Prosocial behaviors, such as helping others, are well-known to enhance human well-being. While there is a growing trend of humans helping AI agents, it remains unclear whether the well-being benefits of helping others extend to interactions with non-human entities. To address this, we conducted an experiment (N = 295) to explore how helping AI agents impacts human well-being, especially when the agents fulfill human basic psychological needs--relatedness, competence, and autonomy--during the interaction. Our findings showed that helping AI agents reduced participants' feelings of loneliness. When AI met participants' needs for competence and autonomy during the helping process, there was a further decrease in loneliness and an increase in positive affect. However, when AI did not meet participants' need for relatedness, participants experienced an increase in positive affect. We discuss the implications of these findings for understanding how AI can support human well-being.
Efficient concurrent access to shared memory remains a central focus for researchers seeking to enhance data structure performance. Lock-based synchronization often limits scalability and introduces liveness issues such as deadlocks. In contrast, implementing non-blocking structures with single-word compare-and-swap (CAS) instructions increases algorithmic complexity because of unavoidable intermediate states. Multi-word compare-and-swap (MCAS) operations offer a practical primitive for atomically updating multiple discrete memory locations, thereby addressing these challenges. However, under high contention, helping mechanisms designed to guarantee lock-freedom may cause excessive cache invalidations and significant performance degradation. Furthermore, existing approaches are vulnerable to the ABA problem. Current lock-free MCAS algorithms may duplicate the execution of the same operation, leading to inconsistent states in certain edge cases. To address these challenges, this paper introduces a new lock-free MCAS algorithm that achieves both efficiency and consistency. First, we propose a contention-aware helping mechanism that dynamically regulates the number of concurrent helpe
When does multi-agent debate help data cleaning, and when does it hurt? Across three benchmarks, four model families, and over 6,000 task-condition pairs, we find debate's effect reverses sign: it degrades generation across all four models (-1.6 to -15.5pp) through critique-induced confusion (CIC), hallucinated Critic feedback that the Generator accepts uncritically, yet improves error detection (+27.4pp F1, d=1.0). We derive a debate benefit condition: debate helps when the probability of rescuing a wrong output (Critic verification odds weighted by fixability) exceeds the probability of destroying a correct one. A factorial experiment proves adversarial separation is essential: self-verification with identical tools fails, while a separate Critic with code-execution grounding and evidence-gated generation produces the first debate configuration to significantly exceed single-agent on a generative task (+5.3pp, p<0.05). The condition correctly predicts all nine task types and generalizes with zero false positives across 19 published comparisons in seven domains.
Locating objects for the visually impaired is a significant challenge and is something no one can get used to over time. However, this hinders their independence and could push them towards risky and dangerous scenarios. Hence, in the spirit of making the visually challenged more self-sufficient, we present SonoVision, a smart-phone application that helps them find everyday objects using sound cues through earphones/headphones. This simply means, if an object is on the right or left side of a user, the app makes a sinusoidal sound in a user's respective ear through ear/headphones. However, to indicate objects located directly in front, both the left and right earphones are rung simultaneously. These sound cues could easily help a visually impaired individual locate objects with the help of their smartphones and reduce the reliance on people in their surroundings, consequently making them more independent. This application is made with the flutter development platform and uses the Efficientdet-D2 model for object detection in the backend. We believe the app will significantly assist the visually impaired in a safe and user-friendly manner with its capacity to work completely offline
Understanding issues involved in expertise in physics problem solving is important for helping students become good problem solvers. In part 1 of this article, we summarize the research on problem-solving relevant for physics education across three broad categories: knowledge organization, information processing and cognitive load, and metacognition and problem-solving heuristics. We also discuss specific strategies discussed in the literature for promoting development of problem-solving skills in physics. This review article can be valuable in helping instructors develop students' problem-solving, reasoning, and metacognitive skills in physics and other related disciplines. Additionally, this review article is relevant across educational contexts in countries that may have different educational paradigms and challenges.
Linearizability is a standard correctness criterion for concurrent algorithms, typically proved by establishing the algorithms' linearization points. However, relying on linearization points leads to proofs that are implementation-dependent, and thus hinder abstraction and reuse. In this paper we show that one can develop more declarative proofs by foregoing linearization points and instead relying on a technique of axiomatization of visibility relations. While visibility relations have been considered before, ours is the first study where the challenge is to formalize the helping nature of the algorithms. In particular, we show that by axiomatizing the properties of separation between events that contain bunches of help requests, we can extract what is common for high-level understanding of several descriptor-based helping algorithms of Harris et al. (RDCSS, MCAS, and optimizations), and produce novel proofs of their linearizability that share significant components.
In pseudonymous online fora like Reddit, the benefits of self-disclosure are often apparent to users (e.g., I can vent about my in-laws to understanding strangers), but the privacy risks are more abstract (e.g., will my partner be able to tell that this is me?). Prior work has sought to develop natural language processing (NLP) tools that help users identify potentially risky self-disclosures in their text, but none have been designed for or evaluated with the users they hope to protect. Absent this assessment, these tools will be limited by the social-technical gap: users need assistive tools that help them make informed decisions, not paternalistic tools that tell them to avoid self-disclosure altogether. To bridge this gap, we conducted a study with N = 21 Reddit users; we had them use a state-of-the-art NLP disclosure detection model on two of their authored posts and asked them questions to understand if and how the model helped, where it fell short, and how it could be improved to help them make more informed decisions. Despite its imperfections, users responded positively to the model and highlighted its use as a tool that can help them catch mistakes, inform them of risks t
People often help others who are in trouble, especially in emergency evacuation situations. For instance, during the 2005 London bombings, it was reported that evacuees helped injured persons to escape the place of danger. In terms of game theory, it can be understood that such helping behavior provides a collective good while it is a costly behavior because the volunteers spend extra time to assist the injured persons in case of emergency evacuations. In order to study the collective effects of helping behavior in emergency evacuations, we have performed numerical simulations of helping behavior among evacuees in a room evacuation scenario. Our simulation model is based on the volunteer's dilemma game reflecting volunteering cost. The game theoretic model is coupled with a social force model to understand the relationship between the spatial and social dynamics of evacuation scenarios. By systematically changing the cost parameter of helping behavior, we observed different patterns of collective helping behaviors and these collective patterns are summarized with a phase diagram.
Contrastive learning has shown outstanding performances in both supervised and unsupervised learning, and has recently been introduced to solve weakly supervised learning problems such as semi-supervised learning and noisy label learning. Despite the empirical evidence showing that semi-supervised labels improve the representations of contrastive learning, it remains unknown if noisy supervised information can be directly used in training instead of after manual denoising. Therefore, to explore the mechanical differences between semi-supervised and noisy-labeled information in helping contrastive learning, we establish a unified theoretical framework of contrastive learning under weak supervision. Specifically, we investigate the most intuitive paradigm of jointly training supervised and unsupervised contrastive losses. By translating the weakly supervised information into a similarity graph under the framework of spectral clustering based on the posterior probability of weak labels, we establish the downstream classification error bound. We prove that semi-supervised labels improve the downstream error bound whereas noisy labels have limited effects under such a paradigm. Our theo
We study how the presence of committed volunteers influences the collective helping behavior in emergency evacuation scenarios. In this study, committed volunteers do not change their decision to help injured persons, implying that other evacuees may adapt their helping behavior through strategic interactions. An evolutionary game theoretic model is developed which is then coupled to a pedestrian movement model to examine the collective helping behavior in evacuations. By systematically controlling the number of committed volunteers and payoff parameters, we have characterized and summarized various collective helping behaviors in phase diagrams. From our numerical simulations, we observe that the existence of committed volunteers can promote cooperation but adding additional committed volunteers is effective only above a minimum number of committed volunteers. This study also highlights that the evolution of collective helping behavior is strongly affected by the evacuation process.
Perception-based image analysis technologies can be used to help visually impaired people take better quality pictures by providing automated guidance, thereby empowering them to interact more confidently on social media. The photographs taken by visually impaired users often suffer from one or both of two kinds of quality issues: technical quality (distortions), and semantic quality, such as framing and aesthetic composition. Here we develop tools to help them minimize occurrences of common technical distortions, such as blur, poor exposure, and noise. We do not address the complementary problems of semantic quality, leaving that aspect for future work. The problem of assessing and providing actionable feedback on the technical quality of pictures captured by visually impaired users is hard enough, owing to the severe, commingled distortions that often occur. To advance progress on the problem of analyzing and measuring the technical quality of visually impaired user-generated content (VI-UGC), we built a very large and unique subjective image quality and distortion dataset. This new perceptual resource, which we call the LIVE-Meta VI-UGC Database, contains $40$K real-world distor
Millions of users come to online peer counseling platforms to seek support. However, studies show that online peer support groups are not always as effective as expected, largely due to users' negative experiences with unhelpful counselors. Peer counselors are key to the success of online peer counseling platforms, but most often do not receive appropriate training.Hence, we introduce CARE: an AI-based tool to empower and train peer counselors through practice and feedback. Concretely, CARE helps diagnose which counseling strategies are needed in a given situation and suggests example responses to counselors during their practice sessions. Building upon the Motivational Interviewing framework, CARE utilizes large-scale counseling conversation data with text generation techniques to enable these functionalities. We demonstrate the efficacy of CARE by performing quantitative evaluations and qualitative user studies through simulated chats and semi-structured interviews, finding that CARE especially helps novice counselors in challenging situations. The code is available at https://github.com/SALT-NLP/CARE
We study collective helping behavior and bystander effects in a coevolving helping network model. A node and a link of the network represents an agent who renders or receives help and a friendly relation between agents, respectively. A helping trial of an agent depends on relations with other involved agents and its result (success or failure) updates the relation between the helper and the recipient. We study the network link dynamics and its steady states analytically and numerically. The full phase diagram is presented with various kinds of active and inactive phases and the nature of phase transitions are explored. We find various interesting bystander effects, consistent with the field study results, of which the underlying mechanism is proposed.
Relatedness and synergy affect the selection pressure on cooperation and altruism. Although early work investigated the effect of these factors independently of each other, recent efforts have been aimed at exploring their interplay. Here, we contribute to this ongoing synthesis in two distinct but complementary ways. First, we integrate models of $n$-player matrix games into the direct fitness approach of inclusive fitness theory, hence providing a framework to consider synergistic social interactions between relatives in family and spatially structured populations. Second, we illustrate the usefulness of this framework by delineating three distinct types of helping traits ("whole-group", "nonexpresser-only" and "expresser-only"), which are characterized by different synergies of kind (arising from differential fitness effects on individuals expressing or not expressing helping) and can be subjected to different synergies of scale (arising from economies or diseconomies of scale). We find that relatedness and synergies of kind and scale can interact to generate nontrivial evolutionary dynamics, such as cases of bistable coexistence featuring both a stable equilibrium with a positi
To investigate an effect of social interaction on the bystanders' intervention in emergency situations a rescue model was introduced which includes the effects of the victim's acquaintance with bystanders and those among bystanders from a network perspective. This model reproduces the experimental result that the helping rate (success rate in our model) tends to decrease although the number of bystanders $k$ increases. And the interaction among homogeneous bystanders results in the emergence of hubs in a helping network. For more realistic consideration it is assumed that the agents are located on a one-dimensional lattice (ring), then the randomness $p \in [0,1]$ is introduced: the $kp$ random bystanders are randomly chosen from a whole population and the $k-kp$ near bystanders are chosen in the nearest order to the victim. We find that there appears another peak of the network density in the vicinity of $k=9$ and $p=0.3$ due to the cooperative and competitive interaction between the near and random bystanders.
We address the problem of online sequential decision making, i.e., balancing the trade-off between exploiting the current knowledge to maximize immediate performance and exploring the new information to gain long-term benefits using the multi-armed bandit framework. Thompson sampling is one of the heuristics for choosing actions that address this exploration-exploitation dilemma. We first propose a general framework that helps heuristically tune the exploration versus exploitation trade-off in Thompson sampling using multiple samples from the posterior distribution. Utilizing this framework, we propose two algorithms for the multi-armed bandit problem and provide theoretical bounds on the cumulative regret. Next, we demonstrate the empirical improvement in the cumulative regret performance of the proposed algorithm over Thompson Sampling. We also show the effectiveness of the proposed algorithm on real-world datasets. Contrary to the existing methods, our framework provides a mechanism to vary the amount of exploration/ exploitation based on the task at hand. Towards this end, we extend our framework for two additional problems, i.e., best arm identification and time-sensitive lear
Quantum information science and technology is a rapidly growing interdisciplinary field drawing researchers from science and engineering fields. Traditional instruction in quantum mechanics is insufficient to prepare students for research in quantum computing because there is a lack of emphasis in the current curriculum on quantum formalism and dynamics. We are investigating the difficulties students have with quantum mechanics and are developing and evaluating quantum interactive learning tutorials (QuILTs) to reduce the difficulties. Our investigation includes interviews with individual students and the development and administration of free-response and multiple-choice tests. We discuss the implications of our research and development project on helping students learn quantum mechanics relevant for quantum computing.
Knowledge distillation usually transfers the knowledge from a pre-trained cumbersome teacher network to a compact student network, which follows the classical teacher-teaching-student paradigm. Based on this paradigm, previous methods mostly focus on how to efficiently train a better student network for deployment. Different from the existing practices, in this paper, we propose a novel student-helping-teacher formula, Teacher Evolution via Self-Knowledge Distillation (TESKD), where the target teacher (for deployment) is learned with the help of multiple hierarchical students by sharing the structural backbone. The diverse feedback from multiple students allows the teacher to improve itself through the shared feature representations. The effectiveness of our proposed framework is demonstrated by extensive experiments with various network settings on two standard benchmarks including CIFAR-100 and ImageNet. Notably, when trained together with our proposed method, ResNet-18 achieves 79.15% and 71.14% accuracy on CIFAR-100 and ImageNet, outperforming the baseline results by 4.74% and 1.43%, respectively. The code is available at: https://github.com/zhengli427/TESKD.
Helpful-only models, that is, models that are trained to always follow user intent, are valuable for dangerous capability evaluations and other areas of AI R&D where refusals would be an obstacle. Little is known about the generalization properties of helpful-only training: helpful-only models refuse less than their harmless counterparts, but previous work has not studied other dimensions of their alignment. We study the shortcomings of existing helpful-only models. We find that some show emergent misalignment, others have residual refusal behaviors, and most show poor steerability, sycophancy, and incoherent character. We show that simple anti-refusal training can cause many of these issues. None of these problems are necessary consequences of helpful-only training, though: we show that synthetic document fine-tuning and adding character-related questions to SFT and RL can mitigate them.
Mental health disorders are a global crisis. While various datasets exist for detecting such disorders, there remains a critical gap in identifying individuals actively seeking help. This paper introduces a novel dataset, M-Help, specifically designed to detect help-seeking behavior on social media. The dataset goes beyond traditional labels by identifying not only help-seeking activity but also specific mental health disorders and their underlying causes, such as relationship challenges or financial stressors. AI models trained on M-Help can address three key tasks: identifying help-seekers, diagnosing mental health conditions, and uncovering the root causes of issues.