We introduce the latest progress of Qwen-Audio, a large-scale audio-language model called Qwen2-Audio, which is capable of accepting various audio signal inputs and performing audio analysis or direct textual responses with regard to speech instructions. In contrast to complex hierarchical tags, we have simplified the pre-training process by utilizing natural language prompts for different data and tasks, and have further expanded the data volume. We have boosted the instruction-following capability of Qwen2-Audio and implemented two distinct audio interaction modes for voice chat and audio analysis. In the voice chat mode, users can freely engage in voice interactions with Qwen2-Audio without text input. In the audio analysis mode, users could provide audio and text instructions for analysis during the interaction. Note that we do not use any system prompts to switch between voice chat and audio analysis modes. Qwen2-Audio is capable of intelligently comprehending the content within audio and following voice commands to respond appropriately. For instance, in an audio segment that simultaneously contains sounds, multi-speaker conversations, and a voice command, Qwen2-Audio can dir
This paper presents Step-Audio 2, an end-to-end multi-modal large language model designed for industry-strength audio understanding and speech conversation. By integrating a latent audio encoder and reasoning-centric reinforcement learning (RL), Step-Audio 2 achieves promising performance in automatic speech recognition (ASR) and audio understanding. To facilitate genuine end-to-end speech conversation, Step-Audio 2 incorporates the generation of discrete audio tokens into language modeling, significantly enhancing its responsiveness to paralinguistic information such as speaking styles and emotions. To effectively leverage the rich textual and acoustic knowledge in real-world data, Step-Audio 2 integrates retrieval-augmented generation (RAG) and is able to call external tools such as web search to mitigate hallucination and audio search to switch timbres. Trained on millions of hours of speech and audio data, Step-Audio 2 delivers intelligence and expressiveness across diverse conversational scenarios. Evaluation results demonstrate that Step-Audio 2 achieves state-of-the-art performance on various audio understanding and conversational benchmarks compared to other open-source and
Despite breakthroughs in audio generation models, their capabilities are often confined to domain-specific conditions such as speech transcriptions and audio captions. However, real-world audio creation aims to generate harmonious audio containing various elements such as speech, music, and sound effects with controllable conditions, which is challenging to address using existing audio generation systems. We present WavJourney, a novel framework that leverages Large Language Models (LLMs) to connect various audio models for audio creation. WavJourney allows users to create storytelling audio content with diverse audio elements simply from textual descriptions. Specifically, given a text instruction, WavJourney first prompts LLMs to generate an audio script that serves as a structured semantic representation of audio elements. The audio script is then converted into a computer program, where each line of the program calls a task-specific audio generation model or computational operation function. The computer program is then executed to obtain a compositional and interpretable solution for audio creation. Experimental results suggest that WavJourney is capable of synthesizing realis
Text-to-audio generation synthesizes realistic sounds or music given a natural language prompt. Diffusion-based frameworks, including the Tango and the AudioLDM series, represent the state-of-the-art in text-to-audio generation. Despite achieving high audio fidelity, they incur significant inference latency due to the slow diffusion sampling process. MAGNET, a mask-based model operating on discrete tokens, addresses slow inference through iterative mask-based parallel decoding. However, its audio quality still lags behind that of diffusion-based models. In this work, we introduce IMPACT, a text-to-audio generation framework that achieves high performance in audio quality and fidelity while ensuring fast inference. IMPACT utilizes iterative mask-based parallel decoding in a continuous latent space powered by diffusion modeling. This approach eliminates the fidelity constraints of discrete tokens while maintaining competitive inference speed. Results on AudioCaps demonstrate that IMPACT achieves state-of-the-art performance on key metrics including Fréchet Distance (FD) and Fréchet Audio Distance (FAD) while significantly reducing latency compared to prior models. The project website
Learning to associate audio with textual descriptions is valuable for a range of tasks, including pretraining, zero-shot classification, audio retrieval, audio captioning, and text-conditioned audio generation. Existing contrastive language-audio pretrained models are typically trained using global, clip-level descriptions, which provide only weak temporal supervision. We hypothesize that CLAP-like language-audio models - particularly, if they are expected to produce frame-level embeddings - can benefit from a stronger temporal supervision. To confirm our hypothesis, we curate a novel dataset of approximately 12,000 audio recordings from Freesound, each annotated with single-sentence free-text descriptions linked to a specific temporal segment in an audio recording. We use large language models to clean these annotations by removing references to non-audible events, transcribed speech, typos, and annotator language bias. We further propose a frame-wise contrastive training strategy that learns to align text descriptions with temporal regions in an audio recording and demonstrate that our model has better temporal text-audio alignment abilities compared to models trained only on glo
Large-scale multimodal generative modeling has created milestones in text-to-image and text-to-video generation. Its application to audio still lags behind for two main reasons: the lack of large-scale datasets with high-quality text-audio pairs, and the complexity of modeling long continuous audio data. In this work, we propose Make-An-Audio with a prompt-enhanced diffusion model that addresses these gaps by 1) introducing pseudo prompt enhancement with a distill-then-reprogram approach, it alleviates data scarcity with orders of magnitude concept compositions by using language-free audios; 2) leveraging spectrogram autoencoder to predict the self-supervised audio representation instead of waveforms. Together with robust contrastive language-audio pretraining (CLAP) representations, Make-An-Audio achieves state-of-the-art results in both objective and subjective benchmark evaluation. Moreover, we present its controllability and generalization for X-to-Audio with "No Modality Left Behind", for the first time unlocking the ability to generate high-definition, high-fidelity audios given a user-defined modality input. Audio samples are available at https://Text-to-Audio.github.io
Talking head synthesis has emerged as a prominent research topic in computer graphics and multimedia, yet most existing methods often struggle to strike a balance between generation quality and computational efficiency, particularly under real-time constraints. In this paper, we propose a novel framework that integrates Gaussian Splatting with a structured Audio Factorization Plane (Audio-Plane) to enable high-quality, audio-synchronized, and real-time talking head generation. For modeling a dynamic talking head, a 4D volume representation, which consists of three axes in 3D space and one temporal axis aligned with audio progression, is typically required. However, directly storing and processing a dense 4D grid is impractical due to the high memory and computation cost, and lack of scalability for longer durations. We address this challenge by decomposing the 4D volume representation into a set of audio-independent spatial planes and audio-dependent planes, forming a compact and interpretable representation for talking head modeling that we refer to as the Audio-Plane. This factorized design allows for efficient and fine-grained audio-aware spatial encoding, and significantly enha
In traditional audio captioning methods, a model is usually trained in a fully supervised manner using a human-annotated dataset containing audio-text pairs and then evaluated on the test sets from the same dataset. Such methods have two limitations. First, these methods are often data-hungry and require time-consuming and expensive human annotations to obtain audio-text pairs. Second, these models often suffer from performance degradation in cross-domain scenarios, i.e., when the input audio comes from a different domain than the training set, which, however, has received little attention. We propose an effective audio captioning method based on the contrastive language-audio pre-training (CLAP) model to address these issues. Our proposed method requires only textual data for training, enabling the model to generate text from the textual feature in the cross-modal semantic space.In the inference stage, the model generates the descriptive text for the given audio from the audio feature by leveraging the audio-text alignment from CLAP.We devise two strategies to mitigate the discrepancy between text and audio embeddings: a mixed-augmentation-based soft prompt and a retrieval-based a
We introduce DeSTA2.5-Audio, a general-purpose Large Audio Language Model (LALM) designed for robust auditory perception and instruction-following. Recent LALMs augment Large Language Models (LLMs) with auditory capabilities by training on large-scale audio-instruction datasets. However, existing LALMs have often suffered from the catastrophic forgetting of the LLM's original abilities. Therefore, balancing knowledge retention and audio perception has become a critical challenge. To address this, we revisit the data construction pipeline and propose a self-generated cross-modal alignment strategy in which the backbone LLM generates its own training targets, named DeSTA. This approach aims at preserving the LLM's native language proficiency thereby enabling zero-shot generalization without task-specific tuning. We construct DeSTA-AQA5M, a large-scale, task-agnostic dataset containing 5 million training samples derived from 7,000 hours of audio spanning 50 diverse datasets, including speech, environmental sounds, and music. DeSTA2.5-Audio achieves state-of-the-art or competitive performance across a wide range of audio-language benchmarks, including Dynamic-SUPERB, MMAU, SAKURA, Spee
Temporal grounding in long recordings remains challenging for audio-conditioned LLMs. We present a time-aware audio LLM that answers questions with explicit timestamps over up to 120 minutes of input. Our approach interleaves periodic time markers with continuous audio tokens using large-scale synthetic supervision from a cascaded pipeline. Our model achieves strong temporal-grounding accuracy on short and long benchmarks and supports time-anchored fragment descriptions and summaries. Extensive ablations examine how time representation, marker frequency, tokenization, and duration-mixture design affect accuracy and computational cost. We release model weights and datasets to support further research on time-aware audio understanding, available at https://huggingface.co/ai-sage/GigaChat3.1-Audio-10B-A1.8B.
Despite recent advancements, audio-text models still lag behind their image-text counterparts in scale and performance. In this paper, we propose to improve both the data scale and the training procedure of audio-text contrastive models. Specifically, we craft a large-scale audio-text dataset containing 13,000 hours of text-labeled audio, using pretrained language models to process noisy text descriptions and automatic captioning to obtain text descriptions for unlabeled audio samples. We first train on audio-only data with a masked autoencoder (MAE) objective, which allows us to benefit from the scalability of unlabeled audio datasets. We then train a contrastive model with an auxiliary captioning objective with the audio encoder initialized from the MAE model. Our final model, which we name Cacophony, achieves state-of-the-art performance on audio-text retrieval tasks, and exhibits competitive results on the HEAR benchmark and other downstream tasks such as zero-shot classification.
Audio-aware large language models (ALLMs) have recently made great strides in understanding and processing audio inputs. These models are typically adapted from text-based large language models (LLMs) through additional training on audio-related tasks. This adaptation process presents two major limitations. First, ALLMs often suffer from catastrophic forgetting, where crucial textual capabilities like instruction-following are lost after training on audio data. In some cases, models may even hallucinate sounds that are not present in the input audio, raising concerns about reliability. Second, achieving cross-modal alignment between audio and language typically relies on large collections of task-specific question-answer pairs for instruction tuning, making it resource-intensive. To address these issues, previous works have leveraged the backbone LLMs to synthesize general-purpose, caption-style alignment data. In this paper, we propose a data generation framework that produces contrastive-like training data, designed to enhance ALLMs' ability to differentiate between present and absent sounds. We further extend our approach to multi-audio scenarios, enabling the model to either ex
Efficient audio quality assessment is vital for streamlining audio codec development. Objective assessment tools have been developed over time to algorithmically predict quality ratings from subjective assessments, the gold standard for quality judgment. Many of these tools use perceptual auditory models to extract audio features that are mapped to a basic audio quality score prediction using machine learning algorithms and subjective scores as training data. However, existing tools struggle with generalization in quality prediction, especially when faced with unknown signal and distortion types. This is particularly evident in the presence of signals coded using non-waveform-preserving parametric techniques. Addressing these challenges, this two-part work proposes extensions to the Perceptual Evaluation of Audio Quality (PEAQ - ITU-R BS.1387-1) recommendation. Part 1 focuses on increasing generalization, while Part 2 targets accurate spatial audio quality measurement in audio coding. To enhance prediction generalization, this paper (Part 1) introduces a novel machine learning approach that uses subjective data to model cognitive aspects of audio quality perception. The proposed me
Zero-shot audio captioning aims at automatically generating descriptive textual captions for audio content without prior training for this task. Different from speech recognition which translates audio content that contains spoken language into text, audio captioning is commonly concerned with ambient sounds, or sounds produced by a human performing an action. Inspired by zero-shot image captioning methods, we propose ZerAuCap, a novel framework for summarising such general audio signals in a text caption without requiring task-specific training. In particular, our framework exploits a pre-trained large language model (LLM) for generating the text which is guided by a pre-trained audio-language model to produce captions that describe the audio content. Additionally, we use audio context keywords that prompt the language model to generate text that is broadly relevant to sounds. Our proposed framework achieves state-of-the-art results in zero-shot audio captioning on the AudioCaps and Clotho datasets. Our code is available at https://github.com/ExplainableML/ZerAuCap.
Due to recent advancements in Large Audio-Language Models (LALMs) that demonstrate remarkable performance across a range of sound-, speech- and music-related tasks, there is a growing interest in proposing benchmarks to assess these models. Existing benchmarks generally focus only on reasoning with internal knowledge, neglecting real-world scenarios that require external information grounding. To bridge this gap, we introduce AudioRAG, a novel benchmark designed to evaluate audio-based reasoning augmented by information retrieval in realistic web environments. This benchmark comprises both LLM-generated and manually curated question-answer pairs. Our evaluations reveal that even the state-of-the-art LALMs struggle to answer these questions. We therefore propose an agentic pipeline that integrates audio reasoning with retrieval-augmented generation, providing a stronger baseline for future research.
Recent music audio-language models achieve high accuracy on instrument question-answering benchmarks, but it remains unclear whether this reflects robust audio grounding or benchmark-specific shortcuts. In this paper, we introduce an OpenMIC-derived diagnostic benchmark sequence for instrument grounding in music audio-language models, extending binary instrument-presence QA to genre-prior-reduced examples, confusable instrument discrimination, longer audio context, and temporal localization. Across these settings, high binary QA accuracy often fails to predict model behavior: models can exhibit option-position bias, confusable-instrument errors, and temporal response bias. These results suggest that instrument grounding should be evaluated with multi-axis diagnostic benchmarks rather than a single aggregate accuracy.
Spatial audio enhances immersion in applications such as virtual reality, augmented reality, gaming, and cinema by creating a three-dimensional auditory experience. Ensuring the spatial fidelity of binaural audio is crucial, given that processes such as compression, encoding, or transmission can alter localization cues. While subjective listening tests like MUSHRA remain the gold standard for evaluating spatial localization quality, they are costly and time-consuming. This paper introduces BINAQUAL, a full-reference objective metric designed to assess localization similarity in binaural audio recordings. BINAQUAL adapts the AMBIQUAL metric, originally developed for localization quality assessment in ambisonics audio format to the binaural domain. We evaluate BINAQUAL across five key research questions, examining its sensitivity to variations in sound source locations, angle interpolations, surround speaker layouts, audio degradations, and content diversity. Results demonstrate that BINAQUAL effectively differentiates between subtle spatial variations and correlates strongly with subjective listening tests, making it a reliable metric for binaural localization quality assessment. Th
Incremental learning aims to learn new tasks sequentially without forgetting the previously learned ones. Most of the existing incremental learning methods for audio focus on training the model from scratch on the initial task, and the same model is used to learn upcoming incremental tasks. The model is trained for several iterations to adapt to each new task, using some specific approaches to reduce the forgetting of old tasks. In this work, we propose a method for using generalizable audio embeddings produced by a pre-trained model to develop an online incremental learner that solves sequential audio classification tasks over time. Specifically, we inject a layer with a nonlinear activation function between the pre-trained model's audio embeddings and the classifier; this layer expands the dimensionality of the embeddings and effectively captures the distinct characteristics of sound classes. Our method adapts the model in a single forward pass (online) through the training samples of any task, with minimal forgetting of old tasks. We demonstrate the performance of the proposed method in two incremental learning setups: one class-incremental learning using ESC-50 and one domain-i
This work introduces Text2FX, a method that leverages CLAP embeddings and differentiable digital signal processing to control audio effects, such as equalization and reverberation, using open-vocabulary natural language prompts (e.g., "make this sound in-your-face and bold"). Text2FX operates without retraining any models, relying instead on single-instance optimization within the existing embedding space, thus enabling a flexible, scalable approach to open-vocabulary sound transformations through interpretable and disentangled FX manipulation. We show that CLAP encodes valuable information for controlling audio effects and propose two optimization approaches using CLAP to map text to audio effect parameters. While we demonstrate with CLAP, this approach is applicable to any shared text-audio embedding space. Similarly, while we demonstrate with equalization and reverberation, any differentiable audio effect may be controlled. We conduct a listener study with diverse text prompts and source audio to evaluate the quality and alignment of these methods with human perception. Demos and code are available at anniejchu.github.io/text2fx.
This paper introduces a novel neural audio codec targeting high waveform sampling rates and low bitrates named APCodec, which seamlessly integrates the strengths of parametric codecs and waveform codecs. The APCodec revolutionizes the process of audio encoding and decoding by concurrently handling the amplitude and phase spectra as audio parametric characteristics like parametric codecs. It is composed of an encoder and a decoder with the modified ConvNeXt v2 network as the backbone, connected by a quantizer based on the residual vector quantization (RVQ) mechanism. The encoder compresses the audio amplitude and phase spectra in parallel, amalgamating them into a continuous latent code at a reduced temporal resolution. This code is subsequently quantized by the quantizer. Ultimately, the decoder reconstructs the audio amplitude and phase spectra in parallel, and the decoded waveform is obtained by inverse short-time Fourier transform. To ensure the fidelity of decoded audio like waveform codecs, spectral-level loss, quantization loss, and generative adversarial network (GAN) based loss are collectively employed for training the APCodec. To support low-latency streamable inference,