Creating and editing slides is a rich, multimodal activity that is ubiquitous in professional and educational settings, making it an ideal testbed for real-world computer-use agents. Microsoft PowerPoint is among the most widely adopted and feature-rich environments for presentation creation. We introduce PPT-Eval, a benchmark of 120 PowerPoint tasks across 12 files that cover both content creation and presentation editing scenarios, organized by difficulty. A central challenge in this domain is evaluation: tasks are complex, multimodal, and often admit many valid solutions. Moreover, today's agents frequently make only partial progress, which binary success metrics fail to capture. To address this, we design a robust evaluation framework to help create task-specific rubrics for PowerPoint tasks, taking inspiration from and building on past works for rubric-based evaluation. These rubrics award partial credit for intermediate steps, penalize unnecessary changes and poor aesthetics, and provide natural language feedback. This nuanced approach proves highly effective, achieving a Kendall's τ-b correlation of 0.77 with human judgments. We find that existing frontier agents still strug
PowerPoint presentations combine rich textual content with structured visual layouts, making them a natural testbed for evaluating the multimodal reasoning and layout understanding abilities of modern MLLMs. However, existing benchmarks focus solely on narrow subtasks while overlooking layout-centric challenges, which are central to real-world slide creation and editing. To bridge this gap, we introduce PPTBench, a comprehensive multimodal benchmark for evaluating LLMs on PowerPoint-related tasks. Leveraging a diverse source of 958 PPTX files, PPTBench evaluates models across four categories with 4,439 samples, including Detection, Understanding, Modification, and Generation. Our experiments reveal a substantial gap between semantic understanding and visual-layout reasoning in current MLLMs: models can interpret slide content but fail to produce coherent spatial arrangements. Ablation and further analysis show that current MLLMs struggle to combine visual cues with JSON-based layout structures and fail to integrate visual information into their API planning ability. And case studies visually expose systematic layout errors such as misalignment and element overlap. These findings pr
Developing web-based GIS applications, commonly known as CyberGIS dashboards, for querying and visualizing GIS data in environmental research often demands repetitive and resource-intensive efforts. While Generative AI offers automation potential for code generation, it struggles with complex scientific applications due to challenges in integrating domain knowledge, software engineering principles, and UI design best practices. This paper introduces a knowledge-augmented code generation framework that retrieves software engineering best practices, domain expertise, and advanced technology stacks from a specialized knowledge base to enhance Generative Pre-trained Transformers (GPT) for front-end development. The framework automates the creation of GIS-based web applications (e.g., dashboards, interfaces) from user-defined UI wireframes sketched in tools like PowerPoint or Adobe Illustrator. A novel Context-Aware Visual Prompting method, implemented in Python, extracts layouts and interface features from these wireframes to guide code generation. Our approach leverages Large Language Models (LLMs) to generate front-end code by integrating structured reasoning, software engineering pr
We introduce PPTArena, a benchmark for PowerPoint editing that evaluates how agents modify real slides from natural-language instructions. Unlike benchmarks that rely on image-PDF renderings or text-to-slide generation, PPTArena features 100 decks with over 1,300 human-curated edits across 2,125 slides, spanning text, charts, animations, and professional master styles. Each edit pairs a ground-truth deck with a target rubric and is scored by two Vision-Language Model (VLM) judges: one rates instruction following from structural diffs, the other visual quality from slide images. On top of this benchmark, we present PPTPilot, a structure-aware agent that plans semantic edit sequences, routes between programmatic tools and deterministic XML operations, and verifies each result in an iterative plan-edit-check loop. PPTPilot outperforms strong VLM-based agents by more than 10 percentage points on compound, layout-sensitive, and cross-slide edits, with large gains in visual fidelity and deck-wide consistency. Despite this, all agents still struggle on long-horizon, document-scale tasks, underscoring how hard reliable PowerPoint editing remains. We publicly release our code at https://git
The rapid advancements in Large Language Models (LLMs) have revolutionized educational technology, enabling innovative approaches to automated and personalized content creation. This paper introduces Slide2Text, a system that leverages LLMs to transform PowerPoint presentations into customized textbooks. By extracting slide content using OCR, organizing it into a coherent structure, and generating tailored materials such as explanations, exercises, and references, Slide2Text streamlines the textbook creation process. Flexible customization options further enhance its adaptability to diverse educational needs. The system highlights the potential of LLMs in modernizing textbook creation and improving educational accessibility. Future developments will explore multimedia inputs and advanced user customization features.
The growing dependence on Large Language Models (LLMs) for finishing user instructions necessitates a comprehensive understanding of their robustness to complex task completion in real-world situations. To address this critical need, we propose the PowerPoint Task Completion Robustness benchmark (PPTC-R) to measure LLMs' robustness to the user PPT task instruction and software version. Specifically, we construct adversarial user instructions by attacking user instructions at sentence, semantic, and multi-language levels. To assess the robustness of Language Models to software versions, we vary the number of provided APIs to simulate both the newest version and earlier version settings. Subsequently, we test 3 closed-source and 4 open-source LLMs using a benchmark that incorporates these robustness settings, aiming to evaluate how deviations impact LLMs' API calls for task completion. We find that GPT-4 exhibits the highest performance and strong robustness in our benchmark, particularly in the version update and the multilingual settings. However, we find that all LLMs lose their robustness when confronted with multiple challenges (e.g., multi-turn) simultaneously, leading to signi
Recent evaluations of Large Language Models (LLMs) have centered around testing their zero-shot/few-shot capabilities for basic natural language tasks and their ability to translate instructions into tool APIs. However, the evaluation of LLMs utilizing complex tools to finish multi-turn, multi-modal instructions in a complex multi-modal environment has not been investigated. To address this gap, we introduce the PowerPoint Task Completion (PPTC) benchmark to assess LLMs' ability to create and edit PPT files based on user instructions. It contains 279 multi-turn sessions covering diverse topics and hundreds of instructions involving multi-modal operations. We also propose the PPTX-Match Evaluation System that evaluates if LLMs finish the instruction based on the prediction file rather than the label API sequence, thus it supports various LLM-generated API sequences. We measure 3 closed LLMs and 6 open-source LLMs. The results show that GPT-4 outperforms other LLMs with 75.1\% accuracy in single-turn dialogue testing but faces challenges in completing entire sessions, achieving just 6\% session accuracy. We find three main error causes in our benchmark: error accumulation in the mult
Creativity is increasingly recognized as an important skill in education, and storytelling can enhance motivation and engagement among students. However, conventional storytelling methods often lack the interactive elements necessary to engage students. To this end, this study examines the impact of an interactive digital storytelling system incorporating a human-like robot on student engagement and creativity. The study aims to compare engagement levels across three modalities: paper-based, PowerPoint, and robot-assisted storytelling, MotiBo. Utilizing a quasi-experimental design, this work involves three groups of students who interact with the storytelling system over a five-day learning. Findings reveal that students using MotiBo exhibit statistically significant improvement in behavioural and cognitive engagement compared to those using traditional methods. These results suggest that the integration of novel technologies can effectively enhance the learning experience, ultimately promoting creativity and self-learning ability in educational settings. Future research will investigate the long-term effects of these technologies on learning outcomes and explore their potential fo
We introduce Office Comprehension Bench (OCB), the first public benchmark to jointly evaluate LLM systems on Word, Excel, and PowerPoint comprehension over native file formats (.docx, .xlsx, .pptx) and their variants. OCB consists of two tracks. File Fidelity Q&A tests structural and visual perception of office artifacts - tables, charts, embedded images, formulas, and app-specific elements such as headers, speaker notes, and named ranges. Domain Q&A tests expert-level reasoning grounded in real-world industry documents across 12 professional domains, with queries requiring multi-step analysis and synthesis across documents. Each reference answer is decomposed into atomic, binary-gradable claims, and an ensemble of LLM judges scores responses against each claim independently. Even the strongest frontier system in its default reasoning mode reaches only about 59.3% on Domain Q&A; increasing thinking depth within a tier does not move performance materially, while moving to a higher product tier yields modest gains. We release the dataset, evaluation tooling, judge prompt, and a public leaderboard.
Estimands can help to clarify the research questions being addressed in randomised trials. Because the choice of estimand can affect how relevant trial results are to patients and other stakeholders, such as clinicians or policymakers, it is important for them to be involved in these decisions. However, there are barriers to having these conversations. For instance, discussions around how intercurrent events should be addressed in the estimand definition typically involve complex concepts as well as technical language. We three tools to facilitate conversations between researchers and patients and other stakeholders about the choice of estimand and intercurrent event strategy: (i) a video explaining the concept of an estimand and the five different ways that intercurrent events can be incorporated into the estimand definition; (ii) an infographic outlining these five strategies; and (iii) an editable PowerPoint slide which can be completed with trial-specific details to facilitate conversations around choice of estimand for a particular trial. These resources can help to start conversations between the trial team and patients and other stakeholders about the best choice of estimand
Graphical User Interface (GUI) agents have the potential to assist users in interacting with complex software (e.g., PowerPoint, Photoshop). While prior research has primarily focused on automating user actions through clicks and keystrokes, this paradigm overlooks human intention, where users value the ability to explore, iterate, and refine their ideas while maintaining agency. To move beyond automation and toward collaboration, GUI agents must understand what users are doing and why. We introduce GUIDE (GUI User Intent Detection Evaluation), a benchmark that evaluates AI models on their ability to perceive user behavior, infer intent, and provide assistance in open-ended GUI tasks. GUIDE consists of 67.5 hours of screen recordings from 120 novice user demonstrations with think-aloud narrations, across 10 software. GUIDE defines three tasks - (i) Behavior State Detection, (ii) Intent Prediction, and (iii) Help Prediction that test a model's ability to recognize behavior state, reason about goals, and decide when and how to help. Evaluations across eight state-of-the-art multimodal models reveal that all models struggled, achieving only 44.6% and 55.0% accuracy on behavior state a
Slide design requires personalizing both deck themes and page layouts. Yet, current AI agent-based methods struggle with fine-grained, page-level design. Solely relying on prespecified templates or user verbose instructions, they fail to capture latent design intents, leaving Page-level Slide Personalization (PSP) unresolved. To close this gap, this work formulates PSP as an inverse planning problem. We propose to learn a design intent without assuming any knowledge of the specific executing tools (e.g., PowerPoint, Beamer) being used. However, relinquishing control over these tools makes the problem intractable to optimize end-to-end. To overcome this, we propose SPIRE, a principled framework to solve PSP approximately. By intentionally corrupting the visual structures of clean slides, SPIRE creates a verifiable task to denoise the corruption, whereby two agents learn to collaboratively refine executable designs via reinforcement learning (RL). We present a proof that structural denoising is a consistent surrogate for PSP, and that the multi-agent formulation strictly reduces policy gradient variance in RL. Extensive experiments demonstrate the superiority of SPIRE.
Existing AI benchmarks lack the fidelity to assess economically meaningful progress on professional workflows. To evaluate frontier AI agents in a high-value, labor-intensive profession, we introduce BankerToolBench (BTB): an open-source benchmark of end-to-end analytical workflows routinely performed by junior investment bankers. To develop an ecologically valid benchmark grounded in representative work environments, we collaborated with 502 investment bankers from leading firms. BTB requires agents to execute senior banker requests by navigating data rooms, using industry tools (market data platform, SEC filings database), and generating multi-file deliverables--including Excel financial models, PowerPoint pitch decks, and PDF/Word reports. Completing a BTB task takes bankers up to 21 hours, underscoring the economic stakes of successfully delegating this work to AI. BTB enables automated evaluation of any LLM or agent, scoring deliverables against 100+ rubric criteria defined by veteran investment bankers to capture stakeholder utility. Testing 9 frontier models, we find that even the best-performing model (GPT-5.4) fails nearly half of the rubric criteria and bankers rate 0% of
Despite growing automation, turning a paper into a coherent poster, talk video, and blog piece often remains a labor-intensive last mile. Recent systems increasingly generate multiple dissemination formats, but a practical workflow must also keep the outputs editable in native tools and bound into one navigable deliverable for revision and reuse. We present ResearchStudio-Reel, a native-editable dissemination workspace that binds its three artifacts into one interactive deliverable at the experience level, implemented as five skills executable in Claude Code and Codex: one shared extractor, three editable artifact generators, and one interactive convergence layer. A shared asset bundle feeds a PowerPoint poster and video deck, plus a bilingual Word blog; rather than re-rendering the paper into a fourth format, Paper2Reel converges these already-produced artifacts at the experience level, binding poster regions, video segments, and blog passages into one interactive viewer. Artifact-specific release checks make this delivery contract testable, and Paper2Poster additionally uses a measured-fill loop. On the Paper2Poster benchmark, our Claude Code configuration achieves the best score
High-quality STEM animations can be useful for learning, but they are still not common in daily teaching, mostly because they take time and special skills to make. In this paper, we present a semi-automated, human-in-the-loop (HITL) pipeline that uses a large language model (LLM) to help convert math and physics concepts into narrated animations with the Python library Manim. The pipeline also tries to follow multimedia learning ideas like segmentation, signaling, and dual coding, so the narration and the visuals are more aligned. To keep the outputs stable, we use constrained prompt templates, a symbol ledger to keep symbols consistent, and we regenerate only the parts that have errors. We also include expert review before the final rendering, because sometimes the generated code or explanation is not fully correct. We tested the approach with 100 undergraduate students in a within-subject A-B study. Each student learned two similar STEM topics, one with the LLM-generated animations and one with PowerPoint slides. In general, the animation-based instruction gives slightly better post-test scores (83% vs.78%, p < .001), and students show higher learning gains (d=0.67). They also
The deployment of Large Language Model (LLM) agents for computer automation is accelerating, yet their ability to navigate complex, professional-grade productivity software is largely untested. We argue that Office automation is an ideal environment for benchmarking document-automation capability, as it requires long-horizon planning and reasoning, precise parameter configuration, and multi-application integration. To quantify this capability, we introduce an evaluation based on China's National Computer Rank Examination (NCRE), featuring 200 comprehensive practical-operation tasks across Word, Excel, and PowerPoint. Each task is scored on a 100-point rubric scale using 7,118 machine-gradable criteria, and Score Rate (SR) denotes the mean percentage of rubric points earned across these tasks. We benchmark 7 frontier LLMs and observe stark limitations: single-turn models score a maximum of 36.6%. A stronger agentic system with execution feedback, iterative repair, and broader Office automation access reaches 68.8%, but remains below the 95.5% community-reference score used as a scoring sanity check. Ultimately, our experiments demonstrate that despite recent advancements in code gen
Scientific illustrations are essential for depicting conceptual designs, methodologies, and experimental workflows in research, playing a pivotal role in communicating complex academic insights. However, creating high-quality scientific illustrations remains a labor-intensive task for human scientists. While recent generative image models have advanced prompt-based editing, the synthesis of fully editable figures remains a fundamental challenge. Valid editability involves structured transformations of graphical elements, scales, attributes, and text, rather than simple pixel-level changes. Existing models generate raster outputs that do not support manual correction or layout adjustment, limiting their utility in scientific publishing, where editable vector figures are typically required for submission. To address this challenge, we introduce LiveFigure, an agentic framework driven by VLM agents that imitates the multi-step drawing workflow of human researchers. It first plans figure blueprints by drawing inspiration from high-quality references in previous works, then generates executable scripts that produce figures via the PowerPoint interface based on skills and experience, and
In the rapidly evolving landscape of cybersecurity threats, ransomware represents a significant challenge. Attackers increasingly employ sophisticated encryption methods, such as entropy reduction through Base64 encoding, and partial or intermittent encryption to evade traditional detection methods. This study explores the dynamic battle between adversaries who continuously refine encryption strategies and defenders developing advanced countermeasures to protect vulnerable data. We investigate the application of online incremental machine learning algorithms designed to predict file encryption activities despite adversaries evolving obfuscation techniques. Our analysis utilizes an extensive dataset of 32.6 GB, comprising 11,928 files across multiple formats, including Microsoft Word documents (doc), PowerPoint presentations (ppt), Excel spreadsheets (xlsx), image formats (jpg, jpeg, png, tif, gif), PDFs (pdf), audio (mp3), and video (mp4) files. These files were encrypted by 75 distinct ransomware families, facilitating a robust empirical evaluation of machine learning classifiers effectiveness against diverse encryption tactics. Results highlight the Hoeffding Tree algorithms supe
Slide animations, such as fade-in, fly-in, and wipe, are critical for audience engagement, efficient information delivery, and vivid visual expression. However, most AI-driven slide-generation tools still lack native animation support, and existing vision-language models (VLMs) struggle with animation tasks due to the absence of public datasets and limited temporal-reasoning capabilities. To address this gap, we release the first public dataset for slide-animation modeling: 12,000 triplets of natural-language descriptions, animation JSON files, and rendered videos, collectively covering every built-in PowerPoint effect. Using this resource, we fine-tune Qwen-2.5-VL-7B with Low-Rank Adaptation (LoRA) and achieve consistent improvements over GPT-4.1 and Gemini-2.5-Pro in BLEU-4, ROUGE-L, SPICE, and our Coverage-Order-Detail Assessment (CODA) metric, which evaluates action coverage, temporal order, and detail fidelity. On a manually created test set of slides, the LoRA model increases BLEU-4 by around 60%, ROUGE-L by 30%, and shows significant improvements in CODA-detail. This demonstrates that low-rank adaptation enables reliable temporal reasoning and generalization beyond synthetic
Computer-use agents (CUAs) powered by large language models (LLMs) have emerged as a promising approach to automating computer tasks, yet they struggle with the existing human-oriented OS interfaces - graphical user interfaces (GUIs). GUIs force LLMs to decompose high-level goals into lengthy, error-prone sequences of fine-grained actions, resulting in low success rates and an excessive number of LLM calls. We propose Declarative Model Interface (DMI), an abstraction that transforms existing GUIs into three declarative primitives: access, state, and observation, thereby providing novel OS interfaces tailored for LLM agents. Our key idea is policy-mechanism separation: LLMs focus on high-level semantic planning (policy) while DMI handles low-level navigation and interaction (mechanism). DMI does not require modifying the application source code or relying on application programming interfaces (APIs). We evaluate DMI with Microsoft Office Suite (Word, PowerPoint, Excel) on Windows. Integrating DMI into a leading GUI-based agent baseline improves task success rates by 67% and reduces interaction steps by 43.5%. Notably, DMI completes over 61% of successful tasks with a single LLM call