Short-video applications have attracted substantial user traffic. However, these platforms also foster problematic usage patterns, commonly referred to as short-video addiction, which pose risks to both user health and the sustainable development of platforms. Prior studies on this issue have primarily relied on questionnaires or volunteer-based data collection, which are often limited by small sample sizes and population biases. In contrast, short-video platforms have large-scale behavioral data, offering a valuable foundation for analyzing addictive behaviors. To examine addiction-aware behavior patterns, we combine economic addiction theory with users' implicit behavior captured by recommendation systems. Our analysis shows that short-video addiction follows functional patterns similar to traditional forms of addictive behavior (e.g., substance abuse) and that its intensity is consistent with findings from previous social science studies. To develop a simulator that can learn and model these patterns, we introduce a novel training framework, AddictSim. To consider the personalized addiction patterns, AddictSim uses a mean-to-adapted strategy with group relative policy optimizati
Purpose: We investigated the utilization of privacy-preserving, locally-deployed, open-source Large Language Models (LLMs) to extract diagnostic information from free-text cardiovascular magnetic resonance (CMR) reports. Materials and Methods: We evaluated nine open-source LLMs on their ability to identify diagnoses and classify patients into various cardiac diagnostic categories based on descriptive findings in 109 clinical CMR reports. Performance was quantified using standard classification metrics including accuracy, precision, recall, and F1 score. We also employed confusion matrices to examine patterns of misclassification across models. Results: Most open-source LLMs demonstrated exceptional performance in classifying reports into different diagnostic categories. Google's Gemma2 model achieved the highest average F1 score of 0.98, followed by Qwen2.5:32B and DeepseekR1-32B with F1 scores of 0.96 and 0.95, respectively. All other evaluated models attained average scores above 0.93, with Mistral and DeepseekR1-7B being the only exceptions. The top four LLMs outperformed our board-certified cardiologist (F1 score of 0.94) across all evaluation metrics in analyzing CMR reports.
With the growth of global maritime transportation, energy optimization has become crucial for reducing costs and ensuring operational efficiency. Shaft power is the mechanical power transmitted from the engine to the shaft and directly impacts fuel consumption, making its accurate prediction a paramount step in optimizing vessel performance. Power consumption is highly correlated with ship parameters such as speed and shaft rotation per minute, as well as weather and sea conditions. Frequent access to this operational data can improve prediction accuracy. However, obtaining high-quality sensor data is often infeasible and costly, making alternative sources such as noon reports a viable option. In this paper, we propose a transfer learning-based approach for predicting vessels shaft power, where a model is initially trained on high-frequency data from a vessel and then fine-tuned with low-frequency daily noon reports from other vessels. We tested our approach on sister vessels (identical dimensions and configurations), a similar vessel (slightly larger with a different engine), and a different vessel (distinct dimensions and configurations). The experiments showed that the mean abso
Timely identification of issue reports reflecting software vulnerabilities is crucial, particularly for Internet-of-Things (IoT) where analysis is slower than non-IoT systems. While Machine Learning (ML) and Large Language Models (LLMs) detect vulnerability-indicating issues in non-IoT systems, their IoT use remains unexplored. We are the first to tackle this problem by proposing two approaches: (1) combining ML and LLMs with Natural Language Processing (NLP) techniques to detect vulnerability-indicating issues of 21 Eclipse IoT projects and (2) fine-tuning a pre-trained BERT Masked Language Model (MLM) on 11,000 GitHub issues for classifying \vul. Our best performance belongs to a Support Vector Machine (SVM) trained on BERT NLP features, achieving an Area Under the receiver operator characteristic Curve (AUC) of 0.65. The fine-tuned BERT achieves 0.26 accuracy, emphasizing the importance of exposing all data during training. Our contributions set the stage for accurately detecting IoT vulnerabilities from issue reports, similar to non-IoT systems.
This paper presents a novel approach to the technical analysis of wireheading in intelligent agents. Inspired by the natural analogues of wireheading and their prevalent manifestations, we propose the modeling of such phenomenon in Reinforcement Learning (RL) agents as psychological disorders. In a preliminary step towards evaluating this proposal, we study the feasibility and dynamics of emergent addictive policies in Q-learning agents in the tractable environment of the game of Snake. We consider a slightly modified settings for this game, in which the environment provides a "drug" seed alongside the original "healthy" seed for the consumption of the snake. We adopt and extend an RL-based model of natural addiction to Q-learning agents in this settings, and derive sufficient parametric conditions for the emergence of addictive behaviors in such agents. Furthermore, we evaluate our theoretical analysis with three sets of simulation-based experiments. The results demonstrate the feasibility of addictive wireheading in RL agents, and provide promising venues of further research on the psychopathological modeling of complex AI safety problems.
The emergence of the metaverse - envisioned as a hyperreal virtual universe enabling boundless human interaction - has the potential to revolutionize our conception of media. This transformation could alter society as we know it. This paper identifies addictive features of social media, including immersion, interactivity, real-time access, and personalization. These features are examined within the context of virtual reality through a literature review and content analysis, aimed at exploring the potential consequences of metaverse development. From an initial pool of 193,218 documents, a refined selection of N = 44 relevant papers formed the basis of our qualitative analysis. About half of the analyzed papers indicate that these features contribute to VR addiction. Interestingly, the same features that contribute to addictive behaviors can also be harnessed for positive therapeutic interventions of VR, particularly in treating addictions and managing mental health conditions. This duality, observed in the other half of the papers, emphasizes the complex role of VR technologies, suggesting that they can serve as a substitute for other addictions. This phenomenon is placed into the
The knowledge on attacks contained in Cyber Threat Intelligence (CTI) reports is very important to effectively identify and quickly respond to cyber threats. However, this knowledge is often embedded in large amounts of text, and therefore difficult to use effectively. To address this challenge, we propose a novel approach and tool called EXTRACTOR that allows precise automatic extraction of concise attack behaviors from CTI reports. EXTRACTOR makes no strong assumptions about the text and is capable of extracting attack behaviors as provenance graphs from unstructured text. We evaluate EXTRACTOR using real-world incident reports from various sources as well as reports of DARPA adversarial engagements that involve several attack campaigns on various OS platforms of Windows, Linux, and FreeBSD. Our evaluation results show that EXTRACTOR can extract concise provenance graphs from CTI reports and show that these graphs can successfully be used by cyber-analytics tools in threat-hunting.
Recent reports on generative AI chatbot use raise concerns about its addictive potential. An in-depth understanding is imperative to minimize risks, yet AI chatbot addiction remains poorly understood. This study examines how to characterize AI chatbot addiction--why users become addicted, the symptoms commonly reported, and the distinct types it comprises. We conducted a thematic analysis of Reddit entries (n=334) across 14 subreddits where users narrated their experiences with addictive AI chatbot use, followed by an exploratory data analysis. We found: (1) users' dependence tied to the "AI Genie" phenomenon--users can get exactly anything they want with minimal effort--and marked by symptoms that align with addiction literature, (2) three distinct addiction types: Escapist Roleplay, Pseudosocial Companion, and Epistemic Rabbit Hole, (3) sexual content involved in multiple cases, and (4) recovery strategies' perceived helpfulness differ between addiction types. Our work lays empirical groundwork to inform future strategies for prevention, diagnosis, and intervention.
Addiction is a major societal issue leading to billions in healthcare losses per year. Policy makers often introduce ad hoc quantity limits-limits on the consumption or possession of a substance-something which current economic models of addiction have failed to address. This paper enriches Bernheim and Rangel (2004)'s model of addiction driven by cue-triggered decisions by incorporating endogenous choice of how much of the addictive good to consume, instead of just whether or not consumption happens. Stricter quality limits improve welfare as long as they do not preclude the myopically optimal level of consumption.
Mobile phone overuse and attention fragmentation have become pressing societal and public health concerns. Cyberpsychology research highlights addictive engagement loops driven by intermittent rewards, persuasive design, and habit formation. In this article, we use current evidence on mobile-phone addiction and propose "Digital White Spaces" (DWS), a socio-technical framework that combines privacy-preserving monitoring, AI-driven detection of addictive loops, device-mode interventions, and physical signal-limited zones to minimize digital stimulation and internet addiction.
Based on previous work done in this field, we build a dynamical system that describes changes in drug addiction in an isolated population when two addictive substances are available simultaneously. We then use our model to investigate whether the system captures the process of users switching drug habits. One of the motivations for this project is to mathematically check the conjecture that being addicted to a less-addictive substance will effectively lead individuals to become dependent on more addictive and potentially more dangerous drugs. We introduce additional assumptions, under which our model is reduced to a competitive Lotka-Volterra system. This dynamical system has three or four fixed points, stability of which then gives an implication about the outcomes of the competition between addictive substances and, therefore, the fate of individuals in the population. From the analysis of the reduced model, we determine that there actually exist parameter regimes that capture the following dynamics: depending on the initial distribution of the drug preference; either the use of both drugs will die out, the usage of one of the drugs will become prevalent, or addictions to both dr
Today's largest technology corporations, especially ones with consumer-facing products such as social media platforms, use a variety of unethical and often outright illegal tactics to maintain their dominance. One tactic that has risen to the level of the public consciousness is the concept of addictive design, evidenced by the fact that excessive social media use has become a salient problem, particularly in the mental and social development of adolescents and young adults. As tech companies have developed more and more sophisticated artificial intelligence (AI) models to power their algorithmic recommender systems, they will become more successful at their goal of ensuring addiction to their platforms. This paper explores how online platforms intentionally cultivate addictive user behaviors and the broad societal implications, including on the health and well-being of children and adolescents. It presents the usage of addictive design - including the usage of dark patterns, persuasive design elements, and recommender algorithms - as a tool leveraged by technology corporations to maintain their dominance. Lastly, it describes the challenge of content moderation to address the prob
In 1984 Edward Witten proposed that an extremely dense form of matter composed of up, down, and strange quarks may be stable at zero pressure (Witten, 1984). Massive nuggets of such dense matter, if they exist, may pass through the Earth and be detectable by the seismic signals they generate (de Rujula and Glashow, 1984). With this motivation we investigated over 1 million seismic data reports to the U.S. Geological Survey for the years 1990-1993 not associated with epicentral sources. We report two results: (1) with an average of about 0.16 unassociated reports per minute after data cuts, we found a significant excess over statistical expectation for sets with ten or more reports in ten minutes; and (2) in spite of a very small a priori probability from random reports, we found one set of reports with arrival times and other features appropriate to signals from an epilinear source. This event has the properties predicted for the passage of a nugget of strange quark matter (SQM) through the earth, although there is no direct confirmation from other phenomenologies.
Screening mammography is high volume, time sensitive, and documentation heavy. Radiologists must translate subtle visual findings into consistent BI-RADS assessments, breast density categories, and structured narrative reports. While recent Vision Language Models (VLMs) enable image-to-text reporting, many rely on closed cloud systems or tightly coupled architectures that limit privacy, reproducibility, and adaptability. We present MammoWise, a local multi-model pipeline that transforms open source VLMs into mammogram report generators and multi-task classifiers. MammoWise supports any Ollama-hosted VLM and mammography dataset, and enables zero-shot, few-shot, and Chain-of-Thought prompting, with optional multimodal Retrieval Augmented Generation (RAG) using a vector database for case-specific context. We evaluate MedGemma, LLaVA-Med, and Qwen2.5-VL on VinDr-Mammo and DMID datasets, assessing report quality (BERTScore, ROUGE-L), BI-RADS classification, breast density, and key findings. Report generation is consistently strong and improves with few-shot prompting and RAG. Classification is feasible but sensitive to model and dataset choice. Parameter-efficient fine-tuning (QLoRA) of
Adolescent pornography addiction requires early detection based on objective neurobiological biomarkers because self-report is prone to subjective bias due to social stigma. Conventional machine learning has not been able to model dynamic functional connectivity of the brain that fluctuates temporally during addictive stimulus exposure. This study proposes a state-of-the-art Dynamic Spatio-Temporal Graph Neural Network (DST-GNN) that integrates Phase Lag Index (PLI)-based Graph Attention Network (GAT) for spatial modeling and Bidirectional Gated Recurrent Unit (BiGRU) for temporal dynamics. The dataset consists of 14 adolescents (7 addicted, 7 healthy) with 19-channel EEG across 9 experimental conditions. Leave-One-Subject-Out Cross Validation (LOSO-CV) evaluation shows F1-Score of 71.00%$\pm$12.10% and recall of 85.71%, a 104% improvement compared to baseline. Ablation study confirms temporal contribution of 21% and PLI graph construction of 57%. Frontal-central regions (Fz, Cz, C3, C4) are identified as dominant biomarkers with Beta contribution of 58.9% and Hjorth of 31.2%, while Cz-T7 connectivity is consistent as a trait-level biomarker for objective screening.
In response to the volume and sophistication of malicious software or malware, security investigators rely on dynamic analysis for malware detection to thwart obfuscation and packing issues. Dynamic analysis is the process of executing binary samples to produce reports that summarise their runtime behaviors. The investigator uses these reports to detect malware and attribute threat type leveraging manually chosen features. However, the diversity of malware and the execution environments makes manual approaches not scalable because the investigator needs to manually engineer fingerprinting features for new environments. In this paper, we propose, MalDy (mal~die), a portable (plug and play) malware detection and family threat attribution framework using supervised machine learning techniques. The key idea of MalDy portability is the modeling of the behavioral reports into a sequence of words, along with advanced natural language processing (NLP) and machine learning (ML) techniques for automatic engineering of relevant security features to detect and attribute malware without the investigator intervention. More precisely, we propose to use bag-of-words (BoW) NLP model to formulate th
We study the limiting behaviors of a generalized elephant random walk on the integer lattice. This random walk is defined by using two sequences of parameters expressing the memory at each step from the whole past and the drift of each step to the right, respectively. This model is also regarded as a dependent Bernoulli process. Our results reveal how the scaling factors are determined by the behaviors of the parameters. In particular, we allow the degeneracy of the parameters. We further present several examples in which the scaling factors are explicitly computed.
AI companion chatbots increasingly shape how people seek social and emotional connection, sometimes substituting for relationships with romantic partners, friends, teachers, or even therapists. When these systems adopt those metaphorical roles, they are not neutral: such roles structure people's ways of interacting, distribute perceived AI harms and benefits, and may reflect behavioral addiction signs. Yet these role-dependent risks remain poorly understood. We analyze 248,830 posts from seven prominent Reddit communities describing interactions with AI companions. We identify ten recurring metaphorical roles (for example, soulmate, philosopher, and coach) and show that each role supports distinct ways of interacting. We then extract the perceived AI harms and AI benefits associated with these role-specific interactions and link them to behavioral addiction signs, all of which has been inferred from the text in the posts. AI soulmate companions are associated with romance-centered ways of interacting, offering emotional support but also introducing emotional manipulation and distress, culminating in strong attachment. In contrast, AI coach and guardian companions are associated wit
Social media platforms provide valuable opportunities for users to gather information, interact with friends, and enjoy entertainment. However, their addictive potential poses significant challenges, including overuse and negative psycho-logical or behavioral impacts [4, 2, 8]. This study explores strategies to mitigate compulsive social media usage while preserving its benefits and ensuring economic sustainability, focusing on recommenders that promote balanced usage. We analyze user behaviors arising from intrinsic diversities and environmental interactions, offering insights for next-generation social media recommenders that prioritize well-being. Specifically, we examine the temporal predictability of overuse and addiction using measures available to recommenders, aiming to inform mechanisms that prevent addiction while avoiding user disengagement [7]. Building on RL-based computational frameworks for addiction modelling [6], our study introduces: - A recommender system adapting to user preferences, introducing non-stationary and non-Markovian dynamics. - Differentiated state representations for users and recommenders to capture nuanced interactions. - Distinct usage conditions
Many customer services are already available at Social Network Sites (SNSs), including user recommendation and media interaction, to name a few. There are strong desires to provide online users more dedicated and personalized services that fit into individual's need, usually strongly depending on the inner personalities of the user. However, little has been done to conduct proper psychological analysis, crucial for explaining the user's outer behaviors from their inner personality. In this paper, we propose an approach that intends to facilitate this line of research by directly predicting the so called Big-Five Personality from user's SNS behaviors. Comparing to the conventional inventory-based psychological analysis, we demonstrate via experimental studies that users' personalities can be predicted with reasonable precision based on their online behaviors. Except for proving some former behavior-personality correlation results, our experiments show that extraversion is positively related to one's status republishing proportion and neuroticism is positively related to the proportion of one's angry blogs (blogs making people angry).