Modern learning systems excel at interpolation but struggle to generalize to unseen tasks outside the training distribution's support. This failure occurs even in simple settings, such as handling task parameters beyond the training range, and persists despite advances in foundation models. To this end, we develop the Relational Task Extrapolator (RTE), an algorithm designed to enable systematic extrapolation to novel tasks. The key observation is that extrapolation is inherently relational: extrapolating to unseen tasks requires learning how tasks transform into one another. If a model learns the transformation between tasks A and B during training, it can apply that same transformation to relate known tasks to unseen ones at test time. RTE operationalizes this idea by decomposing each target task into a known anchor task and a transformation linking the anchor and target. It then learns a relational operator, mapping an anchor-transformation pair to predictions for the target task. We instantiate RTE across multiple task extrapolation regimes in function prediction, e.g. where target tasks use out-of-range parameters (parameter extrapolation), have greater compositional depth (le
Recent work in NLP has shown promising results in training models on large amounts of tasks to achieve better generalization. However, it is not well-understood how tasks are related, and how helpful training tasks can be chosen for a new task. In this work, we investigate whether knowing task relationships via pairwise task transfer improves choosing one or more source tasks that help to learn a new target task. We provide TaskWeb, a large-scale benchmark of pairwise task transfers for 22 NLP tasks using three different model types, sizes, and adaptation methods, spanning about 25,000 experiments. Then, we design a new method TaskShop based on our analysis of TaskWeb. TaskShop uses TaskWeb to estimate the benefit of using a source task for learning a new target task, and to choose a subset of helpful training tasks for multi-task training. Our method improves overall rankings and top-k precision of source tasks by 10% and 38%, respectively. We also use TaskShop to build much smaller multi-task training sets that improve zero-shot performances across 11 different target tasks by at least 4.3%.
The widespread availability of generative artificial intelligence tools poses new challenges for school mathematics education, particularly regarding the formative role of traditional mathematical tasks. In post-AI educational contexts, many activities can be solved automatically, without engaging students in interpretation, decision-making, or mathematical validation processes. This study analyzes a secondary school classroom experience in which open mathematical tasks are implemented as a didactic response to this scenario, aiming to sustain students' mathematical activity. Adopting a qualitative and descriptive-interpretative approach, the study examines the forms of mathematical work that emerge during task resolution, mediated by the didactic regulation device COMPAS. The analysis is structured around four analytical axes: open task design in post-AI contexts, students' mathematical agency, human-AI complementarity, and modeling and validation practices. The findings suggest that, under explicit didactic regulation, students retain epistemic control over mathematical activity, even in the presence of generative artificial intelligence.
Healthcare administration accounts for over $1 trillion in annual spending, making it a promising target for LLM-based computer-use agents (CUAs). While clinical applications of LLMs have received significant attention, no benchmark exists for evaluating CUAs on end-to-end administrative workflows. To address this gap, we introduce HealthAdminBench, a benchmark comprising four realistic GUI environments: an EHR, two payer portals, and a fax system, and 135 expert-defined tasks spanning three administrative task types: Prior Authorization, Appeals and Denials Management, and Durable Medical Equipment (DME) Order Processing. Each task is decomposed into fine-grained, verifiable subtasks, yielding 1,698 evaluation points. We evaluate seven agent configurations under multiple prompting and observation settings and find that, despite strong subtask performance, end-to-end reliability remains low: the best-performing agent (Claude Opus 4.6 CUA) achieves only 36.3 percent task success, while GPT-5.4 CUA attains the highest subtask success rate (82.8 percent). These results reveal a substantial gap between current agent capabilities and the demands of real-world administrative workflows. H
Aspect-based sentiment analysis (ABSA) is a fine-grained sentiment analysis task that focuses on understanding opinions at the aspect level, including sentiment towards specific aspect terms, categories, and opinions. While ABSA research has seen significant progress, much of the focus has been on monolingual settings. Cross-lingual ABSA, which aims to transfer knowledge from resource-rich languages (such as English) to low-resource languages, remains an under-explored area, with no systematic review of the field. This paper aims to fill that gap by providing a comprehensive survey of cross-lingual ABSA. We summarize key ABSA tasks, including aspect term extraction, aspect sentiment classification, and compound tasks involving multiple sentiment elements. Additionally, we review the datasets, modelling paradigms, and cross-lingual transfer methods used to solve these tasks. We also examine how existing work in monolingual and multilingual ABSA, as well as ABSA with LLMs, contributes to the development of cross-lingual ABSA. Finally, we highlight the main challenges and suggest directions for future research to advance cross-lingual ABSA systems.
Generative AI including large language models (LLMs) has recently gained significant interest in the geo-science community through its versatile task-solving capabilities including programming, arithmetic reasoning, generation of sample data, time-series forecasting, toponym recognition, or image classification. Most existing performance assessments of LLMs for spatial tasks have primarily focused on ChatGPT, whereas other chatbots received less attention. To narrow this research gap, this study conducts a zero-shot correctness evaluation for a set of 76 spatial tasks across seven task categories assigned to four prominent chatbots, i.e., ChatGPT-4, Gemini, Claude-3, and Copilot. The chatbots generally performed well on tasks related to spatial literacy, GIS theory, and interpretation of programming code and functions, but revealed weaknesses in mapping, code writing, and spatial reasoning. Furthermore, there was a significant difference in correctness of results between the four chatbots. Responses from repeated tasks assigned to each chatbot showed a high level of consistency in responses with matching rates of over 80% for most task categories in the four chatbots.
Research and applications in artificial intelligence have recently shifted with the rise of large pretrained models, which deliver state-of-the-art results across numerous tasks. However, the substantial increase in parameters introduces a need for parameter-efficient training strategies. Despite significant advancements, limited research has explored parameter-efficient fine-tuning (PEFT) methods in the context of transformer-based models for instance segmentation. Addressing this gap, this study investigates the effectiveness of PEFT methods, specifically adapters and Low-Rank Adaptation (LoRA), applied to two models across four benchmark datasets. Integrating sequentially arranged adapter modules and applying LoRA to deformable attention--explored here for the first time--achieves competitive performance while fine-tuning only about 1-6% of model parameters, a marked improvement over the 40-55% required in traditional fine-tuning. Key findings indicate that using 2-3 adapters per transformer block offers an optimal balance of performance and efficiency. Furthermore, LoRA, exhibits strong parameter efficiency when applied to deformable attention, and in certain cases surpasses ad
Humans are remarkably efficient at learning tasks from demonstrations, but today's imitation learning methods for robot manipulation often require hundreds or thousands of demonstrations per task. We investigate two fundamental priors for improving learning efficiency: decomposing manipulation trajectories into sequential alignment and interaction phases, and retrieval-based generalisation. Through 3,450 real-world rollouts, we systematically study this decomposition. We compare different design choices for the alignment and interaction phases, and examine generalisation and scaling trends relative to today's dominant paradigm of behavioural cloning with a single-phase monolithic policy. In the few-demonstrations-per-task regime (<10 demonstrations), decomposition achieves an order of magnitude improvement in data efficiency over single-phase learning, with retrieval consistently outperforming behavioural cloning for both alignment and interaction. Building on these insights, we develop Multi-Task Trajectory Transfer (MT3), an imitation learning method based on decomposition and retrieval. MT3 learns everyday manipulation tasks from as little as a single demonstration each, whil
This paper studies masked autoencoder (MAE) video pre-training for various temporal matching-based downstream tasks, i.e., object-level tracking tasks including video object tracking (VOT) and video object segmentation (VOS), self-supervised visual correspondence learning, dense tracking tasks including optical flow estimation and long-term point tracking, and 3D point cloud tracking. Specifically, our work explores to provide a general representation to boost the temporal matching ability in various downstream tracking tasks. To achieve this, we firstly find that a simple extension of MAE, which randomly masks out frame patches in videos and reconstruct the frame pixels, heavily relies on spatial cues while ignoring temporal relations for frame reconstruction, thus leading to sub-optimal temporal matching representations. To alleviate this, we propose DropMAE, which adaptively performs spatial-attention dropout in the frame reconstruction to facilitate temporal correspondence learning in videos. We obtain several important findings with DropMAE: 1) DropMAE is a strong and efficient temporal matching learner, which achieves better fine-tuning results on matching-based tasks than th
Despite recent advances, autonomous agents often struggle to solve complex tasks in enterprise domains that require coordinating multiple tools and processing diverse data sources. This struggle is driven by two main limitations. First, single-agent architectures enforce a monolithic plan-execute loop, which directly causes trajectory instability. Second, the requirement to use local open-weight models for data privacy introduces smaller context windows leading to the rapid consumption of context from large tool outputs. To solve this problem we introduce RP-ReAct (Reasoner Planner-ReAct), a novel multi-agent approach that fundamentally decouples strategic planning from low-level execution to achieve superior reliability and efficiency. RP-ReAct consists of a Reasoner Planner Agent (RPA), responsible for planning each sub-step, continuously analysing the execution results using the strong reasoning capabilities of a Large Reasoning Model, and one or multiple Proxy-Execution Agent (PEA) that translates sub-steps into concrete tool interactions using a ReAct approach. Crucially, we incorporate a context-saving strategy within the PEA to mitigate context window overflow by managing la
A key assumption in multi-task learning is that at the inference time the multi-task model only has access to a given data point but not to the data point's labels from other tasks. This presents an opportunity to extend multi-task learning to utilize data point's labels from other auxiliary tasks, and this way improves performance on the new task. Here we introduce a novel relational multi-task learning setting where we leverage data point labels from auxiliary tasks to make more accurate predictions on the new task. We develop MetaLink, where our key innovation is to build a knowledge graph that connects data points and tasks and thus allows us to leverage labels from auxiliary tasks. The knowledge graph consists of two types of nodes: (1) data nodes, where node features are data embeddings computed by the neural network, and (2) task nodes, with the last layer's weights for each task as node features. The edges in this knowledge graph capture data-task relationships, and the edge label captures the label of a data point on a particular task. Under MetaLink, we reformulate the new task as a link label prediction problem between a data node and a task node. The MetaLink framework
An important aspect of intelligence is the ability to adapt to a novel task without any direct experience (zero-shot), based on its relationship to previous tasks. Humans can exhibit this cognitive flexibility. By contrast, models that achieve superhuman performance in specific tasks often fail to adapt to even slight task alterations. To address this, we propose a general computational framework for adapting to novel tasks based on their relationship to prior tasks. We begin by learning vector representations of tasks. To adapt to new tasks, we propose meta-mappings, higher-order tasks that transform basic task representations. We demonstrate the effectiveness of this framework across a wide variety of tasks and computational paradigms, ranging from regression to image classification and reinforcement learning. We compare to both human adaptability and language-based approaches to zero-shot learning. Across these domains, meta-mapping is successful, often achieving 80-90% performance, without any data, on a novel task, even when the new task directly contradicts prior experience. We further show that meta-mapping can not only generalize to new tasks via learned relationships, but
Eleven Large Language Models (LLMs) were assessed using a custom-made battery of false-belief tasks, considered a gold standard in testing Theory of Mind (ToM) in humans. The battery included 640 prompts spread across 40 diverse tasks, each one including a false-belief scenario, three closely matched true-belief control scenarios, and the reversed versions of all four. To solve a single task, a model needed to correctly answer 16 prompts across all eight scenarios. Smaller and older models solved no tasks; GPT-3-davinci-003 (from November 2022) and ChatGPT-3.5-turbo (from March 2023) solved 20% of the tasks; ChatGPT-4 (from June 2023) solved 75% of the tasks, matching the performance of six-year-old children observed in past studies. We explore the potential interpretation of these findings, including the intriguing possibility that ToM, previously considered exclusive to humans, may have spontaneously emerged as a byproduct of LLMs' improving language skills.
Availability of labelled data is the major obstacle to the deployment of deep learning algorithms for computer vision tasks in new domains. The fact that many frameworks adopted to solve different tasks share the same architecture suggests that there should be a way of reusing the knowledge learned in a specific setting to solve novel tasks with limited or no additional supervision. In this work, we first show that such knowledge can be shared across tasks by learning a mapping between task-specific deep features in a given domain. Then, we show that this mapping function, implemented by a neural network, is able to generalize to novel unseen domains. Besides, we propose a set of strategies to constrain the learned feature spaces, to ease learning and increase the generalization capability of the mapping network, thereby considerably improving the final performance of our framework. Our proposal obtains compelling results in challenging synthetic-to-real adaptation scenarios by transferring knowledge between monocular depth estimation and semantic segmentation tasks.
Many NLP applications require manual data annotations for a variety of tasks, notably to train classifiers or evaluate the performance of unsupervised models. Depending on the size and degree of complexity, the tasks may be conducted by crowd-workers on platforms such as MTurk as well as trained annotators, such as research assistants. Using a sample of 2,382 tweets, we demonstrate that ChatGPT outperforms crowd-workers for several annotation tasks, including relevance, stance, topics, and frames detection. Specifically, the zero-shot accuracy of ChatGPT exceeds that of crowd-workers for four out of five tasks, while ChatGPT's intercoder agreement exceeds that of both crowd-workers and trained annotators for all tasks. Moreover, the per-annotation cost of ChatGPT is less than $0.003 -- about twenty times cheaper than MTurk. These results show the potential of large language models to drastically increase the efficiency of text classification.
Given video demonstrations and paired narrations of an at-home procedural task such as changing a tire, we present an approach to extract the underlying task structure -- relevant actions and their temporal dependencies -- via action-centric task graphs. Learnt structured representations from our method, Action Dynamics Task Graphs (ADTG), can then be used for understanding such tasks in unseen videos of humans performing them. Furthermore, ADTG can enable providing user-centric guidance to humans in these tasks, either for performing them better or for learning new tasks. Specifically, we show how ADTG can be used for: (1) tracking an ongoing task, (2) recommending next actions, and (3) planning a sequence of actions to accomplish a procedural task. We compare against state-of-the-art Neural Task Graph method and demonstrate substantial gains on 18 procedural tasks from the CrossTask dataset, including 30.1% improvement in task tracking accuracy and 20.3% accuracy gain in next action prediction.
Multi-task convolutional neural networks (CNNs) have shown impressive results for certain combinations of tasks, such as single-image depth estimation (SIDE) and semantic segmentation. This is achieved by pushing the network towards learning a robust representation that generalizes well to different atomic tasks. We extend this concept by adding auxiliary tasks, which are of minor relevance for the application, to the set of learned tasks. As a kind of additional regularization, they are expected to boost the performance of the ultimately desired main tasks. To study the proposed approach, we picked vision-based road scene understanding (RSU) as an exemplary application. Since multi-task learning requires specialized datasets, particularly when using extensive sets of tasks, we provide a multi-modal dataset for multi-task RSU, called synMT. More than 2.5 $\cdot$ 10^5 synthetic images, annotated with 21 different labels, were acquired from the video game Grand Theft Auto V (GTA V). Our proposed deep multi-task CNN architecture was trained on various combination of tasks using synMT. The experiments confirmed that auxiliary tasks can indeed boost network performance, both in terms of
We consider an operational restatement of the holographic principle, which we call the principle of asymptotic quantum tasks. Asymptotic quantum tasks are quantum information processing tasks with inputs given and outputs required on points at the boundary of a spacetime. The principle of asymptotic quantum tasks states that tasks which are possible using the bulk dynamics should coincide with tasks that are possible using the boundary. We extract consequences of this principle for holography in the context of asymptotically AdS spacetimes. We argue for a novel connection between bulk causal structure and the phase transition in the boundary mutual information. Further, we note a connection between holography and quantum cryptography, where the problem of completing asymptotic quantum tasks has been studied earlier. We study the cryptographic and AdS/CFT approaches to completing asymptotic quantum tasks and consider the efficiency with which they replace bulk classical geometry with boundary entanglement.
In multi-task learning, a learner is given a collection of prediction tasks and needs to solve all of them. In contrast to previous work, which required that annotated training data is available for all tasks, we consider a new setting, in which for some tasks, potentially most of them, only unlabeled training data is provided. Consequently, to solve all tasks, information must be transferred between tasks with labels and tasks without labels. Focusing on an instance-based transfer method we analyze two variants of this setting: when the set of labeled tasks is fixed, and when it can be actively selected by the learner. We state and prove a generalization bound that covers both scenarios and derive from it an algorithm for making the choice of labeled tasks (in the active case) and for transferring information between the tasks in a principled way. We also illustrate the effectiveness of the algorithm by experiments on synthetic and real data.
While current Computer Use Agent (CUA) benchmarks measure task completion effectively, they provide limited assessment of enterprise deployment readiness, emphasizing functional correctness over the operational reliability required for production systems. We present UI-CUBE (UiPath Computer Use BEnchmark), a systematic benchmark comprising 226 tasks across two difficulty tiers designed to expose fundamental architectural limitations in current CUAs. Our evaluation covers simple UI interactions (136 tasks) and complex workflows including copy-paste tasks (50 tasks) and enterprise application scenarios (40 tasks), with systematic interface variation coverage, multi-resolution testing and automated validation of task success through the application state. Evaluation of five state-of-the-art models reveals a sharp capability cliff rather than gradual performance degradation. Simple UI interactions achieve 67-85% success rates (compared to 97.9% human performance), but complex workflows drop precipitously to 9-19%. Human evaluators with no prior application experience achieve only 61.2% on complex tasks despite near-perfect performance on simple tasks, establishing realistic performance