Teasers are an effective tool for promoting content in entertainment, commercial and educational fields. However, creating an effective teaser for long videos is challenging for it requires long-range multimodal modeling on the input videos, while necessitating maintaining audiovisual alignments, managing scene changes and preserving factual accuracy for the output teasers. Due to the lack of a publicly-available dataset, progress along this research direction has been hindered. In this work, we present DocumentaryNet, a collection of 1,269 documentaries paired with their teasers, featuring multimodal data streams of video, speech, music, sound effects and narrations. With DocumentaryNet, we propose a new two-stage system for generating teasers from long documentaries. The proposed TeaserGen system first generates the teaser narration from the transcribed narration of the documentary using a pretrained large language model, and then selects the most relevant visual content to accompany the generated narration through language-vision models. For narration-video matching, we explore two approaches: a pretraining-based model using pretrained contrastive language-vision models and a de
Video podcast teasers are short videos that can be shared on social media platforms to capture interest in the full episodes of a video podcast. These teasers enable long-form podcasters to reach new audiences and gain new followers. However, creating a compelling teaser from an hour-long episode is challenging. Selecting interesting clips requires significant mental effort; editing the chosen clips into a cohesive, well-produced teaser is time-consuming. To support the creation of video podcast teasers, we first investigate what makes a good teaser. We combine insights from both audience comments and creator interviews to determine a set of essential ingredients. We also identify a common workflow shared by creators during the process. Based on these findings, we introduce a human-AI co-creative tool called PodReels to assist video podcasters in creating teasers. Our user study shows that PodReels significantly reduces creators' mental demand and improves their efficiency in producing video podcast teasers.
3D facial reconstruction from a single in-the-wild image is a crucial task in human-centered computer vision tasks. While existing methods can recover accurate facial shapes, there remains significant space for improvement in fine-grained expression capture. Current approaches struggle with irregular mouth shapes, exaggerated expressions, and asymmetrical facial movements. We present TEASER (Token EnhAnced Spatial modeling for Expressions Reconstruction), which addresses these challenges and enhances 3D facial geometry performance. TEASER tackles two main limitations of existing methods: insufficient photometric loss for self-reconstruction and inaccurate localization of subtle expressions. We introduce a multi-scale tokenizer to extract facial appearance information. Combined with a neural renderer, these tokens provide precise geometric guidance for expression reconstruction. Furthermore, TEASER incorporates a pose-dependent landmark loss to further improve geometric performances. Our approach not only significantly enhances expression reconstruction quality but also offers interpretable tokens suitable for various downstream applications, such as photorealistic facial video driv
While vertical thinking relies on logical and commonsense reasoning, lateral thinking requires systems to defy commonsense associations and overwrite them through unconventional thinking. Lateral thinking has been shown to be challenging for current models but has received little attention. A recent benchmark, BRAINTEASER, aims to evaluate current models' lateral thinking ability in a zero-shot setting. In this paper, we split the original benchmark to also support fine-tuning setting and present SemEval Task 9: BRAIN-TEASER(S), the first task at this competition designed to test the system's reasoning and lateral thinking ability. As a popular task, BRAINTEASER(S)'s two subtasks receive 483 team submissions from 182 participants during the competition. This paper provides a fine-grained system analysis of the competition results, together with a reflection on what this means for the ability of the systems to reason laterally. We hope that the BRAINTEASER(S) subtasks and findings in this paper can stimulate future work on lateral thinking and robust reasoning by computational models.
Voice messages, by nature, prevent users from gauging the emotional tone without fully diving into the audio content. This hinders the shared emotional experience at the pre-retrieval stage. Research scarcely explored "Emotional Teasers"-pre-retrieval cues offering a glimpse into an awaiting message's emotional tone without disclosing its content. We introduce EmoWear, a smartwatch voice messaging system enabling users to apply 30 animation teasers on message bubbles to reflect emotions. EmoWear eases senders' choice by prioritizing emotions based on semantic and acoustic processing. EmoWear was evaluated in comparison with a mirroring system using color-coded message bubbles as emotional cues (N=24). Results showed EmoWear significantly enhanced emotional communication experience in both receiving and sending messages. The animated teasers were considered intuitive and valued for diverse expressions. Desirable interaction qualities and practical implications are distilled for future design. We thereby contribute both a novel system and empirical knowledge concerning emotional teasers for voice messaging.
This is an expository/teaser version of [arXiv:2601.22668] for a very special case of products of $\mathrm{CAT}(-1)$ spaces. We keep this on arXiv as many parts of the argument of [arXiv:2601.22668] are simplified in this special case.
Software systems for safety-critical systems like self-driving cars (SDCs) need to be tested rigorously. Especially electronic control units (ECUs) of SDCs should be tested with realistic input data. In this context, a communication protocol called Controller Area Network (CAN) is typically used to transfer sensor data to the SDC control units. A challenge for SDC maintainers and testers is the need to manually define the CAN inputs that realistically represent the state of the SDC in the real world. To address this challenge, we developed TEASER, which is a tool that generates realistic CAN signals for SDCs obtained from sensors from state-of-the-art car simulators. We evaluated TEASER based on its integration capability into a DevOps pipeline of aicas GmbH, a company in the automotive sector. Concretely, we integrated TEASER in a Continous Integration (CI) pipeline configured with Jenkins. The pipeline executes the test cases in simulation environments and sends the sensor data over the CAN bus to a physical CAN device, which is the test subject. Our evaluation shows the ability of TEASER to generate and execute CI test cases that expose simulation-based faults (using regression
This paper describes our approach for SemEval-2024 Task 9: BRAINTEASER: A Novel Task Defying Common Sense. The BRAINTEASER task comprises multiple-choice Question Answering designed to evaluate the models' lateral thinking capabilities. It consists of Sentence Puzzle and Word Puzzle subtasks that require models to defy default common-sense associations and exhibit unconventional thinking. We propose a unique strategy to improve the performance of pre-trained language models, notably the Gemini 1.0 Pro Model, in both subtasks. We employ static and dynamic few-shot prompting techniques and introduce a model-generated reasoning strategy that utilizes the LLM's reasoning capabilities to improve performance. Our approach demonstrated significant improvements, showing that it performed better than the baseline models by a considerable margin but fell short of performing as well as the human annotators, thus highlighting the efficacy of the proposed strategies.
In this paper, we outline our submission for the SemEval-2024 Task 9 competition: 'BRAINTEASER: A Novel Task Defying Common Sense'. We engage in both sub-tasks: Sub-task A-Sentence Puzzle and Sub-task B-Word Puzzle. We evaluate a plethora of pre-trained transformer-based language models of different sizes through fine-tuning. Subsequently, we undertake an analysis of their scores and responses to aid future researchers in understanding and utilizing these models effectively. Our top-performing approaches secured competitive positions on the competition leaderboard across both sub-tasks. In the evaluation phase, our best submission attained an average accuracy score of 81.7% in the Sentence Puzzle, and 85.4% in the Word Puzzle, significantly outperforming the best neural baseline (ChatGPT) by more than 20% and 30% respectively.
In this work, we define the task of teaser generation and provide an evaluation benchmark and baseline systems for the process of generating teasers. A teaser is a short reading suggestion for an article that is illustrative and includes curiosity-arousing elements to entice potential readers to read particular news items. Teasers are one of the main vehicles for transmitting news to social media users. We compile a novel dataset of teasers by systematically accumulating tweets and selecting those that conform to the teaser definition. We have compared a number of neural abstractive architectures on the task of teaser generation and the overall best performing system is See et al.(2017)'s seq2seq with pointer network.
The lack of data for information extraction (IE) from semi-structured business documents is a real problem for the IE community. Publications relying on large-scale datasets use only proprietary, unpublished data due to the sensitive nature of such documents. Publicly available datasets are mostly small and domain-specific. The absence of a large-scale public dataset or benchmark hinders the reproducibility and cross-evaluation of published methods. The DocILE 2023 competition, hosted as a lab at the CLEF 2023 conference and as an ICDAR 2023 competition, will run the first major benchmark for the tasks of Key Information Localization and Extraction (KILE) and Line Item Recognition (LIR) from business documents. With thousands of annotated real documents from open sources, a hundred thousand of generated synthetic documents, and nearly a million unlabeled documents, the DocILE lab comes with the largest publicly available dataset for KILE and LIR. We are looking forward to contributions from the Computer Vision, Natural Language Processing, Information Retrieval, and other communities. The data, baselines, code and up-to-date information about the lab and competition are available a
Large language models (LLMs) are increasingly used as tutors and thought partners, helping users reason through problems. While guidance from AI assistants can scaffold thinking and foster learning, such benefits depend on how they help--for instance, intervening too early or too frequently may hinder true learning and cognitive engagement. Yet how AI systems navigate intervention decisions during problem-solving remains poorly understood. Here, we introduce Int-Bench, a simulation-based benchmark for evaluating LLM interventions during learning. Int-Bench simulates a "student" solving a problem while a "teacher" monitors the student's reasoning and decides whether, when, and how to intervene. Across three domains--code debugging, mathematics, and brain teasers--we evaluate LLM teachers on the frequency and timing of interventions, as well as their impact on both immediate task success and generalization to new problems. We also compare LLMs to humans, finding that LLMs intervene more frequently and earlier than humans. Moreover, in contrast to humans, they tend to provide complete solutions rather than targeted hints. These findings suggest that current LLM assistants often optimi
High-quality methodology figures are central to scientific communication, yet they remain difficult and time-consuming to create. Such figures must distill a method's components and information flow into a clear, revisable diagram as the paper evolves. Existing methodology diagram automation systems typically face a trade-off between editability and visual quality: TikZ- or SVG-based methods produce editable structured outputs but often lack the richness of human-designed figures, while image-generation models produce polished raster outputs that are difficult to revise. We introduce SciFig, an end-to-end multi-agent framework for generating visually rich and fully editable methodology figures from scientific text. SciFig decomposes figure generation into planning, layout synthesis, component rendering, and iterative refinement, producing XML figures that can be edited in standard diagramming tools and refined through human or VLM feedback. We also introduce SciFig-Bench, a human-verified benchmark of 435 author-drawn methodology figures from 37 arXiv domains and 15 top-tier AI/ML venues, and SciFig-Eval, a four-axis evaluation protocol for measuring figure quality. Across seven si
We introduce applied shear as a method to control viscous fingering by smoothing the interface between miscible fluids. In the viscous fingering instability, a less viscous fluid displaces a more viscous one through the formation of fingers. The instability, which requires a confined geometry, is often studied in the thin gap of a quasi-two-dimensional Hele-Shaw cell. When the two fluids are miscible, the structures that form in the dimension traversing the gap are important for determining the instability onset. We demonstrate with experiments and simulations that oscillatory translational shear of the confining plates changes the gap-averaged viscosity profile so that it becomes less abrupt at the finger tips. Increasing the amplitude or velocity of the shear delays the instability onset and decreases the finger growth rate. Shear can thus be used to stabilize a pair of miscible fluids against fingering. The results show a direct correlation between a smoother viscosity profile and delayed instability. TEASER: Oscillatory shear smooths fluid interfaces, stabilizing viscous fingering in miscible fluids.
We revise the definition of clickbait, which lacks current consensus, and argue that the creation of a curiosity gap is the key concept that distinguishes clickbait from other related phenomena such as sensationalism and headlines that do not deliver what they promise or diverge from the article. Therefore, we propose a new definition: clickbait is a technique for generating headlines and teasers that deliberately omit part of the information with the goal of raising the readers' curiosity, capturing their attention and enticing them to click. We introduce a new approach to clickbait detection datasets creation, by refining the concept limits and annotations criteria, minimizing the subjectivity in the decision as much as possible. Following it, we created and release TA1C (for Te Ahorré Un Click, Spanish for Saved You A Click), the first open source dataset for clickbait detection in Spanish. It consists of 3,500 tweets coming from 18 well known media sources, manually annotated and reaching a 0.825 Fleiss' K inter annotator agreement. We implement strong baselines that achieve 0.84 in F1-score.
Short videos are an effective tool for promoting contents and improving knowledge accessibility. While existing extractive video summarization methods struggle to produce a coherent narrative, existing abstractive methods cannot `quote' from the input videos, i.e., inserting short video clips in their outputs. In this work, we explore novel video editing models for generating shorts that feature a coherent narrative with embedded video insertions extracted from a long input video. We propose a novel retrieval-embedded generation framework that allows a large language model to quote multimodal resources while maintaining a coherent narrative. Our proposed REGen system first generates the output story script with quote placeholders using a finetuned large language model, and then uses a novel retrieval model to replace the quote placeholders by selecting a video clip that best supports the narrative from a pool of candidate quotable video clips. We examine the proposed method on the task of documentary teaser generation, where short interview insertions are commonly used to support the narrative of a documentary. Our objective evaluations show that the proposed method can effectively
Cross fields play a critical role in various geometry processing tasks, especially for quad mesh generation. Existing methods for cross field generation often struggle to balance computational efficiency with generation quality, using slow per-shape optimization. We introduce CrossGen, a novel framework that supports both feed-forward prediction and latent generative modeling of cross fields for quad meshing by unifying geometry and cross field representations within a joint latent space. Our method enables extremely fast computation of high-quality cross fields of general input shapes, typically within one second without per-shape optimization. Our method assumes a point-sampled surface, also called a {\em point-cloud surface}, as input, so we can accommodate various surface representations by a straightforward point sampling process. Using an auto-encoder network architecture, we encode input point-cloud surfaces into a sparse voxel grid with fine-grained latent spaces, which are decoded into both SDF-based surface geometry and cross fields(see the teaser figure). We also contribute a dataset of models with both high-quality signed distance fields (SDFs) representations and their
Extracting high-fidelity mesh surfaces from Signed Distance Fields has become a fundamental operation in geometry processing. Despite significant progress over the past decades, key challenges remain namely, how to automatically capture the intricate geometric and topological structures encoded in the zero level set of SDFs. In this paper, we present a novel isosurface extraction algorithm that introduces two key innovations: 1. An incrementally constructed power diagram through the addition of sample points, which enables repeated updates to the extracted surface via its dual regular Delaunay tetrahedralization; and 2. An adaptive point insertion strategy that identifies regions exhibiting the greatest discrepancy between the current mesh and the underlying continuous surface. As the teaser figure shows, our framework progressively refines the extracted mesh with minimal computational cost until it sufficiently approximates the underlying surface. Experimental results demonstrate that our approach outperforms sofa methods, particularly for models with intricate geometric variations and complex topologies.
High quality summarization data remains scarce in under-represented languages. However, historical newspapers, made available through recent digitization efforts, offer an abundant source of untapped, naturally annotated data. In this work, we present a novel method for collecting naturally occurring summaries via Front-Page Teasers, where editors summarize full length articles. We show that this phenomenon is common across seven diverse languages and supports multi-document summarization. To scale data collection, we develop an automatic process, suited to varying linguistic resource levels. Finally, we apply this process to a Hebrew newspaper title, producing HEBTEASESUM, the first dedicated multi-document summarization dataset in Hebrew.
Multimodal Large Language Models (MLLMs) have remarkably progressed in analyzing and understanding images. Despite these advancements, accurately regressing values in charts remains an underexplored area for MLLMs. For visualization, how do MLLMs perform when applied to graphical perception tasks? Our paper investigates this question by reproducing Cleveland and McGill's seminal 1984 experiment and comparing it against human task performance. Our study primarily evaluates fine-tuned and pretrained models and zero-shot prompting to determine if they closely match human graphical perception. Our findings highlight that MLLMs outperform human task performance in some cases but not in others. We highlight the results of all experiments to foster an understanding of where MLLMs succeed and fail when applied to data visualization.