLM agent and a custom macro API, executes these S2R steps within Minecraft to trigger the reported crash. To facilitate evaluation, we introduce BugCraft-Bench, a curated dataset of Minecraft crash bug reports. On Bu
Animal vocalizations contain sequential structures that carry important communicative information, yet most computational bioacoustics studies average the extracted frame-level features across the temporal axis, discarding the order of the sub-units within a vocalization. This paper investigates whether discrete acoustic token sequences, derived through vector quantization and gumbel-softmax vector quantization of extracted self-supervised speech model representations can effectively capture and leverage temporal information. To that end, pairwise distance analysis of token sequences generated from HuBERT embeddings shows that they can discriminate call-types and callers across four bioacoustics datasets. Sequence classification experiments using $k$-Nearest Neighbour with Levenshtein distance show that the vector-quantized token sequences yield reasonable call-type and caller classification performances, and hold promise as alternative feature representations towards leveraging sequential information in animal vocalizations.
Large language models (LLMs) have exhibited exceptional capabilities in natural language understanding and generation, image recognition, and multimodal tasks, charting a course towards AGI and emerging as a central issue in the global technological race. This manuscript conducts a comprehensive review of the core technologies that support LLMs from a user standpoint, including prompt engineering, knowledge-enhanced retrieval augmented generation, fine tuning, pretraining, and tool learning. Additionally, it traces the historical development of Science of Science (SciSci) and presents a forward looking perspective on the potential applications of LLMs within the scientometric domain. Furthermore, it discusses the prospect of an AI agent based model for scientific evaluation, and presents new research fronts detection and knowledge graph building methods with LLMs.
Computer vision (CV), a non-intrusive and cost-effective technology, has furthered the development of precision livestock farming by enabling optimized decision-making through timely and individualized animal care. The availability of affordable two- and three-dimensional camera sensors, combined with various machine learning and deep learning algorithms, has provided a valuable opportunity to improve livestock production systems. However, despite the availability of various CV tools in the public domain, applying these tools to animal data can be challenging, often requiring users to have programming and data analysis skills, as well as access to computing resources. Moreover, the rapid expansion of precision livestock farming is creating a growing need to educate and train animal science students in CV. This presents educators with the challenge of efficiently demonstrating the complex algorithms involved in CV. Thus, the objective of this study was to develop ShinyAnimalCV, an open-source cloud-based web application. This application provides a user-friendly interface for performing CV tasks, including object segmentation, detection, three-dimensional surface visualization, and
Data science and technology offer transformative tools and methods to science. This review article highlights latest development and progress in the interdisciplinary field of data-driven plasma science (DDPS). A large amount of data and machine learning algorithms go hand in hand. Most plasma data, whether experimental, observational or computational, are generated or collected by machines today. It is now becoming impractical for humans to analyze all the data manually. Therefore, it is imperative to train machines to analyze and interpret (eventually) such data as intelligently as humans but far more efficiently in quantity. Despite the recent impressive progress in applications of data science to plasma science and technology, the emerging field of DDPS is still in its infancy. Fueled by some of the most challenging problems such as fusion energy, plasma processing of materials, and fundamental understanding of the universe through observable plasma phenomena, it is expected that DDPS continues to benefit significantly from the interdisciplinary marriage between plasma science and data science into the foreseeable future.
Data Science is a modern Data Intelligence practice, which is the core of many businesses and helps businesses build smart strategies around to deal with businesses challenges more efficiently. Data Science practice also helps in automating business processes using the algorithm, and it has several other benefits, which also deliver in a non-profitable framework. In regards to data science, three key components primarily influence the effective outcome of a data science project. Those are 1.Availability of Data 2.Algorithm 3.Processing power or infrastructure
We investigate the development of scientific content knowledge of volunteers participating in online citizen science projects in the Zooniverse (www.zooniverse.org), including the astronomy projects Galaxy Zoo (www.galaxyzoo.org) and Planet Hunters (www.planethunters.org). We use econometric methods to test how measures of project participation relate to success in a science quiz, controlling for factors known to correlate with scientific knowledge. Citizen scientists believe they are learning about both the content and processes of science through their participation. Won't don't directly test the latter, but we find evidence to support the former - that more actively engaged participants perform better in a project-specific science knowledge quiz, even after controlling for their general science knowledge. We interpret this as evidence of learning of science content inspired by participation in online citizen science.
The Large Synoptic Survey Telescope (LSST) will enable revolutionary studies of galaxies, dark matter, and black holes over cosmic time. The LSST Galaxies Science Collaboration has identified a host of preparatory research tasks required to leverage fully the LSST dataset for extragalactic science beyond the study of dark energy. This Galaxies Science Roadmap provides a brief introduction to critical extragalactic science to be conducted ahead of LSST operations, and a detailed list of preparatory science tasks including the motivation, activities, and deliverables associated with each. The Galaxies Science Roadmap will serve as a guiding document for researchers interested in conducting extragalactic science in anticipation of the forthcoming LSST era.
GREX-PLUS (Galaxy Reionization EXplorer and PLanetary Universe Spectrometer) is a mission candidate for a JAXA's strategic L-class mission to be launched in the 2030s. Its primary sciences are two-fold: galaxy formation and evolution and planetary system formation and evolution. The GREX-PLUS spacecraft will carry a 1.2 m primary mirror aperture telescope cooled down to 50 K. The two science instruments will be onboard: a wide-field camera in the 2-8 $μ$m wavelength band and a high resolution spectrometer with a wavelength resolution of 30,000 in the 10-18 $μ$m band. The GREX-PLUS wide-field camera aims to detect the first generation of galaxies at redshift $z>15$. The GREX-PLUS high resolution spectrometer aims to identify the location of the water ``snow line'' in proto-planetary disks. Both instruments will provide unique data sets for a broad range of scientific topics including galaxy mass assembly, origin of supermassive blackholes, infrared background radiation, molecular spectroscopy in the interstellar medium, transit spectroscopy for exoplanet atmosphere, planetary atmosphere in the Solar system, and so on.
Over the last 20 years, there has been an explosion of genomic data collected for disease association, functional analyses, and other large-scale discoveries. At the same time, there have been revolutions in cloud computing that enable computational and data science research, while making data accessible to anyone with a web browser and an internet connection. However, students at institutions with limited resources have received relatively little exposure to curricula or professional development opportunities that lead to careers in genomic data science. To broaden participation in genomics research, the scientific community needs to support students, faculty, and administrators at Underserved Institutions (UIs) including Community Colleges, Historically Black Colleges and Universities, Hispanic-Serving Institutions, and Tribal Colleges and Universities in taking advantage of these tools in local educational and research programs. We have formed the Genomic Data Science Community Network (http://www.gdscn.org/) to identify opportunities and support broadening access to cloud-enabled genomic data science. Here, we provide a summary of the priorities for faculty members at UIs, as w