Monitoring leftover products provides valuable insights that can be used to optimize future production. This is especially important for German bakeries because freshly baked goods have a very short shelf life. Automating this process can reduce labor costs, improve accuracy, and streamline operations. We propose automating this process using an object detection model to identify baked goods from images. However, the large diversity of German baked goods makes fully supervised training prohibitively expensive and limits scalability. Although open-vocabulary detectors (e.g., OWLv2, Grounding DINO) offer lexibility, we demonstrate that they are insufficient for our task. While motivated by bakeries, our work addresses the broader challenges of deploying computer vision in industries, where tasks are specialized and annotated datasets are scarce. We compile dataset splits with varying supervision levels, covering 19 classes of baked goods. We propose two training workflows to train an object detection model with limited supervision. First, we combine OWLv2 and Grounding DINO localization with image-level supervision to train the model in a weakly supervised manner. Second, we improve
The rapid advancement of Large Language Models has given rise to autonomous LLM-based agents capable of complex reasoning and execution. As these agents transition from isolated operation to collaborative ecosystems, we witness the emergence of the Agent-to-Agent (A2A) network, a paradigm where heterogeneous agents autonomously coordinate to solve multi-step tasks. While these networks may offer better task performance compared to simply using one agent to complete the entire task, they introduce systemic vulnerabilities, such as adversarial composition, semantic misalignment, and cascading operational failures, that existing agent alignment techniques cannot address. In this vision paper, we argue that the trustworthiness of A2A networks cannot be fully guaranteed via retrofitting on existing protocols that are largely designed for individual agents. Rather, it must be architected from the very beginning of the A2A coordination framework. We present a comprehensive conceptual framework that situates trust in A2A systems through four design pillars.
The Medium temperature (mid-T) baking of niobium superconducting radio-frequency cavities at 300 350  C in a vacuum furnace is known to enhance the quality factor (Q₀). However, despite this improvement, cavities treated with this process often exhibit premature quench at relatively low accelerating fields. This limitation is suspected to arise from the formation of surface contaminants, such as niobium carbides, during the furnace bake at 350 C for 3 h. To investigate the influence of potential surface contamination, this study applied an ultralight chemical removal to 1.3 GHz and 650 MHz single-cell cavities that had undergone medium-temperature baking. The removal of the top RF surface layer led to a notable improvement in the quench field and Q₀, indicating a beneficial effect of eliminating possible surface residues introduced during the bake.
Rendering complex reflection of real-world scenes using 3D Gaussian splatting has been a quite promising solution for photorealistic novel view synthesis, but still faces bottlenecks especially in rendering speed and memory storage. This paper proposes a new Hybrid Splatting(HybridSplat) mechanism for Gaussian primitives. Our key idea is a new reflection-baked Gaussian tracing, which bakes the view-dependent reflection within each Gaussian primitive while rendering the reflection using tile-based Gaussian splatting. Then we integrate the reflective Gaussian primitives with base Gaussian primitives using a unified hybrid splatting framework for high-fidelity scene reconstruction. Moreover, we further introduce a pipeline-level acceleration for the hybrid splatting, and reflection-sensitive Gaussian pruning to reduce the model size, thus achieving much faster rendering speed and lower memory storage while preserving the reflection rendering quality. By extensive evaluation, our HybridSplat accelerates about 7x rendering speed across complex reflective scenes from Ref-NeRF, NeRF-Casting with 4x fewer Gaussian primitives than similar ray-tracing based Gaussian splatting baselines, serv
Medium temperature (mid-T) baking, typically conducted at 300 350 C, enhances the quality factor of niobium (Nb) superconducting radio frequency cavities. High vacuum furnace baking is commonly preferred for its practicality in large-scale processing. However, surface contamination, such as niobium carbide formed during vacuum furnace baking, can limit the quench field and degrade the quality factor of the cavity. To investigate this effect, a 1.3 GHz single-cell Nb cavity underwent mid-T baking, followed by a chemical treatment to remove the surface contaminants. Post-treatment measurements revealed a significant improvement in both the quality factor and the quench field.
Synthesizing photorealistic 4D human head avatars from videos is essential for VR/AR, telepresence, and video game applications. Although existing Neural Radiance Fields (NeRF)-based methods achieve high-fidelity results, the computational expense limits their use in real-time applications. To overcome this limitation, we introduce BakedAvatar, a novel representation for real-time neural head avatar synthesis, deployable in a standard polygon rasterization pipeline. Our approach extracts deformable multi-layer meshes from learned isosurfaces of the head and computes expression-, pose-, and view-dependent appearances that can be baked into static textures for efficient rasterization. We thus propose a three-stage pipeline for neural head avatar synthesis, which includes learning continuous deformation, manifold, and radiance fields, extracting layered meshes and textures, and fine-tuning texture details with differential rasterization. Experimental results demonstrate that our representation generates synthesis results of comparable quality to other state-of-the-art methods while significantly reducing the inference time required. We further showcase various head avatar synthesis re
We present a method for reconstructing high-quality meshes of large unbounded real-world scenes suitable for photorealistic novel view synthesis. We first optimize a hybrid neural volume-surface scene representation designed to have well-behaved level sets that correspond to surfaces in the scene. We then bake this representation into a high-quality triangle mesh, which we equip with a simple and fast view-dependent appearance model based on spherical Gaussians. Finally, we optimize this baked representation to best reproduce the captured viewpoints, resulting in a model that can leverage accelerated polygon rasterization pipelines for real-time view synthesis on commodity hardware. Our approach outperforms previous scene representations for real-time rendering in terms of accuracy, speed, and power consumption, and produces high quality meshes that enable applications such as appearance editing and physical simulation.
We propose a novel Neural Radiance Field (NeRF) representation for non-opaque scenes that enables fast inference by utilizing textured polygons. Despite the high-quality novel view rendering that NeRF provides, a critical limitation is that it relies on volume rendering that can be computationally expensive and does not utilize the advancements in modern graphics hardware. Many existing methods fall short when it comes to modelling volumetric effects as they rely purely on surface rendering. We thus propose to model the scene with polygons, which can then be used to obtain the quadrature points required to model volumetric effects, and also their opacity and colour from the texture. To obtain such polygonal mesh, we train a specialized field whose zero-crossings would correspond to the quadrature points when volume rendering, and perform marching cubes on this field. We then perform ray-tracing and utilize the ray-tracing shader to obtain the final colour image. Our method allows an easy integration with existing graphics frameworks allowing rendering speed of over 100 frames-per-second for a $1920\times1080$ image, while still being able to represent non-opaque objects.
The antioxidant activity of baked foods is of utmost interest when envisioning enhancing their health benefits. Incorporating functional ingredients is challenging since their bioactivity naturally declines during baking. In this study, 3D food printing and design of experiments are employed to clarify how the antioxidant activity of cookies enriched with encapsulated polyphenols can be maximized. A synergistic effect between encapsulation, time, temperature, number of layers, and infill of the printed cookies was observed on the moisture and antioxidant activity. Four-layer cookies with 30 % infill provided the highest bioactivity and phenolic content if baked for 10 min and at 180 °C. The bioacitivity and total phenolic content improved by 115 % and 173 %, respectively, comparing to free extract cookies. Moreover, the proper combination of the design and baking variables allowed to vary the bioactivity of cooked cookies (moisture 3-5 %) between 300 to 700 μmolTR/gdry. The additive manufacture of foods with interconnected pores could accelerate baking and browning, or reduce thermal degradation. This represents a potential approach to enhance the functional and healthy properties
The influence of cooling rate on the intensity of thermoremanent magnetization (TRM) and the necessity to correct archaeo/palaeointensities for this effect have long been recognized. However the reliability of the correction is still questioned. We studied 35 bricks baked in two modern kilns (SK and BK) in known experimental conditions and with measurements of the direction and intensity of the geomagnetic field at the site. The smallest kiln (SK, 0.2 m 3) cooled in around 12 hours and the biggest kiln (BK, 8 m 3) in around 40 hours. Thermomagnetic, hysteresis and backfield curves indicated that the main magnetic carriers were Ti-poor titanomagnetites and Tipoortitanohematites. The fraction of the TRM carried by Ti-poor titanohematites is the maindifference between the two sets of bricks. This fraction is around 5-10% in bricks from BK kilnand up to 40% in those from SK kiln. Intensities of the Earth's magnetic field were determinedusing the original Thellier-Thellier protocol with correction of TRM anisotropy. The averageintensities overestimate the expected field intensity by 5% (SK) and 6% (BK). This resultemphasizes the necessity of the cooling rate correction. In order to have
Image priors can synthesize target conditions for 3D Gaussian street scenes, but independently edited views do not define a coherent 3D target. Direct fitting can propagate view-specific noise, while existing pipelines do not jointly handle imperfect sparse anchors and standard-rasterizer deployment. To address this gap, teacher-relative appearance residual distillation is introduced for appearance baking. A structured space for frequency decomposition, confidence estimation, and primitive-level lifting is formed by residuals between teacher anchors and original renders. The direct optimization signal is supplied by renderer-space matching, while primitive assignment is regularized by support-aware Gaussian-space aggregation. Supported detail is admitted and unsupported noise is suppressed through confidence-gated coarse-to-fine optimization, after which all residuals are baked into fixed-geometry spherical-harmonic coefficients. The teacher and auxiliary training modules are discarded at inference. Evaluation across Waymo street assets, Tanks and Temples scenes, and multiple target conditions shows a favorable overall balance of target alignment, content preservation, artifact sup
Recent extensions of 3D Gaussian Splatting (3DGS) capture fine color details using hash-grid-based appearance parameterization but incur high computational cost during fragment rendering. We introduce a decoupled radiance representation that models low-frequency geometry and view dependent appearance features with 2D surfels while representing high-frequency textures via a view-independent spatial hash grid that is baked into a compact texture atlas. By including sparsity-enhancing optimizations that penalize semi-transparency and per-primitive falloff, our method aggressively prunes insignificant surfels and achieves significantly faster and sparser reconstructions than prior work. Exploiting geometric sparsity and efficient GPU texture mapping, our approach achieves up to a fivefold speedup over 3DGS while preserving state-of-the-art visual fidelity, enabling real-time 4K rendering at 60 FPS on consumer hardware.
We applied heat treatments to 80.5 MHz quarter-wave resonators made from bulk niobium and prepared with buffered chemical polishing BCP. We evaluated their performance at 4.3 K. We found that a 48 hour, 120 C bake-out ("low-temperature bake out") reduces the surface resistance by a factor of 2 to 3, stemming from a reduction in the Bardeen-Cooper-Schrieffer contribution, consistent with previous findings. This decrease leads to a 38% decrease on average in the medium-field Q-slope when compared to cavities which had only BCP. Mechanisms for the change in quality factor with low-temperature baking have been explored. We observed no improvement in cavity performance after a 3-hour bake-out at 350 C ("medium-temperature bake out"), in contrast to observations for higher-frequency cavities.
Specific heat treatments applied to superconducting radiofrequency (SRF) cavities, such as nitrogen infusion or Mid T baking, aim to improve the quality factor (Qo) at medium accelerating fields (10 to 20 MV/m). These treatments reduce the BCS surface resistance by tuning the mean free path of niobium over a few hundred na-nometers, either by diffusing oxygen from the native oxide layer or by diffusing nitrogen after the dissolution of the oxide layer. However, these treatments preclude the usual chemical polishing, as it would reverse the beneficial effects of the heat treatments, making the cavities highly sensitive to surface contamination. In particular, the formation of niobium carbides, which can mask the expected benefits, strongly depends on the annealing conditions, surface preparation, and the materials history. To better understand these phenomena, niobium samples was annealed under ultrahigh vacuum (Mid T baking) with Ar/O2 plasma treatment to investi-gate surface contamination with insitu heat treatment at 500 C and XPS analysis.
Two primary ways to change LLM behavior are prompting and weight updates (e.g., fine-tuning). Prompting LLMs is simple and effective, specifying the desired changes explicitly in natural language, whereas weight updates provide more expressive and permanent behavior changes, specified implicitly via training on large datasets. We present a technique for "baking" prompts into the weights of an LLM. Prompt Baking converts a prompt $u$ and initial weights $θ$ to a new set of weights $θ_u$ such that new "baked" LLM behaves like the original prompted LLM. Mathematically, we minimize the KL divergence between $P_θ(\cdot | u)$ and $P_{θ_u}(\cdot)$, where $P$ is the LLM's probability distribution over token sequences. Across all our experiments, we find prompts can be readily baked into weight updates. Baking chain-of-thought prompts improves zero-shot performance on GSM8K, ASDiv, MBPP, ARC-Easy, ARC-Challenge, and CommonsenseQA benchmarks. Baking news headlines directly updates an LLM's knowledge. And baking instructions & personas alleviates "prompt forgetting" over long sequences. Furthermore, stopping baking early creates "half-baked" models, continuously scaling prompt strength. B
The Semmeldetector, is a machine learning application that utilizes object detection models to detect, classify and count baked goods in images. Our application allows commercial bakers to track unsold baked goods, which allows them to optimize production and increase resource efficiency. We compiled a dataset comprising 1151 images that distinguishes between 18 different types of baked goods to train our detection models. To facilitate model training, we used a Copy-Paste augmentation pipeline to expand our dataset. We trained the state-of-the-art object detection model YOLOv8 on our detection task. We tested the impact of different training data, model scale, and online image augmentation pipelines on model performance. Our overall best performing model, achieved an AP@0.5 of 89.1% on our test set. Based on our results, we conclude that machine learning can be a valuable tool even for unforeseen industries like bakeries, even with very limited datasets.
The growing popularity of 3D Gaussian Splatting has created the need to integrate traditional computer graphics techniques and assets in splatted environments. Since 3D Gaussian primitives encode lighting and geometry jointly as appearance, meshes are relit improperly when inserted directly in a mixture of 3D Gaussians and thus appear noticeably out of place. We introduce GBake, a specialized tool for baking reflection probes from Gaussian-splatted scenes that enables realistic reflection mapping of traditional 3D meshes in the Unity game engine.
Global illumination combines direct and indirect lighting to create realistic lighting effects, bringing virtual scenes closer to reality. Static global illumination is a crucial component of virtual scene rendering, leveraging precomputation and baking techniques to significantly reduce runtime computational costs. Unfortunately, many existing works prioritize visual quality by relying on extensive texture storage and massive pixel-level texture sampling, leading to large performance overhead. In this paper, we introduce an illumination reconstruction method that effectively reduces sampling in fragment shader and avoids additional render passes, making it well-suited for low-end platforms. To achieve high-quality global illumination with reduced memory usage, we adopt a spherical harmonics fitting approach for baking effective illumination information and propose an inverse probe distribution method that generates unique probe associations for each mesh. This association, which can be generated offline in the local space, ensures consistent lighting quality across all instances of the same mesh. As a consequence, our method delivers highly competitive lighting effects while using
In a widely popular analogy by Turing Award Laureate Yann LeCun, machine intelligence has been compared to cake - where unsupervised learning forms the base, supervised learning adds the icing, and reinforcement learning is the cherry on top. We expand this 'cake that is intelligence' analogy from a simple structural metaphor to the full life-cycle of AI systems, extending it to sourcing of ingredients (data), conception of recipes (instructions), the baking process (training), and the tasting and selling of the cake (evaluation and distribution). Leveraging our re-conceptualization, we describe each step's entailed social ramifications and how they are bounded by statistical assumptions within machine learning. Whereas these technical foundations and social impacts are deeply intertwined, they are often studied in isolation, creating barriers that restrict meaningful participation. Our re-conceptualization paves the way to bridge this gap by mapping where technical foundations interact with social outcomes, highlighting opportunities for cross-disciplinary dialogue. Finally, we conclude with actionable recommendations at each stage of the metaphorical AI cake's life-cycle, empower